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path: root/engines/gob/inter_v1.cpp
AgeCommit message (Expand)Author
2008-05-28Script variables are now always stored in the game version's native endianess.Sven Hesse
2008-05-08Restructured sound codeSven Hesse
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...Nicola Mettifogo
2007-08-03Lost in Time now (kind of) shows the title and the wobble-effect is drawnSven Hesse
2007-07-31Minor DataIO-cleanupSven Hesse
2007-07-26Fixed o1_fillRect() againSven Hesse
2007-07-26Corrected Woodruff's hotspot text positions.Sven Hesse
2007-07-25Some more safety checks and the first room's background can be seenSven Hesse
2007-07-25Added a few safety checks. Now Woodruff shows the loading image (closely foll...Sven Hesse
2007-07-24- Separated game type and featuresSven Hesse
2007-06-26Explicitly mention the bug we work around (makes it a lot easier to deal with...Max Horn
2007-06-25Added a workaround for bug #1726130 ("WEEN: Long delay in the intro")Sven Hesse
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-04-21Some more small fixes. Gob3 is completable now :)Sven Hesse
2007-04-16Mouse button presses shouldn't repeat. Fixes "cut-scene" after the idol part ...Sven Hesse
2007-04-15MSVC8 apparently complains about uninitialized variables there, fixing (see b...Sven Hesse
2007-04-09Some fixes for the Gob3 demosSven Hesse
2007-04-06Some Gob3 fixes:Sven Hesse
2007-04-05Implemented scrolling and split screen (for the text field, the bottom 40 lin...Sven Hesse
2007-04-05Added save/load stub for Gob3, recognizing the use of "INTRO.$$$" as an extra...Sven Hesse
2007-04-05OopsSven Hesse
2007-04-05- Minor cleanupSven Hesse
2007-04-02"char *" -> "byte *" where appropriateSven Hesse
2007-03-30- Fixed the IMD playing within mults, the non-interactive Gob3 demo should wo...Sven Hesse
2007-03-29- Properly implemented the ImdPlayerSven Hesse
2007-03-20Major clean-up, including:Sven Hesse
2007-03-19Added FIXME note into the gob code (it tries to write into datafiles, which m...Max Horn
2007-02-17- Added a warning when o1_checkData()/o2_checkData() can't find the file it's...Sven Hesse
2007-02-15- Changed the speaker stuff againSven Hesse
2007-02-14- Changed the square wave generator / speaker emulation, hopefully fixing the...Sven Hesse
2007-02-07- Fixed another freeze in WeenSven Hesse
2007-02-06Corrected the goblins walking sound (#1621086)Sven Hesse
2007-02-06Implemented vertical scrollingSven Hesse
2007-02-01- Fixed the palette animationsSven Hesse
2007-01-31Replaced the delay in o1_keyFunc with a (skipable) busy-wait detectionSven Hesse
2007-01-30eplaced platform-specific game features with common platform setting.Eugene Sandulenko
2007-01-30- Changed _soundFlags and implemented "compositions"Sven Hesse
2007-01-26- Just warn, don't die, when a CD-Track isn't foundSven Hesse
2007-01-23Added support for Infogrames/RobHubbard2 (amiga) musicSven Hesse
2007-01-13Rename special debug levels to conform our suggested naming scheme.Eugene Sandulenko
2007-01-06- Fixed cut off and missing soundsSven Hesse
2006-12-19Fixed backspace and delete in the note-padSven Hesse
2006-12-18Added a waitRetrace in Game_v2::CheckCollisions() and rearranged the delay in...Sven Hesse
2006-11-27- Properly implemented o2_getCDTrackPos()Sven Hesse
2006-11-20Changed the way sprites-freeing is handled, now the menu sprites and window d...Sven Hesse
2006-08-12Added another field to the GameSettings for the intro.tot, because the Goblii...Sven Hesse
2006-08-12- Some more goblins-handling functionsSven Hesse
2006-07-09Instead of drawing the mouse cursor as a sprite, let the backend handle itSven Hesse
2006-07-08- Fixed a few mistakes that added up to look correct, fixing bargon's cursorSven Hesse