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path: root/engines/gnap/scenes/group1.cpp
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2016-06-05GNAP: Fix crash in scene 17Strangerke
2016-05-25GNAP: Initialize some more variablesStrangerke
2016-05-24GNAP: Fix more uninitialized variablesStrangerke
2016-05-23GNAP: Rename two Facing enumsStrangerke
2016-05-23GNAP: Map remaining Key codesStrangerke
2016-05-23GNAP: Use KeyCode value instead of numeric value for BackspaceStrangerke
2016-05-20GNAP: Implement delayTicks functions, refactor them to share codeStrangerke
2016-05-19GNAP: Add several checks on _gameDone in order to quit the game quicklyStrangerke
2016-05-12GNAP: Simplify some calls of _hotspotWalkPosStrangerke
2016-05-12GNAP: Use Common::Rect for hotspotsStrangerke
2016-05-11GNAP: Rename GetSequence enumsStrangerke
2016-05-10GNAP: Refactoring of playScratchingHead, playShowCurrItem, playUseDeviceStrangerke
2016-05-10GNAP: Refactoring of playMoan1&2, playPullOutDevice and ↵Strangerke
playPullOutDeviceNonWorking
2016-05-10GNAP: Refactoring of playBrainPulsating, playIdle and playImpossibleStrangerke
2016-05-10GNAP: Reduce dereferencing of _platStrangerke
2016-05-10GNAP: Reduce dereferencing of _gnapStrangerke
2016-05-10GNAP: Simplify some checksStrangerke
2016-05-10GNAP: USe Common::Point for getSequenceIdStrangerke
2016-05-10GNAP: Move Gnap action functions to PlayerGnapStrangerke
2016-05-10GNAP: Move more functions to PlayerGnapStrangerke
2016-05-10GNAP: Move walkTo and walkStep to CharacterStrangerke
2016-05-10GNAP: Use Common::Point with platypusWalkToStrangerke
2016-05-10GNAP: use Common::Point for gnapWalkToStrangerke
2016-05-10GNAP: More character refactoring (WIP)Strangerke
2016-05-10GNAP: Even more refactoring related to characters (WIP)Strangerke
2016-05-10GNAP: More refactoring related to characters (WIP)Strangerke
2016-05-10GNAP: More refactoring related to characters (WIP)Strangerke
2016-05-10GNAP: Move _actionStatus to the Character classStrangerke
2016-05-10GNAP: Use a Character for Platypus (WIP)Strangerke
2016-05-10GNAP: Introduce Character class - WIPStrangerke
2016-05-10GNAP: Some renamingStrangerke
2016-05-10GNAP: Remove 3 CHECKMEsStrangerke
2016-05-10GNAP: For consistancy, use hex values for playSound callsStrangerke
2016-05-10GNAP: rework gnapCarryGarbageCanToStrangerke
2016-05-10GNAP: Remove useless parameters in gnapCarryGarbageCanToStrangerke
2016-05-10GNAP: Reduce dereferencing of _gameSysStrangerke
2016-05-10GNAP: Janitorial - Remove trailing spaces and tabsStrangerke
2016-05-10GNAP: Move enums to header filesStrangerke
2016-05-10GNAP: renaming and grouping of scenes in group 1Strangerke