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path: root/engines/fullpipe/inventory.cpp
AgeCommit message (Expand)Author
2017-11-20FULLPIPE: Fix loading inventory items from savesBastien Bouclet
2017-11-18FULLPIPE: Fix memory leaks of InventoryPoolItemColin Snover
2017-11-18FULLPIPE: Fix memory leaks in PictureObject, BackgroundColin Snover
2017-11-18FULLPIPE: Remove unnecessary and unsafe C-style castsColin Snover
2017-11-18FULLPIPE: Remove unnecessary and illegal C-style castsColin Snover
2017-11-18FULLPIPE: Fix memory leaks of inventory icons and itemsColin Snover
2017-11-18FULLPIPE: Make dimensions/coordinate getters pure functionsColin Snover
2016-09-20FULLPIPE: Fix inventory not being cleared on game loadEugene Sandulenko
2016-09-18FULLPIPE: Further work on savingEugene Sandulenko
2016-09-17FULLPIPE: Implement inventory savingEugene Sandulenko
2016-09-16FULLPIPE: Further work on game savingEugene Sandulenko
2016-09-05FULLPIPE: Rename is GabeObjectEugene Sandulenko
2016-09-04JANITORIAL: Fix whitespacesEugene Sandulenko
2016-08-28FULLPIPE: Fix inventory items rebuildingEugene Sandulenko
2016-08-28FULLPIPE: Implement Inventory2::removeItem()Eugene Sandulenko
2016-07-28FULLPIPE: Split all debug output by channelsEugene Sandulenko
2015-01-04FULLPIPE: Fix bug in inventoryEugene Sandulenko
2014-04-21FULLPIPE: Implement Inventory2::clear()Eugene Sandulenko
2014-02-18FULLPIPE: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-16FULLPIPE: Janitorial - Remove trailing spacesStrangerke
2014-02-01FULLPIPE: Implement Inventory2::removeItem2()Eugene Sandulenko
2014-02-01FULLPIPE: Implement inventory class destructorsEugene Sandulenko
2014-01-08FULLPIPE: Stubbed and implemented some class destructorsEugene Sandulenko
2013-12-21FULLPIPE: g_fullpipe -> g_fp for brevityEugene Sandulenko
2013-09-18FULLPIPE: Remove C* prefix from inventory classesEugene Sandulenko
2013-09-15FULLPIPE: Implement FullpipeEngine::defHandleKeyDown()Eugene Sandulenko
2013-09-10FULLPIPE: Fix stupid type. CID 1072975Eugene Sandulenko
2013-09-06FULLPIPE: Whitespace fixEugene Sandulenko
2013-09-06FULLPIPE: Implement CInventory2::handleLeftClick()Eugene Sandulenko
2013-09-06FULLPIPE: More work on global_messageHandler3()Eugene Sandulenko
2013-09-06FULLPIPE: Implement CInventory2::getHoveredItem()Eugene Sandulenko
2013-09-06FULLPIPE: Implement CInventory2::draw()Eugene Sandulenko
2013-09-06FULLPIPE: Implemented CInventory2::rebuildItemRects()Eugene Sandulenko
2013-09-06FULLPIPE: Started CInventory2::rebuildItemRects() implementationEugene Sandulenko
2013-09-06FULLPIPE: Implement CInventory2::addItem()Eugene Sandulenko
2013-09-06FULLPIPE: Implement CInventory2::slideIn()Eugene Sandulenko
2013-09-06FULLPIPE: Fix number of bugs found by CoverityEugene Sandulenko
2013-09-06FULLPIPE: Implement global_messageHandler1()Eugene Sandulenko
2013-09-06FULLPIPE: Implemented FullpipeEngine::updateScreen()Eugene Sandulenko
2013-09-06FULLPIPE: Further work on loadGam()Eugene Sandulenko
2013-09-06FULLPIPE: Further work on sceneSwitcherEugene Sandulenko
2013-09-06FULLPIPE: Further work on sceneSwitcher.Eugene Sandulenko
2013-09-06FULLPIPE: Further work on inventoryEugene Sandulenko
2013-09-06FULLPIPE: Added lots of debug output, Picture::setAOIDs() implementationEugene Sandulenko
2013-09-06FULLPIPE: Continued scene loadingEugene Sandulenko
2013-09-06FULLPIPE: Continued work on InventoryEugene Sandulenko
2013-09-06FULLPIPE: Turned InventoryPoolItem into structEugene Sandulenko
2013-09-06FULLPIPE: Put all inventory-related classes into separate fileEugene Sandulenko