Age | Commit message (Expand) | Author |
2016-08-26 | DM: Fix pressure plate on level 0 | Bendegúz Nagy |
2016-08-26 | DM: Fix missing messages at the bottom of the screen | Bendegúz Nagy |
2016-08-26 | DM: Add ChampionMan::f331_applyTimeEffects | Bendegúz Nagy |
2016-08-26 | DM: Add ChampionMan::f320_applyAndDrawPendingDamageAndWounds() | Bendegúz Nagy |
2016-08-26 | DM: Add input timeout and fix movement after throwing a projectile | Bendegúz Nagy |
2016-08-26 | DM: Clean up f380_processCommandQueue, add _g318_waitForInputMaxVerticalBlank... | Bendegúz Nagy |
2016-08-26 | DM: Fix up main loop | Bendegúz Nagy |
2016-08-26 | DM: Add f248_timelineProcessEvent6_squareWall | Bendegúz Nagy |
2016-08-26 | DM: Add f219_processEvents48To49_projectile | Bendegúz Nagy |
2016-08-26 | DM: Complete main gameloop | Bendegúz Nagy |
2016-08-26 | DM: Add F0239_TIMELINE_ExtractFirstEvent | Bendegúz Nagy |
2016-08-26 | DM: Add missing code to command move party | Bendegúz Nagy |
2016-08-26 | DM: Add warning with repeat parameter | Bendegúz Nagy |
2016-08-26 | DM: Add proper keyboard input handling | Bendegúz Nagy |
2016-08-26 | DM: Fix several bugs realted to dungeon thing management and item handling | Bendegúz Nagy |
2016-08-26 | DM: Clean up some initialization | Bendegúz Nagy |
2016-08-26 | DM: Add some missing code | Bendegúz Nagy |
2016-08-26 | DM: Add missing code to several display functions | Bendegúz Nagy |
2016-08-26 | DM: Add paritial drawing of doors | Bendegúz Nagy |
2016-08-26 | DM: Add F0108_DUNGEONVIEW_DrawFloorOrnament | Bendegúz Nagy |
2016-08-26 | DM: Revert to using byteWidths where the original does so as well | Bendegúz Nagy |
2016-08-26 | DM: Box objects are not expected to conatain inclusive boundaries, blitting a... | Bendegúz Nagy |
2016-08-26 | DM: Rename functions | Bendegúz Nagy |
2016-08-26 | DM: Remove blitToScreen overloads | Bendegúz Nagy |
2016-08-26 | DM: Add F0097_DUNGEONVIEW_DrawViewport | Bendegúz Nagy |
2016-08-26 | DM: Refactor DisplayMan::_walsetBitmaps | Bendegúz Nagy |
2016-08-26 | DM: Refactor DungeonMan | Bendegúz Nagy |
2016-08-26 | DM: More constant and global variable renaming | Bendegúz Nagy |
2016-08-26 | DM: More renaming | Bendegúz Nagy |
2016-08-26 | DM: More renaming | Bendegúz Nagy |
2016-08-26 | DM: Renaming in champion.c/h | Bendegúz Nagy |
2016-08-26 | DM: Massive renameing in gfx.cpp | Bendegúz Nagy |
2016-08-26 | DM: Massive renaming in gfx.h | Bendegúz Nagy |
2016-08-26 | DM: Add dependencies for F0115_DUNGEONVIEW_DrawObjectsCreaturesProjectilesExp... | Bendegúz Nagy |
2016-08-26 | DM: Add creature masks/types, F0176_GROUP_GetCreatureOrdinalInCell | Bendegúz Nagy |
2016-08-26 | DM: Add GroupMan, Group, ActiveGroup, F0196_GROUP_InitializeActiveGroups | Bendegúz Nagy |
2016-08-26 | DM: Fix missing call to initArrays() | Bendegúz Nagy |
2016-08-26 | DM: Move two global arrays to DMEngine | Strangerke |
2016-08-26 | DM: Continue F0460_START_InitializeGraphicData | Bendegúz Nagy |
2016-08-26 | DM: F0342_INVENTORY_DrawPanel_Object, F0031_OBJECT_LoadNames | Bendegúz Nagy |
2016-08-26 | DM: Add renameChampion stub, fix wrong inputArray EventManager::commandProces... | Bendegúz Nagy |
2016-08-26 | DM: Add F0390_MENUS_RefreshActionAreaAndSetChampionDirectionMaximumDamageRece... | Bendegúz Nagy |
2016-08-26 | DM: Add F0282_CHAMPION_ProcessCommands160To162_ClickInResurrectReincarnatePanel | Bendegúz Nagy |
2016-08-26 | DM: Fix compilation on GCC | Strangerke |
2016-08-26 | DM: Add MovesensMan | Bendegúz Nagy |
2016-08-26 | DM: Add standard GPLv2 header | Bendegúz Nagy |
2016-08-26 | DM: Initialize some variables | Bendegúz Nagy |
2016-08-26 | Add: TextMan, font loading and basic text display | Bendegúz Nagy |
2016-08-26 | DM: Add fix gDungeonViewport, some comments | Bendegúz Nagy |
2016-08-26 | DM: Remove demo code from ToggleInventory, add dummy code setting _inventory... | Bendegúz Nagy |