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AgeCommit message (Expand)Author
2006-11-13Implement reading font data from external files for OS.Eugene Sandulenko
2006-11-13Protection should not be bypassed for OS (and it didn't work well anyway)Eugene Sandulenko
2006-11-12Reworked code in the advanced game detector (getting rid of much of the evil ...Max Horn
2006-11-11Improve international support in CINE engine.Eugene Sandulenko
2006-11-10Next step in AdvancedDetector unification. Moved all common functions toEugene Sandulenko
2006-11-08Remove slipped in debug outputEugene Sandulenko
2006-11-08Fix crashes with new BG incrustation code.Eugene Sandulenko
2006-11-08Fix bug #1579776: "FW: Save does not work properly"Eugene Sandulenko
2006-11-03got rid of two memory leaksGregory Montoir
2006-10-24const correctnessMax Horn
2006-10-15Added MD5 for Future Wars included in the UK "Classic Collection".Torbjörn Andersson
2006-10-15Reanmed CD -> "256 colors"Eugene Sandulenko
2006-10-15Since proper detection is added to CinE, build it by default andEugene Sandulenko
2006-10-15Add proper game detection to CinE engine.Eugene Sandulenko
2006-09-23Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the...Max Horn
2006-09-16Reduce code duplicationMax Horn
2006-08-28Removed the copy protection bypass for Future Wars. We should only bypass theTorbjörn Andersson
2006-08-04Run the Cine engine's game detector before starting a game, to ensure that itTorbjörn Andersson
2006-07-31* Added copyright string to all engine pluginsMax Horn
2006-07-22Using FilesystemNode::name instead of FilesystemNode::displayName in all game...Johannes Schickel
2006-06-24* Renamed config.mak to config.mkMax Horn
2006-06-24Move backends/fs/fs.h and .cpp to common/fs/fs.h and .cppMax Horn
2006-05-31Yet another const warning fixedMax Horn
2006-05-29Only call OSystem::updateScreen() every other frame, so no more than 50 times...Joost Peters
2006-05-26As far as I can tell, there's no longer any reason for PartBuffer and AnimDataTorbjörn Andersson
2006-05-25Set and show/hide mouse cursors through a "cursor manager" (analogous to theTorbjörn Andersson
2006-05-08Implemented FW inventory. This is basically a copy of makeMenuChoice(), minusTorbjörn Andersson
2006-05-01Another small update/cleanup to the French messages from Nicolas Joly.Torbjörn Andersson
2006-05-01Applied patch from Nicolas Joly to fix the French default messages in FutureTorbjörn Andersson
2006-04-29Moved the AudioCDManager as well as class AudioStream and its (standard) subc...Max Horn
2006-04-29* Changed the createEngine() factory function of our plugins to return an err...Max Horn
2006-04-15- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ...Max Horn
2006-04-13Added TODO about some extra data files that Operation Stealth has to load.Torbjörn Andersson
2006-04-13Work around crash in drawSpriteRaw(). In Future Wars, when going to the future,Torbjörn Andersson
2006-04-12Fixed potential crash in drawDialogueMessage(): The function should terminateTorbjörn Andersson
2006-04-12Actions that do not have any custom response now print one of the defaultTorbjörn Andersson
2006-04-12Stubbed addPlayerCommandMessage(). I think it may have something to do withTorbjörn Andersson
2006-04-12This assertion shouldn't be needed. At least not here.Torbjörn Andersson
2006-04-12Fixed serious bug in removeOverlayElement() that would cause it to fail. ThisTorbjörn Andersson
2006-04-12Fix script dumpingEugene Sandulenko
2006-04-12cleanupEugene Sandulenko
2006-04-12DEBUG_SCRIPT -> debugCEugene Sandulenko
2006-04-11Add F1-F10 keymappings like in original engine.Eugene Sandulenko
2006-04-11Added TODO comment about refreshAnimData[] and why it's not (yet) a field inTorbjörn Andersson
2006-04-10Might as well clear ptr1 and ptr2 in animDataTable[] when loading a savegame.Torbjörn Andersson
2006-04-10If I understand things correctly, cinE used to dump the entire animDataTableTorbjörn Andersson
2006-04-10Use our standard save file manager class to read and write the save games,Torbjörn Andersson
2006-04-09Moved GameSettings to namespace Cine; moved savePath to various.cppMax Horn
2006-04-09Casting an array of integers to a pointer to a struct seems like a pretty hackyTorbjörn Andersson
2006-04-09Minor cleanup, but savegames still don't work as well as I had hoped...Torbjörn Andersson