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path: root/engines/drascula
AgeCommit message (Expand)Author
2019-11-17BACKENDS: Remove the Windows CE portCameron Cawley
2019-11-03ENGINES: Stop using 'single id'Bastien Bouclet
2019-11-03ENGINES: Add an engine ID to all the enginesBastien Bouclet
2019-10-18DRASCULA: Fix Missing Default Switch CasesD G Turner
2019-05-13DRASCULA: Fix loading game from launcherThierry Crozat
2019-05-13DRASCULA: Move sufrace allocation outside game loopThierry Crozat
2018-12-10ENGINES: Normalize the getName() result of metaenginesBastien Bouclet
2018-11-04DRASCULA: Add option to pause speech using space or pause keyThierry Crozat
2018-04-07ALL: Load savegame thumbnail only when necessaryAdrian Frühwirth
2018-02-21DRASCULA: Added support for Russian fan translationEugene Sandulenko
2017-11-19DRASCULA: Clean up logic in enterRoom()Filippos Karapetis
2017-11-19DRASCULA: Document several updateVisible() callsFilippos Karapetis
2017-11-18DRASCULA: Fix ego manipulation for translated versionsEugene Sandulenko
2017-11-15Revert "DRASCULA: Revert range 4dbed774..1f1d8607"Filippos Karapetis
2017-11-14DRASCULA: Revert range 4dbed774..1f1d8607Willem Jan Palenstijn
2017-11-14DRASCULA: Make remaining static texts translatableEugene Sandulenko
2017-11-11DRASCULA: Merge the floor coordinates into _walkRectFilippos Karapetis
2017-11-11DRASCULA: Rename gotoObject() to walkToPoint() and simplify itFilippos Karapetis
2017-11-11DRASCULA: Clean up room variables, and simplify some related checksFilippos Karapetis
2017-11-11DRASCULA: Reduce the scope of framesWithoutActionFilippos Karapetis
2017-11-11DRASCULA: walkToObject is a boolean variableFilippos Karapetis
2017-11-11DRASCULA: Simplify the drawing code in BJ's roomFilippos Karapetis
2017-11-11DRASCULA: Remove superfluous variableFilippos Karapetis
2017-11-11DRASCULA: characterMoved and characterVisible are boolean variablesFilippos Karapetis
2017-10-07ENGINES: Remove default1x scaler flagColin Snover
2017-04-22DRASCULA: Add possibility to load and save games using GMMThierry Crozat
2017-02-11DRASCULA: Add bound check asserts to copyRectWillem Jan Palenstijn
2017-02-11DRASCULA: Link speech and SFX volumesThierry Crozat
2017-02-11DRASCULA: Fix sound volume synchronizationThierry Crozat
2017-02-11DRASCULA: Add handling of the master volumeThierry Crozat
2016-12-17Merge pull request #866 from BenCastricum/editingEugene Sandulenko
2016-12-08DRASCULA: Fix bug when talking to drunkard in chapter 2Thierry Crozat
2016-12-08DRASCULA: Increase debug level for copyBackgroundThierry Crozat
2016-12-08ALL: Leave out instructions for engine data issuesBen Castricum
2016-12-06ALL: Change instructions for engine data file issuesBen Castricum
2016-12-06ALL: Unify 'wrong version of engine data' messageBen Castricum
2016-12-06ALL: Unify 'corrupted engine data' messageBen Castricum
2016-12-05ALL: Unify 'missing engine data' messageBen Castricum
2016-11-29ALL: save file => saved gameBen Castricum
2016-11-29ALL: Remove comma before the word 'instead'Ben Castricum
2016-10-09JANITORIAL: Remove trailing spacesEugene Sandulenko
2016-09-18ALL: Homogeneize use of 'saved game' in messagesThierry Crozat
2016-08-24ALL: Make simpleSaveNames() a MetaEngineFeatureAlexander Tkachev
2016-08-24ALL: Add MetaEngine::simpleSaveNames()Alexander Tkachev
2016-07-20DRASCULA: Fix slight delay when interrupting intro animationThierry Crozat
2016-05-17ALL: Change main engine header guard defines to <directory>_<engine>_HEugene Sandulenko
2016-04-17DRASCULA: Remove delays when showing and hiding the inventoryThierry Crozat
2016-04-17DRASCULA: Remove delay for select verbThierry Crozat
2016-04-17DRASCULA: Fix noise when playing sound.Thierry Crozat
2016-04-17DRASCULA: Fix axe visibility flag when entering room 31Thierry Crozat