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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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glk
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glk.h
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Author
2019-06-16
GLK: Further changeover of sub-engines to use new savegame code
Paul Gilbert
2019-05-24
GLK: TADS: Don't support RTL
Paul Gilbert
2019-05-24
GLK: TADS2: Soooo much more implementation
Paul Gilbert
2019-04-28
GLK: Implementing more gli object registration
Paul Gilbert
2019-03-02
GLK: FROTZ: Implement os_beep method
Paul Gilbert
2019-01-06
GLK: FROTZ: Force v6 games to 320x200
Paul Gilbert
2019-01-02
GLK: Make a _gameFile field in the base Glk engine
Paul Gilbert
2019-01-01
GLK: Remove redundant const prefix from getOptions
Paul Gilbert
2018-12-31
GLK: Implement passing detection options to the engines
Paul Gilbert
2018-12-19
ENGINES: Add GUIErrorMessageFormat to replace duplicated functions (#1455)
Cameron Cawley
2018-12-10
GLK: Remove unneeded include
Bastien Bouclet
2018-12-09
GLK: Change all references to glui32 and glsi32 to uint and int
Paul Gilbert
2018-12-08
GLK: Beginnings of Sounds manager
Paul Gilbert
2018-12-08
GLK: FROTZ: Further reading/writing setup for savegames using Quetzal
Paul Gilbert
2018-12-08
GLK: FROTZ: Add derived Screen class to add Infocom character graphics font
Paul Gilbert
2018-12-08
GLK: In progress transforming Blorb code to be a Common::Archive
Paul Gilbert
2018-12-08
GLK: Implementing picture loading
Paul Gilbert
2018-12-08
GLK: FROTZ: Don't have a Y margin above title bar
Paul Gilbert
2018-12-08
GLK: Fixes for combined loading/saving code
Paul Gilbert
2018-12-08
GLK: Centralizing more of the savegame code in GlkEngine
Paul Gilbert
2018-12-08
GLK: Handle starting the engine directly from the command line
Paul Gilbert
2018-12-08
GLK: Derive detection from MetaEngine rather than AdvancedMetaEngine
Paul Gilbert
2018-12-08
GLK: Changing class and namespaces from Gargoyle to Glk
Paul Gilbert
2018-12-08
GLK: Changing gargoyle folder to glk
Paul Gilbert