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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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draci
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game.cpp
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2009-11-08
Do not immediately clear the path when it has just 1 vertex.
Robert Špalek
2009-11-08
Tuned Z-coordinate of the dragon.
Robert Špalek
2009-11-08
Debugged smooth walking except for 1 bug.
Robert Špalek
2009-11-07
Debugged updating the position of the hero during walking.
Robert Špalek
2009-11-07
Add helper functions to retrieve dragon position from the animation.
Robert Špalek
2009-11-07
The hero turns the right direction after walking
Robert Špalek
2009-11-07
Implemented relative animations.
Robert Špalek
2009-11-07
Done research on ignored animation flags and commented the code
Robert Špalek
2009-11-06
Add safe-guard against collision of animation IDs.
Robert Špalek
2009-11-05
Fixed several gross walking bugs.
Robert Špalek
2009-11-05
Implemented proper walking.
Robert Špalek
2009-11-04
Properly animate the last phase of the walk before running callbacks
Robert Špalek
2009-11-04
Implemented and debugged the walking framework.
Robert Špalek
2009-11-03
Created walking-callback infrastructure and converted the code to use it
Robert Špalek
2009-11-03
Implement properly stayOn instead of using walkOn
Robert Špalek
2009-11-03
Let setPath() store path with pixel precision, and update the map sprite when...
Robert Špalek
2009-11-03
Greatly improved the quality of obliqueing the shortest path.
Robert Špalek
2009-11-02
Little clean-up after the refactoring.
Robert Špalek
2009-11-02
Split loop() into several cleaned helper methods
Robert Špalek
2009-11-02
Refactored running loop().
Robert Špalek
2009-11-01
Commented the rest of the loop() logic
Robert Špalek
2009-11-01
Commented on loop() before refactoring.
Robert Špalek
2009-11-01
Small bugfix in path-finding
Robert Špalek
2009-11-01
Cleaned up the walking code.
Robert Špalek
2009-11-01
Debugged computation and displaying of optimal walking paths
Robert Špalek
2009-11-01
Add methods to draw computed walking paths.
Robert Špalek
2009-11-01
Fix mistakenly ordered flushing revealed by the last commit
Robert Špalek
2009-10-30
Move drawing of walking map to walking.cpp
Robert Špalek
2009-10-30
Moved all one-line getters/setters to the header files
Robert Špalek
2009-10-30
Move WalkingMap instance to Game, and clean up parameters
Robert Špalek
2009-10-30
Remove the last 2 default parameter values.
Robert Špalek
2009-10-30
Remove most of default parameter values.
Robert Špalek
2009-10-30
Move WalkingMap into new module.
Robert Špalek
2009-10-29
Silenced GCC warning.
Torbjörn Andersson
2009-10-29
Implement flipping the QuickHero and SpeedText flags in GPL2.
Robert Špalek
2009-10-29
Fix several palette fading bugs.
Robert Špalek
2009-10-28
Implement palette fading
Robert Špalek
2009-10-28
Fix initialization of the mouse cursor.
Robert Špalek
2009-10-28
Fix entering the same room when re-loading the game.
Robert Špalek
2009-10-27
Don't change mouse cursors so ridiculously often.
Robert Špalek
2009-10-26
Fix Escape in the intro, and switching map and the inventory
Robert Špalek
2009-10-22
Implemented GPL2 commands for music.
Robert Špalek
2009-10-21
Enabled music.
Robert Špalek
2009-10-13
Set all sound/subtitle-related parameters from ConfMan.
Robert Špalek
2009-10-13
Dubbing is played.
Robert Špalek
2009-10-12
Sound effects are now correctly played.
Robert Špalek
2009-10-12
Dragon looks into the requested direction.
Robert Špalek
2009-10-12
Implemented GPL commands JustTalk and JustStay.
Robert Špalek
2009-10-12
Fix indexing of the dragon's animations.
Robert Špalek
2009-10-12
Reduced huge code duplication by introducing Game::stopObjectAnimations()
Robert Špalek
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