Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-11-17 | BACKENDS: Remove the Windows CE port | Cameron Cawley | |
2019-11-03 | ENGINES: Change targets to have an 'engine ID' | Bastien Bouclet | |
The engine ID identifies which engine should be used to launch the target. Also remove the 'single ID' system. Different games from engines that used that system now have different game IDs. Also-By: Matthew Hoops <clone2727@gmail.com> | |||
2019-09-22 | ENGINES: Disable event polling while splash screen is shown | Cameron Cawley | |
Co-authored-by: jdgleaver <jdgleaver@users.noreply.github.com> | |||
2019-09-14 | ENGINES: More consistent error messages | Ben Castricum | |
2019-09-01 | TTS: Remove "static" from initTextToSpeech() | Jaromir Wysoglad | |
2019-09-01 | TTS: Implement tts state switching when needed. | Jaromir Wysoglad | |
The state has to be pushed and poped when there is a transition between game and gui code. | |||
2019-03-30 | ENGINES: Use new logo for splash screen | Thierry Crozat | |
2018-12-19 | ENGINES: Add GUIErrorMessageFormat to replace duplicated functions (#1455) | Cameron Cawley | |
2018-12-17 | WIN32: Move all ARRAYSIZE undefs to util.h | SupSuper | |
Instead of trying to undefine ARRAYSIZE everywhere we use a Windows header, let's just do it before we define our own | |||
2018-10-22 | ENGINE: Allow stretch mode on a per-game basis | Torbjörn Andersson | |
It was already possible to override the stretch mode per game in the options dialog, but this was ignored when starting the game from the launcher due to this bug. | |||
2018-07-08 | GUI: Add Stretch Mode selection in Options dialog | Thierry Crozat | |
2018-06-23 | ENGINE: Improvements to splashscreen displaying | Eugene Sandulenko | |
2017-10-07 | BACKENDS: Fix window sizing of games that switch between multiple resolutions | Colin Snover | |
2017-10-07 | ENGINES: Remove Graphics::PixelFormat alias from engine.cpp | Colin Snover | |
Almost the entire file does not use the aliased PixelFormat except for a single function, so just make that function work like everything else already in the TU. | |||
2017-10-07 | ENGINES: Remove default1x scaler flag | Colin Snover | |
This flag is removed for a few reasons: * Engines universally set this flag to true for widths > 320, which made it redundant everywhere; * This flag functioned primarily as a "force 1x scaler" flag, since its behaviour was almost completely undocumented and users would need to figure out that they'd need an explicit non-default scaler set to get a scaler to operate at widths > 320; * (Most importantly) engines should not be in the business of deciding how the backend may choose to render its virtual screen. The choice of rendering behaviour belongs to the user, and the backend, in that order. A nearby future commit restores the default1x scaler behaviour in the SDL backend code for the moment, but in the future it is my hope that there will be a better configuration UI to allow users to specify how they want scaling to work for high resolutions. | |||
2017-07-10 | Revert "COMMON: Change way the Singleton instances are instantiated" | Eugene Sandulenko | |
This reverts commit eefa72afa1978a9dea10f5b1833fcc8f58a3468e. With this patch ConfigManager is broken. | |||
2017-07-10 | COMMON: Change way the Singleton instances are instantiated | Thierry Crozat | |
This fixes tons of warnings with clang from a recent xcode version on macOS (and possibly other systems) complaining that an instantiation of _singleton is required but no definition is available. | |||
2016-11-29 | ALL: game state => saved game | Ben Castricum | |
2016-10-13 | GUI: Add checkbox and config option to enable/disable graphics filtering | Thierry Crozat | |
2016-09-18 | ALL: Homogeneize use of 'saved game' in messages | Thierry Crozat | |
2016-06-17 | ENGINES: Make splash more robust for non-standard screen sizes | Eugene Sandulenko | |
2016-02-18 | METAENGINE: Hint the compiler that we intentionally ignore pollEvents() ↵ | Eugene Sandulenko | |
return value | |||
2016-01-02 | JANITORIAL: Remove #includes of list_intern.h | Ori Avtalion | |
2015-12-28 | ENGINES: Free memory used by splash screen when done with it | Torbjörn Andersson | |
2015-12-24 | ENGINES: Print version information | Eugene Sandulenko | |
2015-12-22 | ENGINES: Replaced logo background with orange | Eugene Sandulenko | |
2015-11-11 | GUI: Do not show splash when ran from launcher | Eugene Sandulenko | |
2015-11-09 | ENGINES: Fix typo | Eugene Sandulenko | |
2015-11-07 | ENGINES: Add ScummVM splash | Eugene Sandulenko | |
2014-12-30 | SCUMM: Add a "chained games manager" | Torbjörn Andersson | |
This replaces the somewhat ugly use of the config manager to store the chained games. | |||
2014-02-18 | ENGINES: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-01-22 | ENGINES: Introduce method Engine::initializePath which sets up SearchMan. | Johannes Schickel | |
This replaces the hardcoded addition of the game path in runGame in base/main.cpp by an engine configurable one. | |||
2013-10-19 | OPENGL: Add new generic OpenGL (ES) backend. | Johannes Schickel | |
This backend is based on ideas of the old OpenGL backend, of the Android GL backend and of the iPhone GL backend. | |||
2013-01-08 | ENGINES: Honor the default to 1x flag for OpenGL modes | Matthew Hoops | |
2012-02-21 | ENGINES: Add error handling for GMM Gamestate Load/Save Usage. | D G Turner | |
As indicated by wjp, the Global Main Menu (GMM) did not check or report on the returned error state from saveGameState() and loadGameState() usage. This corrects this and adds a MessageDialog report of any failure. | |||
2011-12-30 | KEYMAPPER: Make engine keymap init and cleanup more generic | Tarek Soliman | |
2011-11-13 | ENGINES: Handle speech_mute in syncSoundSettings. | Johannes Schickel | |
This assures we always mute all speech sounds, when the user selects subtitles only mode. Hopefully no engine abuses the speech sound type for other sounds, since that would make them gone now too. Then again I would consider this an utter abuse of the speech sound type... | |||
2011-08-06 | ENGINES: Use the new taskbar error notification methods in the engines ↵ | Littleboy | |
defaultErrorHandler() | |||
2011-08-06 | TASKBAR: Set taskbar to error on engine error() | Eugene Sandulenko | |
2011-07-02 | GUI: Zero is a valid save slot number. | Bastien Bouclet | |
Fixes loading from slot 0 using the GMM. | |||
2011-06-25 | GUI: fix bug #2822778 | athrxx | |
(Savegames now get loaded after GMM dialogue execution. This avoids mouse cursor glitches (e.g. mouse cursors which get changed during loadGameState() being popped when the dialogue closes). | |||
2011-06-20 | I18N: Make the unsupported game warning translatable | Thierry Crozat | |
2011-06-16 | ENGINES: Warn user about games marked with ADGF_UNSTABLE flags | Tarek Soliman | |
ADGF_UNSTABLE is always warned about. ADGF_TESTING is only warned about when running configure with --enable-relase. Both warnings are subject to the enable_wip_game_warning config option. | |||
2011-06-13 | I18N: Make many more GUI MessageDialog strings translatable | Thierry Crozat | |
2011-06-02 | ENGINES: Change 2nd param of Engine::saveGameState to Common::String | Max Horn | |
2011-06-02 | ENGINES: Get rid of some s(n)printf calls | Max Horn | |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-05-03 | COMMON: Forbid use of getcwd&getwd; add macro to enable unistd.h compatibility | Max Horn | |
2011-04-28 | JANITORIAL: Add in necessary include files to fix compilation in MSVC | Paul Gilbert | |
2011-04-28 | JANITORIAL: Reduce header dependencies in shared code | Ori Avtalion | |
Some backends may break as I only compiled SDL |