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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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gnap
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scenes
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group1.cpp
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Commit message (
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Author
2016-09-03
JANITORIAL: Make GPL headers uniform
Eugene Sandulenko
2016-06-05
GNAP: Fix crash in scene 17
Strangerke
2016-05-25
GNAP: Initialize some more variables
Strangerke
2016-05-24
GNAP: Fix more uninitialized variables
Strangerke
2016-05-23
GNAP: Rename two Facing enums
Strangerke
2016-05-23
GNAP: Map remaining Key codes
Strangerke
2016-05-23
GNAP: Use KeyCode value instead of numeric value for Backspace
Strangerke
2016-05-20
GNAP: Implement delayTicks functions, refactor them to share code
Strangerke
2016-05-19
GNAP: Add several checks on _gameDone in order to quit the game quickly
Strangerke
2016-05-12
GNAP: Simplify some calls of _hotspotWalkPos
Strangerke
2016-05-12
GNAP: Use Common::Rect for hotspots
Strangerke
2016-05-11
GNAP: Rename GetSequence enums
Strangerke
2016-05-10
GNAP: Refactoring of playScratchingHead, playShowCurrItem, playUseDevice
Strangerke
2016-05-10
GNAP: Refactoring of playMoan1&2, playPullOutDevice and ↵
Strangerke
playPullOutDeviceNonWorking
2016-05-10
GNAP: Refactoring of playBrainPulsating, playIdle and playImpossible
Strangerke
2016-05-10
GNAP: Reduce dereferencing of _plat
Strangerke
2016-05-10
GNAP: Reduce dereferencing of _gnap
Strangerke
2016-05-10
GNAP: Simplify some checks
Strangerke
2016-05-10
GNAP: USe Common::Point for getSequenceId
Strangerke
2016-05-10
GNAP: Move Gnap action functions to PlayerGnap
Strangerke
2016-05-10
GNAP: Move more functions to PlayerGnap
Strangerke
2016-05-10
GNAP: Move walkTo and walkStep to Character
Strangerke
2016-05-10
GNAP: Use Common::Point with platypusWalkTo
Strangerke
2016-05-10
GNAP: use Common::Point for gnapWalkTo
Strangerke
2016-05-10
GNAP: More character refactoring (WIP)
Strangerke
2016-05-10
GNAP: Even more refactoring related to characters (WIP)
Strangerke
2016-05-10
GNAP: More refactoring related to characters (WIP)
Strangerke
2016-05-10
GNAP: More refactoring related to characters (WIP)
Strangerke
2016-05-10
GNAP: Move _actionStatus to the Character class
Strangerke
2016-05-10
GNAP: Use a Character for Platypus (WIP)
Strangerke
2016-05-10
GNAP: Introduce Character class - WIP
Strangerke
2016-05-10
GNAP: Some renaming
Strangerke
2016-05-10
GNAP: Remove 3 CHECKMEs
Strangerke
2016-05-10
GNAP: For consistancy, use hex values for playSound calls
Strangerke
2016-05-10
GNAP: rework gnapCarryGarbageCanTo
Strangerke
2016-05-10
GNAP: Remove useless parameters in gnapCarryGarbageCanTo
Strangerke
2016-05-10
GNAP: Reduce dereferencing of _gameSys
Strangerke
2016-05-10
GNAP: Janitorial - Remove trailing spaces and tabs
Strangerke
2016-05-10
GNAP: Move enums to header files
Strangerke
2016-05-10
GNAP: renaming and grouping of scenes in group 1
Strangerke