Age | Commit message (Collapse) | Author |
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I instantiate a PCSpeaker instance in the main engine just for beeps,
because I don't know any simpler way. But hey, it works.
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As much as I'd like to allow for variable resolution sizes,
the graphics in Zork Zero are geared specifically for a 320x200
screen. Maybe in the future I can allow for automatic stretching
to fit any screen size, but for now it's more important to get
the v6 games working at all
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This should finally fix compilation for the Amiga, which had
difference sized types. And the renamed types are clearer for
ScummVM anyway
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