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path: root/engines/draci/game.h
AgeCommit message (Expand)Author
2009-11-07Debugged updating the position of the hero during walking.Robert Špalek
2009-11-07Add helper functions to retrieve dragon position from the animation.Robert Špalek
2009-11-05Implemented proper walking.Robert Špalek
2009-11-04Implemented and debugged the walking framework.Robert Špalek
2009-11-03Implement properly stayOn instead of using walkOnRobert Špalek
2009-11-03Greatly improved the quality of obliqueing the shortest path.Robert Špalek
2009-11-02Little clean-up after the refactoring.Robert Špalek
2009-11-02Split loop() into several cleaned helper methodsRobert Špalek
2009-11-02Refactored running loop().Robert Špalek
2009-11-01Commented the rest of the loop() logicRobert Špalek
2009-11-01Debugged computation and displaying of optimal walking pathsRobert Špalek
2009-10-30Moved all one-line getters/setters to the header filesRobert Špalek
2009-10-30Move WalkingMap instance to Game, and clean up parametersRobert Špalek
2009-10-30Remove most of default parameter values.Robert Špalek
2009-10-30Move WalkingMap into new module.Robert Špalek
2009-10-29Implement flipping the QuickHero and SpeedText flags in GPL2.Robert Špalek
2009-10-29Fix several palette fading bugs.Robert Špalek
2009-10-28Implement palette fadingRobert Špalek
2009-10-22Implemented GPL2 commands for music.Robert Špalek
2009-10-13Set all sound/subtitle-related parameters from ConfMan.Robert Špalek
2009-10-13Dubbing is played.Robert Špalek
2009-10-12Dragon looks into the requested direction.Robert Špalek
2009-10-12Implemented GPL commands JustTalk and JustStay.Robert Špalek
2009-10-12Reduced huge code duplication by introducing Game::stopObjectAnimations()Robert Špalek
2009-10-12Disambiguated _anims.Robert Špalek
2009-10-11Reduced code duplication and fixed one deletion bug.Robert Špalek
2009-10-11Implemented a few more harmless GPL2 commandsRobert Špalek
2009-10-08Change doxygen inline comments from "//!" to "///" as proposed on -develMax Horn
2009-10-04Fixed two bugs concerning loading:Robert Špalek
2009-10-04Hack Game::_shouldExitLoop.Robert Špalek
2009-10-04Load inventory items properly after loading the game.Robert Špalek
2009-10-04Implemented rudimentary game loading/saving.Robert Špalek
2009-10-01Clean up room changing code and support returning from the map.Robert Špalek
2009-09-30Remove trailing whitespacesMax Horn
2009-09-30- Adapt parts of the Draci code to match our code formatting guidelinesJohannes Schickel
2009-09-30Implemented the map room, entered when 'm' is pressed.Robert Špalek
2009-09-29Clean up and unify positioning dragon's animationsRobert Špalek
2009-09-29draci:Denis Kasak
2009-09-28draci: Added methods Game::positionAnimAsHero(), Game::getHeroX() and Game::g...Denis Kasak
2009-09-27Reduce code duplication when cleaning animationsRobert Špalek
2009-09-25Added some more const's to the interface of Dragon HistoryRobert Špalek
2009-09-25Add const's to many interfaces of engines/draci/Robert Špalek
2009-08-17Removed public data variables of Game concerning dialogues and added getters/...Denis Kasak
2009-08-17Added inventory and item handling support (monster patch, sorry). Items were ...Denis Kasak
2009-08-16Added struct GameItem.Denis Kasak
2009-08-15Removed _roomChange hack since it's no longer needed.Denis Kasak
2009-08-15* Implemented LoadPalette, SetPalette and BlackPalette GPL commands.Denis Kasak
2009-08-12* Split loop status and substatus into two different enums since they are two...Denis Kasak
2009-08-11Added dialogue support.Denis Kasak
2009-08-09* Implemented Game::loadWalkingMap().Denis Kasak