Age | Commit message (Expand) | Author |
2016-04-14 | JANITORIAL: Reduce audio header dependencies | Ori Avtalion |
2014-10-28 | CGE2: Remove trailing whitespace | Filippos Karapetis |
2014-09-07 | CGE2: Refactor _startupMode. | unknown |
2014-08-11 | CGE2: Get rid of detection.h, move things to detection.cpp. | uruk |
2014-08-09 | CGE2: Fix canSaveGameStateCurrently(). | uruk |
2014-08-03 | CGE2: Rework canSaveGameStateCurrently(). | uruk |
2014-08-03 | CGE2: Rework the handling of the sound buttons on the toolbar. | uruk |
2014-08-03 | CGE2: Rearrange content of saveload.cpp and cge2.h a bit. | uruk |
2014-08-03 | CGE2: Add autosave functionality. | uruk |
2014-07-30 | CGE2: Remove dummies from save header and change save checksum. | uruk |
2014-07-29 | CGE2: Fix loading during gameplay. | uruk |
2014-07-29 | CGE2: Repair computation of save checksum. | uruk |
2014-07-29 | CGE2: Prevent the engine from entering an endless loop when loading. | uruk |
2014-07-29 | CGE2: Fix saving of moving heroes. | uruk |
2014-07-29 | CGE2: Implement Vga::rotate(). | uruk |
2014-07-29 | CGE2: Don't bother with saving/loading sound options. | uruk |
2014-07-29 | CGE2: Get rid of _flag. | uruk |
2014-07-28 | CGE2: Repair loading from savestate. | uruk |
2014-07-25 | CGE2: Rework loadUser(). | uruk |
2014-07-24 | CGE2: Implement checkSaySwitch() and add/fix connected code. | uruk |
2014-07-24 | CGE2: Set speech only/text only/both modes according to Launcher options. | uruk |
2014-07-21 | CGE2: Rework loading of sprites from file. | uruk |
2014-07-04 | CGE2: Implement loading from the Launcher. | uruk |
2014-07-04 | CGE2: Fully implement the save/load system. | uruk |
2014-07-04 | CGE2: Rename saveHeroPos() to storeHeroPos(). | uruk |
2014-07-04 | CGE2: Remove unnecessary parameter from Spare::sync(). | uruk |
2014-07-04 | CGE2: Partially working save/load system. | uruk |
2014-06-29 | CGE2: Implement saving. | uruk |
2014-06-29 | CGE2: Add skeleton for save/load system. | uruk |