Age | Commit message (Expand) | Author |
2009-10-28 | Implement palette fading | Robert Špalek |
2009-10-28 | Fix initialization of the mouse cursor. | Robert Špalek |
2009-10-28 | Fix entering the same room when re-loading the game. | Robert Špalek |
2009-10-27 | Don't change mouse cursors so ridiculously often. | Robert Špalek |
2009-10-26 | Fix Escape in the intro, and switching map and the inventory | Robert Špalek |
2009-10-22 | Implemented GPL2 commands for music. | Robert Špalek |
2009-10-21 | Enabled music. | Robert Špalek |
2009-10-13 | Set all sound/subtitle-related parameters from ConfMan. | Robert Špalek |
2009-10-13 | Dubbing is played. | Robert Špalek |
2009-10-12 | Sound effects are now correctly played. | Robert Špalek |
2009-10-12 | Dragon looks into the requested direction. | Robert Špalek |
2009-10-12 | Implemented GPL commands JustTalk and JustStay. | Robert Špalek |
2009-10-12 | Fix indexing of the dragon's animations. | Robert Špalek |
2009-10-12 | Reduced huge code duplication by introducing Game::stopObjectAnimations() | Robert Špalek |
2009-10-12 | Disambiguated _anims. | Robert Špalek |
2009-10-11 | Implemented a few more harmless GPL2 commands | Robert Špalek |
2009-10-11 | Loading and caching sound samples in memory. | Robert Špalek |
2009-10-04 | Fixed two bugs concerning loading: | Robert Špalek |
2009-10-04 | Hack Game::_shouldExitLoop. | Robert Špalek |
2009-10-04 | Load inventory items properly after loading the game. | Robert Špalek |
2009-10-04 | Implemented rudimentary game loading/saving. | Robert Špalek |
2009-10-03 | Fixed positioning and update of the title under the mouse pointer. | Robert Špalek |
2009-10-01 | Fixed event handling. ValGrind fixups. | Robert Špalek |
2009-10-01 | Clean up room changing code and support returning from the map. | Robert Špalek |
2009-09-30 | Fix 2 ValGrind warnings. | Robert Špalek |
2009-09-30 | Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other ... | Max Horn |
2009-09-30 | Remove trailing whitespaces | Max Horn |
2009-09-30 | - Adapt parts of the Draci code to match our code formatting guidelines | Johannes Schickel |
2009-09-30 | Implemented the map room, entered when 'm' is pressed. | Robert Špalek |
2009-09-29 | Rewrite from scratch drawReScaled() and cropping now works well. | Robert Špalek |
2009-09-29 | Clean up and unify positioning dragon's animations | Robert Špalek |
2009-09-29 | draci: | Denis Kasak |
2009-09-28 | draci: Added methods Game::positionAnimAsHero(), Game::getHeroX() and Game::g... | Denis Kasak |
2009-09-28 | Fix a memory leak | Robert Špalek |
2009-09-28 | Added const's to getPalette() and several uses of getObject() | Robert Špalek |
2009-09-28 | Make getFile() return a const pointer and clean-up all uses of it. | Robert Špalek |
2009-09-27 | Fix rounding coordinates at the edge of the screen. | Robert Špalek |
2009-09-27 | Reduce code duplication when cleaning animations | Robert Špalek |
2009-09-25 | Created a macro for lround(), for non-C99 compilers, and used that in places ... | Filippos Karapetis |
2009-09-25 | Add const's to many interfaces of engines/draci/ | Robert Špalek |
2009-09-25 | Replaced the C99 lround() with floor(), to get draci to compile under non-C99... | Filippos Karapetis |
2009-08-17 | Removed public data variables of Game concerning dialogues and added getters/... | Denis Kasak |
2009-08-17 | Added inventory and item handling support (monster patch, sorry). Items were ... | Denis Kasak |
2009-08-15 | Removed _roomChange hack since it's no longer needed. | Denis Kasak |
2009-08-15 | * Implemented LoadPalette, SetPalette and BlackPalette GPL commands. | Denis Kasak |
2009-08-12 | Fixed dialogues logic (some indexes were calculated erroneously +/- 1). | Denis Kasak |
2009-08-12 | Moved setting inactive dialogue option colour to an else branch. | Denis Kasak |
2009-08-12 | Removed unnecessary else branch in the part of the loop handling substatus Talk. | Denis Kasak |
2009-08-12 | Fixed erroneous comment mentioning gates in Game::runDialogueProg(). | Denis Kasak |
2009-08-12 | * When setting the first two game variables (room and gate), first convert th... | Denis Kasak |