Age | Commit message (Expand) | Author |
2008-12-29 | Implemented the non-monospaced font in the save name input field | Sven Hesse |
2008-12-17 | Only do the no-cd-workaround if all resource files can be found | Sven Hesse |
2008-12-15 | Another collision stuff change for Urban Runner. Now you can actually move! :) | Sven Hesse |
2008-12-15 | Some more Urban Runner changes. Still no cylindrical smoking device, though | Sven Hesse |
2008-12-14 | More changed collision stuff for Urban Runner | Sven Hesse |
2008-12-14 | More modified collision stuff for Urban Runner. The hotspots are correctly re... | Sven Hesse |
2008-12-13 | Modified collision init functions for Urban Runner | Sven Hesse |
2008-12-12 | Working cursor in Urban Runner | Sven Hesse |
2008-12-11 | Changing the Urban Runner sprite drawer to work more correctly. It does use Y... | Sven Hesse |
2008-05-28 | Script variables are now always stored in the game version's native endianess. | Sven Hesse |
2008-05-08 | Restructured sound code | Sven Hesse |
2008-01-27 | Removed trailing spaces. | Jordi Vilalta Prat |
2008-01-05 | Fix to remove a tab character from the GPL header | Paul Gilbert |
2007-12-23 | Style :P | Sven Hesse |
2007-07-30 | Restructured and cleaned-up IMD playing | Sven Hesse |
2007-07-26 | sub0x18 is o2_addCollision(). | Sven Hesse |
2007-07-25 | Added a few safety checks. Now Woodruff shows the loading image (closely foll... | Sven Hesse |
2007-07-01 | Re-added __attribute__(packed) | Max Horn |
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client fo... | Max Horn |
2007-05-30 | - Added a workaround for bug #1705338 (Seg fault when trying to switch screen... | Sven Hesse |
2007-05-01 | Made the collisionAreas' coordinates unsigned. This should fix bug #1706988 | Sven Hesse |
2007-04-25 | Removing lots of superfluous semicola (see mail by David Weinehall on scummvm... | Max Horn |
2007-04-17 | Fix scroll handler | Sven Hesse |
2007-04-16 | Bargon Attack uses wide surfaces, but shouldn't scroll in-game regardless | Sven Hesse |
2007-04-13 | The scrolling now works without cursor jittering... | Sven Hesse |
2007-04-09 | Preventing scrolling while the menu is shown | Sven Hesse |
2007-04-02 | "char *" -> "byte *" where appropriate | Sven Hesse |
2007-03-20 | Major clean-up, including: | Sven Hesse |
2007-02-12 | Changed language finding again | Sven Hesse |
2007-02-07 | - Fixed another freeze in Ween | Sven Hesse |
2007-02-05 | - Moved struct Mult_Data from Mult_v2 to Mult and merged Mult::_multData, Mul... | Sven Hesse |
2007-02-04 | - Plugged some leaks and fixed some memory errors | Sven Hesse |
2007-01-25 | Moved Paula and Infogrames to sound/mods/ | Sven Hesse |
2007-01-25 | - Some clean-up | Sven Hesse |
2007-01-06 | - Fixed cut off and missing sounds | Sven Hesse |
2006-11-27 | - Properly implemented o2_getCDTrackPos() | Sven Hesse |
2006-11-21 | - Fixed the crashes in Gob1 EGA and Gob2 Demo | Sven Hesse |
2006-11-20 | Changed the way sprites-freeing is handled, now the menu sprites and window d... | Sven Hesse |
2006-11-19 | Implemented (currently still endian-unsafe) save/load | Sven Hesse |
2006-11-14 | Fixed the lock when leaving the menu | Sven Hesse |
2006-07-23 | Use #include "..." instead of #include <...> for pack-start.h and pack-end.h | Torbjörn Andersson |
2006-07-22 | Fix struct packing issues (macros are not resolve in #pragma params, at least... | Max Horn |
2006-07-21 | Removing GCC_PACK, we fully rely on START_PACK_STRUCTS / END_PACK_STRUCTS now... | Max Horn |
2006-07-09 | Use START_PACK_STRUCTS / END_PACK_STRUCTS when available, instead of checking... | Max Horn |
2006-06-29 | - Renamed a few mult-variables to something more fitting | Sven Hesse |
2006-06-13 | Fixing Scenery::_statics, Game::_totTextData and Game::_totResourceTable | Sven Hesse |
2006-06-04 | - Fixed endianness/signess issues | Sven Hesse |
2006-05-31 | - Removed usage of OSystem::quit(), added a _quitRequested variable | Sven Hesse |
2006-05-29 | - More GOB2 map conversions | Sven Hesse |
2006-05-11 | - Sound! Still a bit glitchy, though: | Sven Hesse |