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path: root/engines/gob/game.h
AgeCommit message (Expand)Author
2009-06-22Giving CollisionArea a full-blown Script pointer instead the data pointerSven Hesse
2009-06-22Encapsulating script file accessSven Hesse
2009-06-22Adding DataIO::existData()Sven Hesse
2009-06-13Making TotTextData's item's offsets unsigned. This could fix the crash in the...Sven Hesse
2009-04-29- Added a game_fascin skeletton, as specificities are now provenArnaud Boutonné
2009-04-27Some minor clean-upSven Hesse
2008-12-29Implemented the non-monospaced font in the save name input fieldSven Hesse
2008-12-17Only do the no-cd-workaround if all resource files can be foundSven Hesse
2008-12-15Another collision stuff change for Urban Runner. Now you can actually move! :)Sven Hesse
2008-12-15Some more Urban Runner changes. Still no cylindrical smoking device, thoughSven Hesse
2008-12-14More changed collision stuff for Urban RunnerSven Hesse
2008-12-14More modified collision stuff for Urban Runner. The hotspots are correctly re...Sven Hesse
2008-12-13Modified collision init functions for Urban RunnerSven Hesse
2008-12-12Working cursor in Urban RunnerSven Hesse
2008-12-11Changing the Urban Runner sprite drawer to work more correctly. It does use Y...Sven Hesse
2008-05-28Script variables are now always stored in the game version's native endianess.Sven Hesse
2008-05-08Restructured sound codeSven Hesse
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
2007-12-23Style :PSven Hesse
2007-07-30Restructured and cleaned-up IMD playingSven Hesse
2007-07-26sub0x18 is o2_addCollision().Sven Hesse
2007-07-25Added a few safety checks. Now Woodruff shows the loading image (closely foll...Sven Hesse
2007-07-01Re-added __attribute__(packed)Max Horn
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-05-30- Added a workaround for bug #1705338 (Seg fault when trying to switch screen...Sven Hesse
2007-05-01Made the collisionAreas' coordinates unsigned. This should fix bug #1706988Sven Hesse
2007-04-25Removing lots of superfluous semicola (see mail by David Weinehall on scummvm...Max Horn
2007-04-17Fix scroll handlerSven Hesse
2007-04-16Bargon Attack uses wide surfaces, but shouldn't scroll in-game regardlessSven Hesse
2007-04-13The scrolling now works without cursor jittering...Sven Hesse
2007-04-09Preventing scrolling while the menu is shownSven Hesse
2007-04-02"char *" -> "byte *" where appropriateSven Hesse
2007-03-20Major clean-up, including:Sven Hesse
2007-02-12Changed language finding againSven Hesse
2007-02-07- Fixed another freeze in WeenSven Hesse
2007-02-05- Moved struct Mult_Data from Mult_v2 to Mult and merged Mult::_multData, Mul...Sven Hesse
2007-02-04- Plugged some leaks and fixed some memory errorsSven Hesse
2007-01-25Moved Paula and Infogrames to sound/mods/Sven Hesse
2007-01-25- Some clean-upSven Hesse
2007-01-06- Fixed cut off and missing soundsSven Hesse
2006-11-27- Properly implemented o2_getCDTrackPos()Sven Hesse
2006-11-21- Fixed the crashes in Gob1 EGA and Gob2 DemoSven Hesse
2006-11-20Changed the way sprites-freeing is handled, now the menu sprites and window d...Sven Hesse
2006-11-19Implemented (currently still endian-unsafe) save/loadSven Hesse
2006-11-14Fixed the lock when leaving the menuSven Hesse
2006-07-23Use #include "..." instead of #include <...> for pack-start.h and pack-end.hTorbjörn Andersson
2006-07-22Fix struct packing issues (macros are not resolve in #pragma params, at least...Max Horn
2006-07-21Removing GCC_PACK, we fully rely on START_PACK_STRUCTS / END_PACK_STRUCTS now...Max Horn
2006-07-09Use START_PACK_STRUCTS / END_PACK_STRUCTS when available, instead of checking...Max Horn