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AgeCommit message (Expand)Author
2018-09-26FULLPIPE: Fix For Memory Leak When Exiting Through Game Menu.D G Turner
2018-07-03FULLPIPE: Use degree conversion common math funcsDavid Fioramonti
2018-05-24FULLPIPE: fix URIGabriel Corona
2018-05-21FULLPIPE: Properly reserve arrays when deserializing. Pointed by whiterandrekEugene Sandulenko
2018-05-05FULLPIPE: Reduce duplicate header includesDavid Fioramonti
2018-05-01FULLPIPE: Remove useless AD includeBastien Bouclet
2018-04-07ALL: Load savegame thumbnail only when necessaryAdrian Frühwirth
2018-03-28FULLPIPE: Remove unneeded variableEugene Sandulenko
2018-03-26FULLPIPE: fix #10321 "Hardlock when stepping onto stool"dm33tri
2018-03-24FULLPIPE: Fix playtime not being read from savegamesAdrian Frühwirth
2018-03-24FULLPIPE: Use zero playtime when filling dummy headerAdrian Frühwirth
2017-12-08FULLPIPE: Load gameobj.hEugene Sandulenko
2017-12-08FULLPIPE: Added debug output for GameObjectEugene Sandulenko
2017-12-08FULLPIPE: Better debug output for movementEugene Sandulenko
2017-12-08FULLPIPE: More debug output to loadingEugene Sandulenko
2017-12-03FULLPIPE: Renames in ExCommandEugene Sandulenko
2017-12-03FULLPIPE: Added more debug output to the class loadingEugene Sandulenko
2017-12-02FULLPIPE: Fix bug #10317: Save game metadata is missingEugene Sandulenko
2017-12-01FULLPIPE: Fix bug #10325: New game does not put back already picked up itemsEugene Sandulenko
2017-12-01FULLPIPE: Fix bug #9673: Unable to move after loading a save from the title s...Eugene Sandulenko
2017-12-01FULLPIPE: Fix bug #9672: "Several inventory items highlighted at the same time"Eugene Sandulenko
2017-11-27FULLPIPE: Properly cleanup menu after quittingEugene Sandulenko
2017-11-27FULLPIPE: Attempt to crash when calling paletteless scenesEugene Sandulenko
2017-11-26FULLPIPE: Fix out of bounds string accessBastien Bouclet
2017-11-26FULLPIPE: Fix handleInteraction for non static ani objectsBastien Bouclet
2017-11-21FULLPIPE: Fix big picture array indexingBastien Bouclet
2017-11-20FULLPIPE: Fix loading inventory items from savesBastien Bouclet
2017-11-18FULLPIPE: Fix memory leaks restoring save gamesColin Snover
2017-11-18FULLPIPE: Fix memory leaks of arcade keysColin Snover
2017-11-18FULLPIPE: Remove manual memory management and fix in-game save/loadColin Snover
2017-11-18FULLPIPE: Fix use-after-free in ModalMainMenuColin Snover
2017-11-18FULLPIPE: Fix memory leaks of MessageQueues when clearing GlobalMessageQueueListColin Snover
2017-11-18FULLPIPE: Make list item ownership comments more consistentColin Snover
2017-11-18FULLPIPE: Fix leaks of ExCommands loaded from an archiveColin Snover
2017-11-18FULLPIPE: Remove unnecessary member array clear in destructorColin Snover
2017-11-18FULLPIPE: Fix leaks of MessageQueuesColin Snover
2017-11-18FULLPIPE: Fix memory leaks of InteractionsColin Snover
2017-11-18FULLPIPE: Fix memory leaks of PreloadItemsColin Snover
2017-11-18FULLPIPE: Remove manual memory management of use listColin Snover
2017-11-18FULLPIPE: Fix memory leaks of InventoryPoolItemColin Snover
2017-11-18FULLPIPE: Fix leaks of DynamicPhasesColin Snover
2017-11-18FULLPIPE: Fix memory leaks of MctlItems in MctlCompoundColin Snover
2017-11-18FULLPIPE: Clarify ownership of DynamicPhase::_exCommandColin Snover
2017-11-18FULLPIPE: Clarify ownership of pointer arrays in StaticANIObjectColin Snover
2017-11-18FULLPIPE: Fix memory leaks in PictureObject, BackgroundColin Snover
2017-11-18FULLPIPE: Use flag enumColin Snover
2017-11-18FULLPIPE: Fix memory leak of graph nodes and listsColin Snover
2017-11-18FULLPIPE: Remove unnecessary constructorsColin Snover
2017-11-18FULLPIPE: Fix memory leaks, ownership issues with various point listsColin Snover
2017-11-18FULLPIPE: Disable some unused code pathsColin Snover