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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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cge
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cge_main.cpp
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2011-07-30
CGE: Remove Heart
Strangerke
2011-07-29
CGE: Remove Startup class, set _fx and _sound as dynamic
Strangerke
2011-07-28
CGE: Janitorial: remove trailing spaces
Strangerke
2011-07-28
CGE: Remove summa variable, formerly used for the protection check
Strangerke
2011-07-25
CGE: Remove _core from Startup class
Strangerke
2011-07-25
CGE: Remove EMM and EMS classes
Strangerke
2011-07-25
CGE: Replace 'no core' checks by asserts
Strangerke
2011-07-24
CGE: Remove DrvInfo, rename some enums
Strangerke
2011-07-23
CGE: Rename IOMode and SnCom enums
Strangerke
2011-07-22
CGE: Rename some more constants, some cleanup
Strangerke
2011-07-21
CGE: Rename some more constants, remove some useless ones
Strangerke
2011-07-20
CGE: Clean up Square class
Strangerke
2011-07-20
CGE: Rename Debug channel constants
Strangerke
2011-07-19
CGE: Rename constants in btfile and cfile
Strangerke
2011-07-19
CGE: cleanup in jbw.h
Strangerke
2011-07-18
CGE: Fix name of showBak()
Strangerke
2011-07-18
CGE: Remove useless fields in DebugText, add some more debugC
Strangerke
2011-07-18
CGE: Remove a bunch of useless sound related menus
Strangerke
2011-07-18
CGE: Add debug channels (WIP)
Strangerke
2011-07-16
CGE: Set up a separate variable for the game tick speed, independent from ↵
Paul Gilbert
frame rate
2011-07-16
CGE: Added support for GMM save/load and launcher loading
Paul Gilbert
2011-07-16
CGE: Implemented basic savegame support
Paul Gilbert
I've slightly modified the behaviour of the original - rather than prompting each time the user starts for a name, it now only prompts the first time, and uses the entered name as a save description for a slot 0 savegame
2011-07-16
CGE: Implement monochrome view mode button
Paul Gilbert
2011-07-16
CGE: Cleaned up room preview handling code and fixed memory leak
Paul Gilbert
2011-07-15
CGE: Bugfixes for loading the room preview shapes list
Paul Gilbert
2011-07-14
CGE: In progress work on pathfinder
Paul Gilbert
2011-07-13
CGE: Split pathfinding related code into walk.cpp
Paul Gilbert
2011-07-13
CGE: Fixed initialising of _shadow that was crashing the intro sequence
Paul Gilbert
2011-07-13
CGE: Rename some constants
Strangerke
2011-07-13
CGE: add a new SNPOST to fix the function pointer issue
Strangerke
2011-07-12
CGE: Fixed a previously commented adding of mouse object to show queue
Paul Gilbert
2011-07-12
CGE: More bugfixes for memory leaks
Paul Gilbert
2011-07-12
CGE: Fixed several memory leaks of main objects
Paul Gilbert
2011-07-12
CGE: Converted SprExt::_Seq to use dynamically allocated data
Paul Gilbert
2011-07-11
CGE: Reverted last commit due to extra memory leaks
Paul Gilbert
2011-07-11
CGE: Standardised Sprite::seq on always allocating/freeing data
Paul Gilbert
2011-07-10
CGE: Fix cursor to show on-screen once the game starts
Paul Gilbert
2011-07-10
CGE: More fixes for free/delete[] mismatches
Paul Gilbert
2011-07-10
CGE: Fix several allocation mismatches and Valgrind issues
Paul Gilbert
2011-07-10
CGE: Added extra event processing call to fix non-responsiveness when ↵
Paul Gilbert
running under Valgrind
2011-07-10
CGE: Removed the definition of the now unused SavTab structure
Paul Gilbert
2011-07-10
CGE: Created PocLight class to encapsulate the LI sprite array
Paul Gilbert
2011-07-10
CGE: Create Spike class to encapsulate the SP spite array
Paul Gilbert
2011-07-10
CGE: Created a CavLight class to encapsulate the PR sprite array
Paul Gilbert
2011-07-10
CGE: Mouse MC sprite array into the Mouse class
Paul Gilbert
2011-07-10
CGE: Created a HorizLine stub class to hold the HL sprite array
Paul Gilbert
2011-07-10
CGE: Moved MB sprite array into Square class
Paul Gilbert
2011-07-10
CGE: Implemented code for saving games, removing the need for the SavTab array
Paul Gilbert
2011-07-08
CGE: Rename Mouse class
Strangerke
2011-07-07
CGE: Remove unused variable
eriktorbjorn
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