Age | Commit message (Expand) | Author |
2008-08-14 | Moved showing of the collision page from Alt-key to F11-key because Alt confl... | Kari Salminen |
2008-08-12 | Changed commandBuffer from a char[80] to Common::String and made FWRenderer::... | Kari Salminen |
2008-08-09 | Converted zoneData and zoneQuery tables from plain array types to Common::Arr... | Kari Salminen |
2008-08-09 | Removing moving with keys qweasdzxc for now because they messed with savegame... | Kari Salminen |
2008-08-08 | Added basic moving using keyboard (Only works in Operation Stealth at the mom... | Kari Salminen |
2008-08-07 | Implemented game speed changing by pressing - or + to e.g. ease testing. | Kari Salminen |
2008-08-07 | Fix for popup boxes sometimes blocking animation when they shouldn't in Opera... | Kari Salminen |
2008-08-06 | HACK: In Operation Stealth after the first arcade sequence jump player's posi... | Kari Salminen |
2008-08-06 | HACK: Force oxygen to maximum during Operation Stealth's first arcade sequence. | Kari Salminen |
2008-07-29 | Make sure processSeqList and purgeSeqList are only called in the main loop wh... | Kari Salminen |
2008-07-29 | Added purgeSeqList function (Used in mainloop now). Let's see if this helps a... | Kari Salminen |
2008-06-25 | Implemented support for zoneQuery (Operation Stealth specific). | Kari Salminen |
2008-05-28 | Merged revisions 32124,32126-32128,32131,32133,32135-32144,32146-32153,32155-... | Christopher Page |
2008-05-28 | CINE: Initialize exitEngine to 0 in mainLoop() to allow replay after returnin... | Christopher Page |
2008-05-24 | Patch #1969189: "CinE renderer rewrite" | Eugene Sandulenko |
2008-04-21 | Patch #1941066: "CinE sprite overlay rewrite" courtsey of next_ghost | Eugene Sandulenko |
2008-04-07 | Patch #1913862: "CinE Script system" | Eugene Sandulenko |
2008-01-28 | Fixed the spaces before tabs. | Jordi Vilalta Prat |
2007-12-14 | renamed several structures, variables and functions | Gregory Montoir |
2007-12-09 | - minor screen fix for OS | Gregory Montoir |
2007-12-08 | made timing closer to the original interpreter and simplified manageEvents fu... | Gregory Montoir |
2007-12-07 | backported some changes for OS | Gregory Montoir |
2007-11-04 | fix buffer overflow (globalVars is int16 -> index/=2) | Gregory Montoir |
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have bee... | Nicola Mettifogo |
2007-06-22 | Cleaning up after myself (I blame it on, err, uhh... the Vogons?) | Max Horn |
2007-06-22 | Changed more code to use Common::KEYCODE_ enum | Max Horn |
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client fo... | Max Horn |
2007-05-29 | added code for freePartRange, freePartEntry and freeOverlay (also renamed som... | Gregory Montoir |
2007-05-19 | removed 4 unused offscreen buffers ; also changed several 64k buffers to be d... | Gregory Montoir |
2007-05-19 | added basic support for Amiga music playback | Gregory Montoir |
2007-05-13 | added basic support for sounds playback in Amiga versions (only tested with t... | Gregory Montoir |
2007-03-18 | CINE: Make use of EventManager::getMousePos | Max Horn |
2007-03-17 | Moved Event/EventType/keyboard enum from common/system.h (part of class OSyst... | Max Horn |
2007-03-17 | Force all code to use EventManager::pollEvent instead of OSystem::pollEvent | Max Horn |
2006-11-25 | Support loading saves from command line. | Eugene Sandulenko |
2006-11-24 | Let F10 work in all expected cases. | Eugene Sandulenko |
2006-11-19 | Don't allow the F9 and F10 keys to open menus if a menu is already open. (Might | Torbjörn Andersson |
2006-11-19 | Added keyboard shortcuts for left and right mouse button. | Torbjörn Andersson |
2006-11-18 | Make input string truly editable | Eugene Sandulenko |
2006-11-18 | Implement naming save games in cinE. See also FR #1579780: "FW: naming save | Eugene Sandulenko |
2006-11-14 | Added per game target saves. | Eugene Sandulenko |
2006-11-08 | Fix bug #1579776: "FW: Save does not work properly" | Eugene Sandulenko |
2006-10-15 | Add proper game detection to CinE engine. | Eugene Sandulenko |
2006-05-29 | Only call OSystem::updateScreen() every other frame, so no more than 50 times... | Joost Peters |
2006-04-11 | Add F1-F10 keymappings like in original engine. | Eugene Sandulenko |
2006-04-08 | Some more Operation Stealth changes. Mostly stubs. | Torbjörn Andersson |
2006-03-23 | uint8 -> byte | Eugene Sandulenko |
2006-03-23 | Made mouse more responsive | Eugene Sandulenko |
2006-03-16 | - added defines to handle the different mouse cursors | Gregory Montoir |
2006-03-15 | added mouse cursors | Gregory Montoir |