Age | Commit message (Expand) | Author |
2006-04-15 | - Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ... | Max Horn |
2006-04-13 | Added TODO about some extra data files that Operation Stealth has to load. | Torbjörn Andersson |
2006-04-13 | Work around crash in drawSpriteRaw(). In Future Wars, when going to the future, | Torbjörn Andersson |
2006-04-12 | Fixed potential crash in drawDialogueMessage(): The function should terminate | Torbjörn Andersson |
2006-04-12 | Actions that do not have any custom response now print one of the default | Torbjörn Andersson |
2006-04-12 | Stubbed addPlayerCommandMessage(). I think it may have something to do with | Torbjörn Andersson |
2006-04-12 | This assertion shouldn't be needed. At least not here. | Torbjörn Andersson |
2006-04-12 | Fixed serious bug in removeOverlayElement() that would cause it to fail. This | Torbjörn Andersson |
2006-04-12 | Fix script dumping | Eugene Sandulenko |
2006-04-12 | cleanup | Eugene Sandulenko |
2006-04-12 | DEBUG_SCRIPT -> debugC | Eugene Sandulenko |
2006-04-11 | Add F1-F10 keymappings like in original engine. | Eugene Sandulenko |
2006-04-11 | Added TODO comment about refreshAnimData[] and why it's not (yet) a field in | Torbjörn Andersson |
2006-04-10 | Might as well clear ptr1 and ptr2 in animDataTable[] when loading a savegame. | Torbjörn Andersson |
2006-04-10 | If I understand things correctly, cinE used to dump the entire animDataTable | Torbjörn Andersson |
2006-04-10 | Use our standard save file manager class to read and write the save games, | Torbjörn Andersson |
2006-04-09 | Moved GameSettings to namespace Cine; moved savePath to various.cpp | Max Horn |
2006-04-09 | Casting an array of integers to a pointer to a struct seems like a pretty hacky | Torbjörn Andersson |
2006-04-09 | Minor cleanup, but savegames still don't work as well as I had hoped... | Torbjörn Andersson |
2006-04-09 | Fixed savegame saving/loading. I haven't done anything about the user | Torbjörn Andersson |
2006-04-08 | Some more Operation Stealth changes. Mostly stubs. | Torbjörn Andersson |
2006-04-08 | This is probably what o1_removeLabel() should do. Is it used anywhere? | Torbjörn Andersson |
2006-04-08 | Made the "gotoIf" opcodes slightly easier to read. | Torbjörn Andersson |
2006-04-08 | Make the warning message for undefined opcodes slightly clearer. | Torbjörn Andersson |
2006-04-08 | Fixed two Operation Stealth regressions: | Torbjörn Andersson |
2006-04-08 | Renamed some local variables for consistency. | Torbjörn Andersson |
2006-04-08 | Split the opcodes into individual functions. This could easily cause | Torbjörn Andersson |
2006-04-08 | Modified the REGISTER_PLUGIN macro so that it allows (and requires) a trailin... | Max Horn |
2006-04-08 | Renamed various *GameSettings to GameSettings (our namespaces are enough to d... | Max Horn |
2006-04-08 | Cleanup. | Torbjörn Andersson |
2006-04-08 | Began collecting hard-coded language-specific strings in a new initLanguage() | Torbjörn Andersson |
2006-04-08 | Cleanup. | Torbjörn Andersson |
2006-04-08 | Added helper functions getNextByte(), getNextWord() and getNextString() to make | Torbjörn Andersson |
2006-04-07 | This may look like a less good way of transforming three bits of colour into | Torbjörn Andersson |
2006-04-07 | Small cleanup. | Torbjörn Andersson |
2006-04-06 | Added opcode comments and stubs based on information sev provided me with. All | Torbjörn Andersson |
2006-04-06 | Fixed another "worked in cinE, broken in ScummVM" bug that made it impossible | Torbjörn Andersson |
2006-04-06 | We don't need to convert mono data to stereo: Simply tell the mixer that we're | Torbjörn Andersson |
2006-04-05 | Use English strings for the system and confirm menus, to be consistent with the | Torbjörn Andersson |
2006-04-05 | Fixed bug in loadObject() where the data pointer was only advanced for the | Torbjörn Andersson |
2006-04-05 | I don't think assert(0) is a particularly helpful error message... | Torbjörn Andersson |
2006-04-05 | Fix character spacing in text blurbs. | Eugene Sandulenko |
2006-04-01 | Removed superfluous addDefaultDirectory call, as well as two unused bad membe... | Max Horn |
2006-03-29 | Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ... | Max Horn |
2006-03-23 | Match game speed with original | Eugene Sandulenko |
2006-03-23 | uint8 -> byte | Eugene Sandulenko |
2006-03-23 | Made mouse more responsive | Eugene Sandulenko |
2006-03-23 | Got rid of ASSERT and ASSERT_PTR defines | Eugene Sandulenko |
2006-03-23 | Make copy protection in OS and FW turnable. Still buggy | Eugene Sandulenko |
2006-03-16 | - added defines to handle the different mouse cursors | Gregory Montoir |