Age | Commit message (Expand) | Author |
2019-12-04 | DRASCULA: Use Advanced Detector LISTEND Macro in Detection Entries | D G Turner |
2019-11-17 | BACKENDS: Remove the Windows CE port | Cameron Cawley |
2019-11-03 | ENGINES: Stop using 'single id' | Bastien Bouclet |
2019-11-03 | ENGINES: Add an engine ID to all the engines | Bastien Bouclet |
2019-10-18 | DRASCULA: Fix Missing Default Switch Cases | D G Turner |
2019-05-13 | DRASCULA: Fix loading game from launcher | Thierry Crozat |
2019-05-13 | DRASCULA: Move sufrace allocation outside game loop | Thierry Crozat |
2018-12-10 | ENGINES: Normalize the getName() result of metaengines | Bastien Bouclet |
2018-11-04 | DRASCULA: Add option to pause speech using space or pause key | Thierry Crozat |
2018-04-07 | ALL: Load savegame thumbnail only when necessary | Adrian Frühwirth |
2018-02-21 | DRASCULA: Added support for Russian fan translation | Eugene Sandulenko |
2017-11-19 | DRASCULA: Clean up logic in enterRoom() | Filippos Karapetis |
2017-11-19 | DRASCULA: Document several updateVisible() calls | Filippos Karapetis |
2017-11-18 | DRASCULA: Fix ego manipulation for translated versions | Eugene Sandulenko |
2017-11-15 | Revert "DRASCULA: Revert range 4dbed774..1f1d8607" | Filippos Karapetis |
2017-11-14 | DRASCULA: Revert range 4dbed774..1f1d8607 | Willem Jan Palenstijn |
2017-11-14 | DRASCULA: Make remaining static texts translatable | Eugene Sandulenko |
2017-11-11 | DRASCULA: Merge the floor coordinates into _walkRect | Filippos Karapetis |
2017-11-11 | DRASCULA: Rename gotoObject() to walkToPoint() and simplify it | Filippos Karapetis |
2017-11-11 | DRASCULA: Clean up room variables, and simplify some related checks | Filippos Karapetis |
2017-11-11 | DRASCULA: Reduce the scope of framesWithoutAction | Filippos Karapetis |
2017-11-11 | DRASCULA: walkToObject is a boolean variable | Filippos Karapetis |
2017-11-11 | DRASCULA: Simplify the drawing code in BJ's room | Filippos Karapetis |
2017-11-11 | DRASCULA: Remove superfluous variable | Filippos Karapetis |
2017-11-11 | DRASCULA: characterMoved and characterVisible are boolean variables | Filippos Karapetis |
2017-10-07 | ENGINES: Remove default1x scaler flag | Colin Snover |
2017-04-22 | DRASCULA: Add possibility to load and save games using GMM | Thierry Crozat |
2017-02-11 | DRASCULA: Add bound check asserts to copyRect | Willem Jan Palenstijn |
2017-02-11 | DRASCULA: Link speech and SFX volumes | Thierry Crozat |
2017-02-11 | DRASCULA: Fix sound volume synchronization | Thierry Crozat |
2017-02-11 | DRASCULA: Add handling of the master volume | Thierry Crozat |
2016-12-17 | Merge pull request #866 from BenCastricum/editing | Eugene Sandulenko |
2016-12-08 | DRASCULA: Fix bug when talking to drunkard in chapter 2 | Thierry Crozat |
2016-12-08 | DRASCULA: Increase debug level for copyBackground | Thierry Crozat |
2016-12-08 | ALL: Leave out instructions for engine data issues | Ben Castricum |
2016-12-06 | ALL: Change instructions for engine data file issues | Ben Castricum |
2016-12-06 | ALL: Unify 'wrong version of engine data' message | Ben Castricum |
2016-12-06 | ALL: Unify 'corrupted engine data' message | Ben Castricum |
2016-12-05 | ALL: Unify 'missing engine data' message | Ben Castricum |
2016-11-29 | ALL: save file => saved game | Ben Castricum |
2016-11-29 | ALL: Remove comma before the word 'instead' | Ben Castricum |
2016-10-09 | JANITORIAL: Remove trailing spaces | Eugene Sandulenko |
2016-09-18 | ALL: Homogeneize use of 'saved game' in messages | Thierry Crozat |
2016-08-24 | ALL: Make simpleSaveNames() a MetaEngineFeature | Alexander Tkachev |
2016-08-24 | ALL: Add MetaEngine::simpleSaveNames() | Alexander Tkachev |
2016-07-20 | DRASCULA: Fix slight delay when interrupting intro animation | Thierry Crozat |
2016-05-17 | ALL: Change main engine header guard defines to <directory>_<engine>_H | Eugene Sandulenko |
2016-04-17 | DRASCULA: Remove delays when showing and hiding the inventory | Thierry Crozat |
2016-04-17 | DRASCULA: Remove delay for select verb | Thierry Crozat |
2016-04-17 | DRASCULA: Fix noise when playing sound. | Thierry Crozat |