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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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draci
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2009-09-26
draci: Fixed bug in Surface::centerOn{X,Y}() which made it return a negative ...
Denis Kasak
2009-09-25
Added some more const's to the interface of Dragon History
Robert Špalek
2009-09-25
Created a macro for lround(), for non-C99 compilers, and used that in places ...
Filippos Karapetis
2009-09-25
Add const's to many interfaces of engines/draci/
Robert Špalek
2009-09-25
Silenced some warnings
Filippos Karapetis
2009-09-25
Replaced the C99 lround() with floor(), to get draci to compile under non-C99...
Filippos Karapetis
2009-09-25
Make engines/draci/ compilable after merging from a branch
Robert Špalek
2009-08-17
Removed public data variables of Game concerning dialogues and added getters/...
Denis Kasak
2009-08-17
Enabled hotkey 'i' for accessing or exiting the inventory.
Denis Kasak
2009-08-17
Added inventory and item handling support (monster patch, sorry). Items were ...
Denis Kasak
2009-08-17
* Added pause support for animations.
Denis Kasak
2009-08-17
* Set the _x and _y position for the mouse only when an EVENT_MOUSEMOVE happens.
Denis Kasak
2009-08-16
Added struct GameItem.
Denis Kasak
2009-08-15
Removed _roomChange hack since it's no longer needed.
Denis Kasak
2009-08-15
* Implemented LoadPalette, SetPalette and BlackPalette GPL commands.
Denis Kasak
2009-08-14
Sped up the game during dialogues by not updating every drawn char separately...
Denis Kasak
2009-08-14
Fixed bug which made the dragon's spoken line in a dialogue end too quickly.
Denis Kasak
2009-08-12
Stopped returning from Animation::nextFrame() early even if the animation has...
Denis Kasak
2009-08-12
Fixed dialogues logic (some indexes were calculated erroneously +/- 1).
Denis Kasak
2009-08-12
Moved setting inactive dialogue option colour to an else branch.
Denis Kasak
2009-08-12
Removed unnecessary else branch in the part of the loop handling substatus Talk.
Denis Kasak
2009-08-12
Fixed erroneous comment mentioning gates in Game::runDialogueProg().
Denis Kasak
2009-08-12
* When setting the first two game variables (room and gate), first convert th...
Denis Kasak
2009-08-12
Whenever we enter the top-level loop, disable exiting by default (fixes the h...
Denis Kasak
2009-08-12
* Split loop status and substatus into two different enums since they are two...
Denis Kasak
2009-08-12
Fixed Script::walkOnPlay() (was setting loop status whereas it was substatus ...
Denis Kasak
2009-08-12
Added some debug info for loop statuses and dialogues.
Denis Kasak
2009-08-11
Added dialogue selection colouring.
Denis Kasak
2009-08-11
Implemented GPL command WalkOnPlay.
Denis Kasak
2009-08-11
Fix intro crash because of bug in the data files.
Denis Kasak
2009-08-11
Added dialogue support.
Denis Kasak
2009-08-09
Multiply itemID by two before using it as an index into the item image archiv...
Denis Kasak
2009-08-09
Implemented GPL function Script::funcObjStat().
Denis Kasak
2009-08-09
Moved cursor state setting (when entering a new room) from Game::loadRoom() t...
Denis Kasak
2009-08-09
* Implemented GPL functions Script::funcActIco() and Script::funcIsIcoAct().
Denis Kasak
2009-08-09
* Implemented Game::loadWalkingMap().
Denis Kasak
2009-08-09
Added Text::setFont().
Denis Kasak
2009-08-09
Added Mouse::loadItemCursor(). Removed hotspot FIXME as all cursors seem to u...
Denis Kasak
2009-08-08
* Test whether an object can be used by evaluating its canUse script (warning...
Denis Kasak
2009-08-08
Implemented Script::testExpression().
Denis Kasak
2009-08-08
Removed TODO concerning the nearest walkable point feature and reworded some ...
Denis Kasak
2009-08-08
* Implemented WalkingMap::findNearestWalkable() which mimics a heuristic from...
Denis Kasak
2009-08-08
Implemented Surface::getRect().
Denis Kasak
2009-08-06
Fixed the 'ESC room' feature to work as intended.
Denis Kasak
2009-08-06
Added ability to end the currently executing GPL program before it finishes v...
Denis Kasak
2009-08-06
Enabled skipping the current line of text if a mouse click occurs.
Denis Kasak
2009-08-06
Moved walkHero() (in the main loop) to the appropriate place (in anticipation...
Denis Kasak
2009-08-06
Turn off mouse cursor and disable titles when running look / use scripts.
Denis Kasak
2009-08-06
Added method Mouse::isCursorOn().
Denis Kasak
2009-08-06
Made the game behave properly and safe when clicking on objects multiple time...
Denis Kasak
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