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path: root/engines/cge2/cge2.cpp
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2014-07-22CGE2: Rename _commandStat to _soundStat.uruk
2014-07-17CGE2: Get rid of _sprite.uruk
2014-07-15CGE2: Get rid of _mode.uruk
2014-07-09CGE2: Remove unnecessary stub from run().uruk
2014-07-09CGE2: Implement switchVox() and switchCap().uruk
2014-07-04CGE2: Implement loading from the Launcher.uruk
2014-07-04CGE2: Heavily rework memory management of Sprites.uruk
2014-06-29CGE2: Add skeleton for save/load system.uruk
2014-06-23CGE2: Implement busy() and revise connected parts of the engine.uruk
2014-06-19CGE2: Implement showing the selected item in the inventory.uruk
2014-06-17CGE2: Implement switching between scenes.uruk
2014-06-15CGE2: Rename caves to scenes.uruk
2014-06-10CGE2: Implement display of speech bubbles.uruk
2014-06-08CGE2: Add, implement and use Map.uruk
2014-06-06CGE2: Implement InfoLine.uruk
2014-06-06CGE2: Implement Font.uruk
2014-06-03CGE2: USe an int for sex instead of a booleanStrangerke
2014-06-02CGE2: Add _blinkSprite.uruk
2014-06-01CGE2: Add display of mouse cursor.uruk
2014-05-30CGE2: Fix assignments and deinitialization of _eye and _eyeTab.uruk
2014-05-30CGE2: Fix commandStat initializationStrangerke
2014-05-26CGE2: Implement runGame().uruk
2014-05-26CGE2: Move things around to fix broken compilation of cross-includes.uruk
2014-05-26CGE2: Add stub for System.uruk
2014-05-26CGE2: Add stub for keyboard handling.uruk
2014-05-24CGE2: Some refactoring and fixing regarding runCommand().uruk
2014-05-23CGE2: Partially implement CommandHandler::runCommand().uruk
2014-05-23CGE2: Implement CommandHandler::idle().uruk
2014-05-23CGE2: Add mainLoop() and handleFrame().uruk
2014-05-19CGE2: Implement feedSnail().uruk
2014-05-19CGE2: Add Mouse in events.h to further implement caveUp().uruk
2014-05-19CGE2: Add stubbed Font and Talk.uruk
2014-05-17CGE2: Further implement caveUp(), add stubbed loadMap().uruk
2014-05-17CGE2: Fix deinit().uruk
2014-05-15CGE2: Move showTitle() from cge2.cpp to cge2_main.cpp.uruk
2014-05-15CGE2: Add newRandom().uruk
2014-05-15CGE2: Fix ShowTitle().uruk
2014-05-15CGE2: Move setEye()s to CGE2Engine.uruk
2014-05-13CGE2: More revision and stubbing in Sprite.uruk
2014-05-13CGE2: Instantiate CommandHandler.uruk
2014-05-12CGE2: Add Spare.uruk
2014-05-10CGE2: Rework Sprite a bit, make _eye an engine variable.uruk
2014-05-09CGE2: Implement CGE2Engine::loadSprite().uruk
2014-05-08CGE2: Add Hero.uruk
2014-05-06CGE2: Start implementation of movie() and connected functions.uruk
2014-05-05CGE2: Add Text and a reduced skeleton of cge2_main.uruk
2014-05-01CGE2: Add sound code with working MIDI parts.uruk
2014-04-29CGE2: Add parts of the graphics code.uruk
2014-04-28CGE2: Implement deinitialization properly.uruk
2014-04-28CGE2: Deallocate _resman in destructor.uruk