Age | Commit message (Expand) | Author |
2009-11-07 | Add helper functions to retrieve dragon position from the animation. | Robert Špalek |
2009-11-07 | The hero turns the right direction after walking | Robert Špalek |
2009-11-07 | Implemented relative animations. | Robert Špalek |
2009-11-07 | Done research on ignored animation flags and commented the code | Robert Špalek |
2009-11-06 | Add safe-guard against collision of animation IDs. | Robert Špalek |
2009-11-05 | Fixed several gross walking bugs. | Robert Špalek |
2009-11-05 | Implemented proper walking. | Robert Špalek |
2009-11-04 | Properly animate the last phase of the walk before running callbacks | Robert Špalek |
2009-11-04 | Implemented and debugged the walking framework. | Robert Špalek |
2009-11-03 | Created walking-callback infrastructure and converted the code to use it | Robert Špalek |
2009-11-03 | Implement properly stayOn instead of using walkOn | Robert Špalek |
2009-11-03 | Let setPath() store path with pixel precision, and update the map sprite when... | Robert Špalek |
2009-11-03 | Greatly improved the quality of obliqueing the shortest path. | Robert Špalek |
2009-11-02 | Little clean-up after the refactoring. | Robert Špalek |
2009-11-02 | Split loop() into several cleaned helper methods | Robert Špalek |
2009-11-02 | Refactored running loop(). | Robert Špalek |
2009-11-01 | Commented the rest of the loop() logic | Robert Špalek |
2009-11-01 | Commented on loop() before refactoring. | Robert Špalek |
2009-11-01 | Small bugfix in path-finding | Robert Špalek |
2009-11-01 | Cleaned up the walking code. | Robert Špalek |
2009-11-01 | Debugged computation and displaying of optimal walking paths | Robert Špalek |
2009-11-01 | Add methods to draw computed walking paths. | Robert Špalek |
2009-11-01 | Fix mistakenly ordered flushing revealed by the last commit | Robert Špalek |
2009-10-30 | Move drawing of walking map to walking.cpp | Robert Špalek |
2009-10-30 | Moved all one-line getters/setters to the header files | Robert Špalek |
2009-10-30 | Move WalkingMap instance to Game, and clean up parameters | Robert Špalek |
2009-10-30 | Remove the last 2 default parameter values. | Robert Špalek |
2009-10-30 | Remove most of default parameter values. | Robert Špalek |
2009-10-30 | Move WalkingMap into new module. | Robert Špalek |
2009-10-29 | Silenced GCC warning. | Torbjörn Andersson |
2009-10-29 | Implement flipping the QuickHero and SpeedText flags in GPL2. | Robert Špalek |
2009-10-29 | Fix several palette fading bugs. | Robert Špalek |
2009-10-28 | Implement palette fading | Robert Špalek |
2009-10-28 | Fix initialization of the mouse cursor. | Robert Špalek |
2009-10-28 | Fix entering the same room when re-loading the game. | Robert Špalek |
2009-10-27 | Don't change mouse cursors so ridiculously often. | Robert Špalek |
2009-10-26 | Fix Escape in the intro, and switching map and the inventory | Robert Špalek |
2009-10-22 | Implemented GPL2 commands for music. | Robert Špalek |
2009-10-21 | Enabled music. | Robert Špalek |
2009-10-13 | Set all sound/subtitle-related parameters from ConfMan. | Robert Špalek |
2009-10-13 | Dubbing is played. | Robert Špalek |
2009-10-12 | Sound effects are now correctly played. | Robert Špalek |
2009-10-12 | Dragon looks into the requested direction. | Robert Špalek |
2009-10-12 | Implemented GPL commands JustTalk and JustStay. | Robert Špalek |
2009-10-12 | Fix indexing of the dragon's animations. | Robert Špalek |
2009-10-12 | Reduced huge code duplication by introducing Game::stopObjectAnimations() | Robert Špalek |
2009-10-12 | Disambiguated _anims. | Robert Špalek |
2009-10-11 | Implemented a few more harmless GPL2 commands | Robert Špalek |
2009-10-11 | Loading and caching sound samples in memory. | Robert Špalek |
2009-10-04 | Fixed two bugs concerning loading: | Robert Špalek |