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2014-02-18GOB: Make GPL headers consistent in themselves.Johannes Schickel
2012-07-30GOB: Move drawString into FontSven Hesse
2012-07-30GOB: Keep the mouse responsive while waiting for the frame to endSven Hesse
2012-06-14GOB: Fix an uninitialised value in Geisha's PenetrationSven Hesse
2012-06-11GOB: Fix an AmigaOS compile errorSven Hesse
2012-06-08GOB: Implement shooting in PenetrationSven Hesse
2012-06-08GOB: Rewrite "pathfinding" and implement moving enemiesSven Hesse
2012-06-07GOB: Hook up the Penetration minigame in the cheaterSven Hesse
2012-06-07GOB: Handle Penetration shooting animations more cleverlySven Hesse
2012-06-07GOB: Better controls in Geisha's PenetrationSven Hesse
2012-06-06GOB: Add the original broken German as commentsSven Hesse
2012-06-06GOB: Draw info texts in PenetrationSven Hesse
2012-06-06GOB: Set Penetration floor palettes and fade in/outSven Hesse
2012-06-06GOB: Implement exiting floorsSven Hesse
2012-06-06GOB: Clean up the Penetration map handling a bitSven Hesse
2012-06-06GOB: Implement Penetration submarine shooting and dyingSven Hesse
2012-06-06GOB: const correctnessSven Hesse
2012-06-05GOB: Implement health gain/loss for mouthsSven Hesse
2012-06-05GOB: Play sounds for mouths and shields in PenetrationSven Hesse
2012-06-05GOB: Animate mouths in Geisha's PenetrationSven Hesse
2012-06-03GOB: Fix invalid reads in Geisha's minigamesSven Hesse
2012-06-03GOB: Consume shields in PenetrationSven Hesse
2012-06-03GOB: Limit Penetration movement to walkable tilesSven Hesse
2012-06-03GOB: Display the Penetration submarineSven Hesse
2012-06-03GOB: Draw the Penetration map and do basic movementSven Hesse
2012-06-03GOB: Draw the map in a separate surfaceSven Hesse
2012-06-02GOB: Draw the shield and health meters in PenetrationSven Hesse
2012-06-02GOB: Add animation handling frame to PenetrationSven Hesse
2012-06-02GOB: Correctly name the Penetration script variablesSven Hesse
2012-02-22GOB: Fix type conversion warningMax Horn
2012-01-29GOB: Fix a segfaultSven Hesse
2012-01-29GOB: Add a cheat debug commandSven Hesse
2012-01-28GOB: Pick the pearl at the right frame of the animationSven Hesse
2012-01-28GOB: Minor cleanupSven Hesse
2012-01-28GOB: Play the lungs animation when breathingSven Hesse
2012-01-28GOB: Don't play a hurt animation right before Oko diesSven Hesse
2012-01-28GOB: Fade the Diving minigame inSven Hesse
2012-01-28GOB: End the Diving minigame when Oko is deadSven Hesse
2012-01-28GOB: Explicitely set the Diving paletteSven Hesse
2012-01-28GOB: Oko gets hurt by fish and dies if health == 0Sven Hesse
2012-01-28GOB: If there's no air left, Oko diesSven Hesse
2012-01-28GOB: Air gets used up and is refilled by breathingSven Hesse
2012-01-28GOB: Add the air and health meters in Geisha's Diving minigameSven Hesse
2012-01-27GOB: Play the correct animation when Oko's picking up pearlsSven Hesse
2012-01-27GOB: Picking up pearlsSven Hesse
2012-01-27GOB: Play Oko's breathing soundSven Hesse
2012-01-27GOB: Add a controlable Oko to Geisha's Diving minigameSven Hesse
2012-01-26GOB: Add pearls scrolling by on the ocean floorSven Hesse
2012-01-26GOB: Add the background plants in Geisha's Diving minigameSven Hesse
2011-09-18GOB: At the decorative fishes in the Diving minigameSven Hesse