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path: root/engines/gob/game_v2.cpp
AgeCommit message (Expand)Author
2008-07-10Removed unnecessary #inlcudesChristopher Page
2008-07-09Reimplemented pushEvent() and artificialEventQueue to work with Events instea...Christopher Page
2008-07-08GOB works with the new GMM implementationChristopher Page
2008-06-24Added main menu dialog files. Gob is now using the new _quit flagChristopher Page
2008-05-28Script variables are now always stored in the game version's native endianess.Sven Hesse
2008-05-22Fixing the menu glitch in WoodruffSven Hesse
2008-05-08Restructured sound codeSven Hesse
2008-04-27Implemented support for VMDs substituting object animations.Sven Hesse
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
2008-01-05Removed tabs in front of GPL headerPaul Gilbert
2007-10-19Fixing the Gob3 CD crash on ARM systems/portsSven Hesse
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...Nicola Mettifogo
2007-08-09Remove excess ;Travis Howell
2007-08-03Repaired the cursor and saving in the notebookSven Hesse
2007-07-30Restructured and cleaned-up IMD playingSven Hesse
2007-07-26Corrected Woodruff's hotspot text positions.Sven Hesse
2007-07-25Added a few safety checks. Now Woodruff shows the loading image (closely foll...Sven Hesse
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-05-01Made the collisionAreas' coordinates unsigned. This should fix bug #1706988Sven Hesse
2007-04-17Fix scroll handlerSven Hesse
2007-04-13The scrolling now works without cursor jittering...Sven Hesse
2007-04-09Preventing scrolling while the menu is shownSven Hesse
2007-04-06Some Gob3 fixes:Sven Hesse
2007-04-05Implemented scrolling and split screen (for the text field, the bottom 40 lin...Sven Hesse
2007-04-05- Minor cleanupSven Hesse
2007-04-02"char *" -> "byte *" where appropriateSven Hesse
2007-03-30- Fixed the IMD playing within mults, the non-interactive Gob3 demo should wo...Sven Hesse
2007-03-29- Properly implemented the ImdPlayerSven Hesse
2007-03-20Major clean-up, including:Sven Hesse
2007-03-04- Some minor fixesSven Hesse
2007-03-02- Fixed the actor freeze issue in the garage in Bargon AttackSven Hesse
2007-02-16Some very obvious cleanups.Torbjörn Andersson
2007-02-12Changed language finding againSven Hesse
2007-02-12- Some fixes for demos and Amiga versionsSven Hesse
2007-02-07- Fixed another freeze in WeenSven Hesse
2007-02-06- Fixed Ween's inventory in the volcano (#1630113)Sven Hesse
2007-02-06Implemented vertical scrollingSven Hesse
2007-02-05- Moved struct Mult_Data from Mult_v2 to Mult and merged Mult::_multData, Mul...Sven Hesse
2007-02-04- Plugged some leaks and fixed some memory errorsSven Hesse
2007-01-30eplaced platform-specific game features with common platform setting.Eugene Sandulenko
2007-01-30- Changed _soundFlags and implemented "compositions"Sven Hesse
2007-01-29- Another attempt at fixing the immediately-closing notepad heisenbug (#1621089)Sven Hesse
2007-01-26- Just warn, don't die, when a CD-Track isn't foundSven Hesse
2007-01-23Added support for Infogrames/RobHubbard2 (amiga) musicSven Hesse
2007-01-13Rename special debug levels to conform our suggested naming scheme.Eugene Sandulenko
2007-01-06- Fixed cut off and missing soundsSven Hesse
2006-12-18Fixed the note-pad, font changing and date/time-displaySven Hesse
2006-12-18Added a waitRetrace in Game_v2::CheckCollisions() and rearranged the delay in...Sven Hesse
2006-11-27- Properly implemented o2_getCDTrackPos()Sven Hesse
2006-11-21- Fixed the crashes in Gob1 EGA and Gob2 DemoSven Hesse