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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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cge2
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cge2.cpp
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Author
2014-07-22
CGE2: Rename _commandStat to _soundStat.
uruk
2014-07-17
CGE2: Get rid of _sprite.
uruk
2014-07-15
CGE2: Get rid of _mode.
uruk
2014-07-09
CGE2: Remove unnecessary stub from run().
uruk
2014-07-09
CGE2: Implement switchVox() and switchCap().
uruk
2014-07-04
CGE2: Implement loading from the Launcher.
uruk
2014-07-04
CGE2: Heavily rework memory management of Sprites.
uruk
2014-06-29
CGE2: Add skeleton for save/load system.
uruk
2014-06-23
CGE2: Implement busy() and revise connected parts of the engine.
uruk
2014-06-19
CGE2: Implement showing the selected item in the inventory.
uruk
2014-06-17
CGE2: Implement switching between scenes.
uruk
2014-06-15
CGE2: Rename caves to scenes.
uruk
2014-06-10
CGE2: Implement display of speech bubbles.
uruk
2014-06-08
CGE2: Add, implement and use Map.
uruk
2014-06-06
CGE2: Implement InfoLine.
uruk
2014-06-06
CGE2: Implement Font.
uruk
2014-06-03
CGE2: USe an int for sex instead of a boolean
Strangerke
2014-06-02
CGE2: Add _blinkSprite.
uruk
2014-06-01
CGE2: Add display of mouse cursor.
uruk
2014-05-30
CGE2: Fix assignments and deinitialization of _eye and _eyeTab.
uruk
2014-05-30
CGE2: Fix commandStat initialization
Strangerke
2014-05-26
CGE2: Implement runGame().
uruk
2014-05-26
CGE2: Move things around to fix broken compilation of cross-includes.
uruk
2014-05-26
CGE2: Add stub for System.
uruk
2014-05-26
CGE2: Add stub for keyboard handling.
uruk
2014-05-24
CGE2: Some refactoring and fixing regarding runCommand().
uruk
2014-05-23
CGE2: Partially implement CommandHandler::runCommand().
uruk
2014-05-23
CGE2: Implement CommandHandler::idle().
uruk
2014-05-23
CGE2: Add mainLoop() and handleFrame().
uruk
2014-05-19
CGE2: Implement feedSnail().
uruk
2014-05-19
CGE2: Add Mouse in events.h to further implement caveUp().
uruk
2014-05-19
CGE2: Add stubbed Font and Talk.
uruk
2014-05-17
CGE2: Further implement caveUp(), add stubbed loadMap().
uruk
2014-05-17
CGE2: Fix deinit().
uruk
2014-05-15
CGE2: Move showTitle() from cge2.cpp to cge2_main.cpp.
uruk
2014-05-15
CGE2: Add newRandom().
uruk
2014-05-15
CGE2: Fix ShowTitle().
uruk
2014-05-15
CGE2: Move setEye()s to CGE2Engine.
uruk
2014-05-13
CGE2: More revision and stubbing in Sprite.
uruk
2014-05-13
CGE2: Instantiate CommandHandler.
uruk
2014-05-12
CGE2: Add Spare.
uruk
2014-05-10
CGE2: Rework Sprite a bit, make _eye an engine variable.
uruk
2014-05-09
CGE2: Implement CGE2Engine::loadSprite().
uruk
2014-05-08
CGE2: Add Hero.
uruk
2014-05-06
CGE2: Start implementation of movie() and connected functions.
uruk
2014-05-05
CGE2: Add Text and a reduced skeleton of cge2_main.
uruk
2014-05-01
CGE2: Add sound code with working MIDI parts.
uruk
2014-04-29
CGE2: Add parts of the graphics code.
uruk
2014-04-28
CGE2: Implement deinitialization properly.
uruk
2014-04-28
CGE2: Deallocate _resman in destructor.
uruk
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