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2016-04-17DRASCULA: Fix axe visibility flag when entering room 31Thierry Crozat
2016-04-16DRASCULA: Fix animations speedThierry Crozat
2016-04-16DRASCULA: Swap extraSurface and tableSurface use in chapter 6 for Spanish ver...Thierry Crozat
2016-04-14JANITORIAL: Reduce audio header dependenciesOri Avtalion
2016-04-13DRASCULA: Improve text centeringThierry Crozat
2016-04-12DRASCULA: Fix cursor visibility during animation at start of chapter 6Thierry Crozat
2016-04-12DRASCULA: Fix wrong background for inventory in chapter 6Thierry Crozat
2016-04-11DRASCULA: Fix regression in subtitle display in Spanish versionThierry Crozat
2016-04-11DRASCULA: Fix typo in variable nameThierry Crozat
2016-04-11DRASCULA: Fix random crash when loading pendulum scene savegameThierry Crozat
2016-04-11DRASCULA: Rename variable to clarify its meaningThierry Crozat
2016-04-11DRASCULA: Fix color for Drascula at the end of chapter 5Thierry Crozat
2016-04-11DRASCULA: Improve loading savegames in Pendulum sceneThierry Crozat
2016-04-10DRASCULA: Fix loading games in room 102 when still chainedThierry Crozat
2016-04-09DRASCULA: Fix character walking off screenThierry Crozat
2016-04-08DRASCULA: Fix text alignment to be faithful to the originalThierry Crozat
2016-04-07DRASCULA: Improve text centering and spacing between linesThierry Crozat
2016-03-13BACKENDS: Only expose one set of functions for AudioCDManagerMatthew Hoops
2016-03-13BACKENDS: Move to an openCD() without parameters as the public APIMatthew Hoops
2016-03-08ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.Johannes Schickel
2016-02-25DRASCULA: Let listSaves return list sorted on slot numbers.Johannes Schickel
2016-01-26DRASCULA: Only request actual save slots in listSaves.Johannes Schickel
2015-03-01DRASCULA: comment "talk.cpp"norbertbajko
2015-03-01DRASCULA: comment "talk.cpp"norbertbajko
2015-03-01DRASCULA: comment "actors.cpp"norbertbajko
2015-03-01DRASCULA: fix crash/graphic glitch at castle towersNorbert Bajkó
2014-12-22DRASCULA: use Common::String::format when possiblePino Toscano
2014-10-11DRASCULA: Remove unused static variableThierry Crozat
2014-06-16DRASCULA: Reduce some variable scope in AnimationStrangerke
2014-06-15DRASCULA: Handle audio files in the "audio" folder (bug #6631)Filippos Karapetis
2014-05-27ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd.Johannes Schickel
2014-05-27ALL: Rename Debugger::DebugPrintf to Debugger::debugPrintf.Johannes Schickel
2014-02-18DRASCULA: Make GPL headers consistent in themselves.Johannes Schickel
2013-12-06DRASCULA: Hookup up debug console correctly.D G Turner
2013-11-24BUILD: Remove need for engine.mk in each engine directory.D G Turner
2013-11-24BUILD: Remove need for engine-plugin.h in engines.D G Turner
2013-11-24BUILD: Split engines/plugins_table header down to a file per engine.D G Turner
2013-11-24BUILD: Split engines.mk down to a single file per engine.D G Turner
2013-11-24BUILD: Split configure.engines down to a single file per engine.D G Turner
2013-11-09DRASCULA: More variables initialized. CID 1003403Eugene Sandulenko
2013-10-29DRASCULA: More uninit variables. CID 1003403Eugene Sandulenko
2013-10-18DRASCULA: Initialize class variables. CID 1003403Eugene Sandulenko
2013-10-17DRASCULA: Fix buildWillem Jan Palenstijn
2013-10-17DRASCULA: Fix uninitalized class variables. CID 1003403Eugene Sandulenko
2013-10-17DRASCULA: Give hint about unused return value. CID 1003863Eugene Sandulenko
2013-10-17DRASCULA: Fix potential buffer overrun. CID 1003311Eugene Sandulenko
2013-10-17DRASCULA: Fix potential buffer overrun. CID 1003310Eugene Sandulenko
2013-10-17DRASCULA: Fix potential buffer overrun. CID 1003309Eugene Sandulenko
2013-10-17DRASCULA: Fix potential buffer overrun. CID 1003308Eugene Sandulenko
2013-09-12Merge pull request #378 from lordhoto/pluggable-engines-translationsJohannes Schickel