Age | Commit message (Expand) | Author |
2008-01-05 | Fix to remove a tab character from the GPL header | Paul Gilbert |
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have bee... | Nicola Mettifogo |
2007-08-03 | Lost in Time now (kind of) shows the title and the wobble-effect is drawn | Sven Hesse |
2007-07-31 | Minor DataIO-cleanup | Sven Hesse |
2007-07-26 | Fixed o1_fillRect() again | Sven Hesse |
2007-07-26 | Corrected Woodruff's hotspot text positions. | Sven Hesse |
2007-07-25 | Some more safety checks and the first room's background can be seen | Sven Hesse |
2007-07-25 | Added a few safety checks. Now Woodruff shows the loading image (closely foll... | Sven Hesse |
2007-07-24 | - Separated game type and features | Sven Hesse |
2007-06-26 | Explicitly mention the bug we work around (makes it a lot easier to deal with... | Max Horn |
2007-06-25 | Added a workaround for bug #1726130 ("WEEN: Long delay in the intro") | Sven Hesse |
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client fo... | Max Horn |
2007-04-21 | Some more small fixes. Gob3 is completable now :) | Sven Hesse |
2007-04-16 | Mouse button presses shouldn't repeat. Fixes "cut-scene" after the idol part ... | Sven Hesse |
2007-04-15 | MSVC8 apparently complains about uninitialized variables there, fixing (see b... | Sven Hesse |
2007-04-09 | Some fixes for the Gob3 demos | Sven Hesse |
2007-04-06 | Some Gob3 fixes: | Sven Hesse |
2007-04-05 | Implemented scrolling and split screen (for the text field, the bottom 40 lin... | Sven Hesse |
2007-04-05 | Added save/load stub for Gob3, recognizing the use of "INTRO.$$$" as an extra... | Sven Hesse |
2007-04-05 | Oops | Sven Hesse |
2007-04-05 | - Minor cleanup | Sven Hesse |
2007-04-02 | "char *" -> "byte *" where appropriate | Sven Hesse |
2007-03-30 | - Fixed the IMD playing within mults, the non-interactive Gob3 demo should wo... | Sven Hesse |
2007-03-29 | - Properly implemented the ImdPlayer | Sven Hesse |
2007-03-20 | Major clean-up, including: | Sven Hesse |
2007-03-19 | Added FIXME note into the gob code (it tries to write into datafiles, which m... | Max Horn |
2007-02-17 | - Added a warning when o1_checkData()/o2_checkData() can't find the file it's... | Sven Hesse |
2007-02-15 | - Changed the speaker stuff again | Sven Hesse |
2007-02-14 | - Changed the square wave generator / speaker emulation, hopefully fixing the... | Sven Hesse |
2007-02-07 | - Fixed another freeze in Ween | Sven Hesse |
2007-02-06 | Corrected the goblins walking sound (#1621086) | Sven Hesse |
2007-02-06 | Implemented vertical scrolling | Sven Hesse |
2007-02-01 | - Fixed the palette animations | Sven Hesse |
2007-01-31 | Replaced the delay in o1_keyFunc with a (skipable) busy-wait detection | Sven Hesse |
2007-01-30 | eplaced platform-specific game features with common platform setting. | Eugene Sandulenko |
2007-01-30 | - Changed _soundFlags and implemented "compositions" | Sven Hesse |
2007-01-26 | - Just warn, don't die, when a CD-Track isn't found | Sven Hesse |
2007-01-23 | Added support for Infogrames/RobHubbard2 (amiga) music | Sven Hesse |
2007-01-13 | Rename special debug levels to conform our suggested naming scheme. | Eugene Sandulenko |
2007-01-06 | - Fixed cut off and missing sounds | Sven Hesse |
2006-12-19 | Fixed backspace and delete in the note-pad | Sven Hesse |
2006-12-18 | Added a waitRetrace in Game_v2::CheckCollisions() and rearranged the delay in... | Sven Hesse |
2006-11-27 | - Properly implemented o2_getCDTrackPos() | Sven Hesse |
2006-11-20 | Changed the way sprites-freeing is handled, now the menu sprites and window d... | Sven Hesse |
2006-08-12 | Added another field to the GameSettings for the intro.tot, because the Goblii... | Sven Hesse |
2006-08-12 | - Some more goblins-handling functions | Sven Hesse |
2006-07-09 | Instead of drawing the mouse cursor as a sprite, let the backend handle it | Sven Hesse |
2006-07-08 | - Fixed a few mistakes that added up to look correct, fixing bargon's cursor | Sven Hesse |
2006-06-13 | Fixing Scenery::_statics, Game::_totTextData and Game::_totResourceTable | Sven Hesse |
2006-06-12 | Fixing loading of Scenery::_animations[] + small gob2 cleanup | Sven Hesse |