Age | Commit message (Expand) | Author |
2014-02-18 | FULLPIPE: Make GPL headers consistent in themselves. | Johannes Schickel |
2014-01-14 | FULLPIPE: Implement FullpipeEngine::updateMap() | Eugene Sandulenko |
2014-01-10 | FULLPIPE: Implement preloadCallback() | Eugene Sandulenko |
2014-01-08 | FULLPIPE: Stubbed and implemented some class destructors | Eugene Sandulenko |
2013-12-28 | FULLPIPE: Correctly implement scene switching from command line | Eugene Sandulenko |
2013-12-21 | FULLPIPE: g_fullpipe -> g_fp for brevity | Eugene Sandulenko |
2013-09-18 | FULLPIPE: CGameLoader -> GameLoader | Eugene Sandulenko |
2013-09-18 | FULLPIPE: CGameVar -> GameVar | Eugene Sandulenko |
2013-09-18 | FULLPIPE: CPtrList -> PtrList | Eugene Sandulenko |
2013-09-15 | FULLPIPE: Initialize class variable. CID 1063187 | Eugene Sandulenko |
2013-09-14 | FULLPIPE: Move PreloadItem methods where they belong | Eugene Sandulenko |
2013-09-12 | FULLPIPE: Move Sc2 to gameloader.h | Eugene Sandulenko |
2013-09-12 | FULLPIPE: Implement CGameLoader::preloadScene() | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Fix number of bugs found by Coverity | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Fix crash | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Implement BehaviorInfo::initObjectBehavior() | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Implement sceneHandler01() | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Attempt to fix crash on SC_1 startup. Domino is missing | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Implement CGameLoader::applyPicAniInfos() | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Fix CGameVar::addSubVar() | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Renamed gameobj.h to constants.h | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Unstubbed loadGam() and CGameLoader() | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Moved debug code to loadAllScenes() | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Implemented StaticANIObject::countMovements() | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Finished stubbing loadGam() | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Further work on loadGam() | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Moved Messge class to messages.cpp | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Unstubbed StaticANIObject::addReverseStatics() | Eugene Sandulenko |
2013-09-06 | FULLPIPE: First part of scene drawing code | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Initial stubs for input system | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Further work on sceneSwitcher | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Further work on sceneSwitcher. | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Further work on sceneSwitcher() | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Rename _stringObj to relevant names in order to avoid ambiguity | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Beginning of scene drawing | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Implemented quitting from picture browsing | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Initial code for bitmap rendering | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Scene drawing stubs | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Added lots of debug output, Picture::setAOIDs() implementation | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Fix indentation | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Continued scene loading | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Continued on scene loading | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Transcode Cyrillic into UTF-8 for debugging convenience | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Load all scenes for debugging purposes | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Fix loading .qu files | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Continued work on Scene loading. Pictures | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Started scene loading | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Further refactoring classes into separate files | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Continued work on Inventory | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Put all inventory-related classes into separate file | Eugene Sandulenko |