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path: root/engines/draci
AgeCommit message (Expand)Author
2009-09-26draci: Fixed bug in Surface::centerOn{X,Y}() which made it return a negative ...Denis Kasak
2009-09-25Added some more const's to the interface of Dragon HistoryRobert Špalek
2009-09-25Created a macro for lround(), for non-C99 compilers, and used that in places ...Filippos Karapetis
2009-09-25Add const's to many interfaces of engines/draci/Robert Špalek
2009-09-25Silenced some warningsFilippos Karapetis
2009-09-25Replaced the C99 lround() with floor(), to get draci to compile under non-C99...Filippos Karapetis
2009-09-25Make engines/draci/ compilable after merging from a branchRobert Špalek
2009-08-17Removed public data variables of Game concerning dialogues and added getters/...Denis Kasak
2009-08-17Enabled hotkey 'i' for accessing or exiting the inventory.Denis Kasak
2009-08-17Added inventory and item handling support (monster patch, sorry). Items were ...Denis Kasak
2009-08-17* Added pause support for animations.Denis Kasak
2009-08-17* Set the _x and _y position for the mouse only when an EVENT_MOUSEMOVE happens.Denis Kasak
2009-08-16Added struct GameItem.Denis Kasak
2009-08-15Removed _roomChange hack since it's no longer needed.Denis Kasak
2009-08-15* Implemented LoadPalette, SetPalette and BlackPalette GPL commands.Denis Kasak
2009-08-14Sped up the game during dialogues by not updating every drawn char separately...Denis Kasak
2009-08-14Fixed bug which made the dragon's spoken line in a dialogue end too quickly.Denis Kasak
2009-08-12Stopped returning from Animation::nextFrame() early even if the animation has...Denis Kasak
2009-08-12Fixed dialogues logic (some indexes were calculated erroneously +/- 1).Denis Kasak
2009-08-12Moved setting inactive dialogue option colour to an else branch.Denis Kasak
2009-08-12Removed unnecessary else branch in the part of the loop handling substatus Talk.Denis Kasak
2009-08-12Fixed erroneous comment mentioning gates in Game::runDialogueProg().Denis Kasak
2009-08-12* When setting the first two game variables (room and gate), first convert th...Denis Kasak
2009-08-12Whenever we enter the top-level loop, disable exiting by default (fixes the h...Denis Kasak
2009-08-12* Split loop status and substatus into two different enums since they are two...Denis Kasak
2009-08-12Fixed Script::walkOnPlay() (was setting loop status whereas it was substatus ...Denis Kasak
2009-08-12Added some debug info for loop statuses and dialogues.Denis Kasak
2009-08-11Added dialogue selection colouring.Denis Kasak
2009-08-11Implemented GPL command WalkOnPlay.Denis Kasak
2009-08-11Fix intro crash because of bug in the data files.Denis Kasak
2009-08-11Added dialogue support.Denis Kasak
2009-08-09Multiply itemID by two before using it as an index into the item image archiv...Denis Kasak
2009-08-09Implemented GPL function Script::funcObjStat().Denis Kasak
2009-08-09Moved cursor state setting (when entering a new room) from Game::loadRoom() t...Denis Kasak
2009-08-09* Implemented GPL functions Script::funcActIco() and Script::funcIsIcoAct().Denis Kasak
2009-08-09* Implemented Game::loadWalkingMap().Denis Kasak
2009-08-09Added Text::setFont().Denis Kasak
2009-08-09Added Mouse::loadItemCursor(). Removed hotspot FIXME as all cursors seem to u...Denis Kasak
2009-08-08* Test whether an object can be used by evaluating its canUse script (warning...Denis Kasak
2009-08-08Implemented Script::testExpression().Denis Kasak
2009-08-08Removed TODO concerning the nearest walkable point feature and reworded some ...Denis Kasak
2009-08-08* Implemented WalkingMap::findNearestWalkable() which mimics a heuristic from...Denis Kasak
2009-08-08Implemented Surface::getRect().Denis Kasak
2009-08-06Fixed the 'ESC room' feature to work as intended.Denis Kasak
2009-08-06Added ability to end the currently executing GPL program before it finishes v...Denis Kasak
2009-08-06Enabled skipping the current line of text if a mouse click occurs.Denis Kasak
2009-08-06Moved walkHero() (in the main loop) to the appropriate place (in anticipation...Denis Kasak
2009-08-06Turn off mouse cursor and disable titles when running look / use scripts.Denis Kasak
2009-08-06Added method Mouse::isCursorOn().Denis Kasak
2009-08-06Made the game behave properly and safe when clicking on objects multiple time...Denis Kasak