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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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cge
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cge.cpp
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Author
2011-07-31
CGE: Rename some class members, various clean up
Strangerke
2011-07-30
CGE: Move some conditional defines to variables
Strangerke
2011-07-30
CGE: Remove Heart
Strangerke
2011-07-30
CGE: un-static-fy several variables, clean Heart class
Strangerke
2011-07-29
CGE: Remove Startup class, set _fx and _sound as dynamic
Strangerke
2011-07-28
CGE: Janitorial: remove trailing spaces
Strangerke
2011-07-25
CGE: Remove _core from Startup class
Strangerke
2011-07-22
CGE: Rename some more constants, some cleanup
Strangerke
2011-07-21
CGE: Rename some more constants, remove some useless ones
Strangerke
2011-07-20
CGE: Rename Debug channel constants
Strangerke
2011-07-18
CGE: Fix name of showBak()
Strangerke
2011-07-18
CGE: Add debug channels (WIP)
Strangerke
2011-07-16
CGE: Set up a separate variable for the game tick speed, independent from ↵
Paul Gilbert
frame rate
2011-07-16
CGE: Added support for GMM save/load and launcher loading
Paul Gilbert
2011-07-16
CGE: Cleaned up room preview handling code and fixed memory leak
Paul Gilbert
2011-07-15
CGE: Bugfixes for loading the room preview shapes list
Paul Gilbert
2011-07-15
CGE: Fix some errors in the pathfinder setup
Paul Gilbert
2011-07-13
CGE: Split pathfinding related code into walk.cpp
Paul Gilbert
2011-07-13
CGE: Fixed initialising of _shadow that was crashing the intro sequence
Paul Gilbert
2011-07-12
CGE: Fixed several memory leaks of main objects
Paul Gilbert
2011-07-10
CGE: A few more fixes for memory leaks identified by Valgrind
Paul Gilbert
2011-07-10
CGE: Fixed more free/delete[] mismatches identified by Valgrind
Paul Gilbert
2011-07-10
CGE: Created PocLight class to encapsulate the LI sprite array
Paul Gilbert
2011-07-10
CGE: Create Spike class to encapsulate the SP spite array
Paul Gilbert
2011-07-10
CGE: Created a CavLight class to encapsulate the PR sprite array
Paul Gilbert
2011-07-10
CGE: Mouse MC sprite array into the Mouse class
Paul Gilbert
2011-07-10
CGE: Created a HorizLine stub class to hold the HL sprite array
Paul Gilbert
2011-07-10
CGE: Moved MB sprite array into Square class
Paul Gilbert
2011-07-10
CGE: Implemented code for saving games, removing the need for the SavTab array
Paul Gilbert
2011-07-08
CGE: Rename Mouse class
Strangerke
2011-07-07
CGE: Remove "bitmaps" files
Strangerke
2011-07-07
CGE: Some cleanup: Move some static functions to CGEEngine, remove ↵
Strangerke
parameters to GetText, rename members of SavTab
2011-07-07
CGE: Cleanup and renaming. Also move some static and global functions to ↵
Strangerke
CGEEngine.
2011-07-05
CGE: Rearrange engine setup so sprite arrays are setup before they're needed
Paul Gilbert
2011-07-05
CGE: _hero isn't meant to be instantiated during the engine setup
Paul Gilbert
2011-07-05
CGE: Implement random number source
Paul Gilbert
2011-07-04
CGE: This ends the first renaming pass. Also move some functions to CGEEngine
Strangerke
2011-07-03
CGE: Even more renaming (WIP)
Strangerke
2011-07-03
CGE: Some more renaming (WIP)
Strangerke
2011-07-03
CGE: Fix some memory leaks
Paul Gilbert
2011-07-02
CGE: Some more renaming (WIP)
Strangerke
2011-07-02
CGE: Graceful exit rather than an error
Paul Gilbert
2011-07-02
CGE: Created an EventManager class and hooked it up to the Keyboard class
Paul Gilbert
2011-07-02
CGE: Changed MOUSE class from using static fields to an instantiated class
Paul Gilbert
2011-07-02
CGE: Some more renaming (WIP)
Strangerke
2011-07-01
CGE: Fix initialisation of the MOUSE class
Paul Gilbert
2011-06-30
CGE: Some more renaming (wip)
Strangerke
2011-06-29
CGE: Some more renaming (wip)
Strangerke
2011-06-29
CGE: Cleanup : Start renaming. Add BMPLoad() function
Strangerke
2011-06-28
CGE: Fix initialisation of the TALK class
Paul Gilbert
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