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AgeCommit message (Expand)Author
2008-08-15Fixing a segfault in the Bargon Attack menuSven Hesse
2008-07-29Changed class File (and derived classes) to only support read-only access; ad...Max Horn
2008-07-23More savegame-endianness fixes :/Sven Hesse
2008-07-12Minor constness fix to help with aliasingBertrand Augereau
2008-07-12Changed tricky variable access from pointers to a new class that minds endian...Sven Hesse
2008-07-11Don't use kPlainSoundType if you don't have toMax Horn
2008-07-08Added a Gob1 version supplied by raina in the forums.Sven Hesse
2008-07-08Modified the EGA story image delay to work for the Mac versions as wellSven Hesse
2008-07-03Fixing a crash when loading a save made within the cult/bargon building (bug ...Sven Hesse
2008-06-19Fixed a palette issue in Lost in TimeSven Hesse
2008-06-19Only try playing object videos when the game version supports that (only Wood...Sven Hesse
2008-06-01Ooops, intialize variables properly.Sven Hesse
2008-05-28Script variables are now always stored in the game version's native endianess.Sven Hesse
2008-05-27Fixed an endian-related issue, making Woodruff controlable on big-endian mach...Sven Hesse
2008-05-26Fixed Italian Woodruff's MD5Sven Hesse
2008-05-26More split screen fixes.Sven Hesse
2008-05-26Use memmove when source and destination sprite areas overlap in drawSprite()Sven Hesse
2008-05-26Changed anim/static PieceDesc loading, to allow for more sanity checks.Sven Hesse
2008-05-26Ooops, made frame skipping for A/V sync correction work again (instead of loc...Sven Hesse
2008-05-25Increased _soundSliceLength's accuracy. This fixes the A/V sync problems in W...Sven Hesse
2008-05-25Fixed the small static sound in Woodruff's intro video.Sven Hesse
2008-05-25Added a workaround for the nut rolling animation in the administration center...Sven Hesse
2008-05-25Fixing Bug #1970111 ("WOODRUFF: Close Up not erased")Sven Hesse
2008-05-24Added updateStatic()'s sanity checks to renderStatic() as well.Sven Hesse
2008-05-24Added the Italien version of Woodruff, as supplied by DjDiabolik in bug repor...Sven Hesse
2008-05-23Removing test codeSven Hesse
2008-05-23Implemented GobEngine::pauseEngineIntern()Sven Hesse
2008-05-23Fixed PalmOS compilationChris Apers
2008-05-22Fixing a valgrind warningSven Hesse
2008-05-22Reverting my last commit, as it breaks Gob3 (and probably elsewhere, too)Sven Hesse
2008-05-22Fixing the flickering when changing from object animations to videosSven Hesse
2008-05-22Fixing another split screen glitchSven Hesse
2008-05-22Oops, that way around should be more correctSven Hesse
2008-05-22Correctly delete'ing CDROM and Backgroundatmosphere, fixing segfaults on mach...Sven Hesse
2008-05-22Fixing the menu glitch in WoodruffSven Hesse
2008-05-18Fixing the "meteor fragment and bluxtre pulp not drawn"-glitch by not closing...Sven Hesse
2008-05-17Ooops, forget that oneSven Hesse
2008-05-17Changing the split stuff again, fixing several scrolling and hotspot-text rel...Sven Hesse
2008-05-17This fixes the messed-up palette after levitating in Bigwig's place in Woodruff.Sven Hesse
2008-05-17Adding video debug output in Inter_v2, tooSven Hesse
2008-05-17Changing debug channels a bitSven Hesse
2008-05-17Fixing the "object videos not minding drawing order / limits" glitch in WoodruffSven Hesse
2008-05-14This should fix the video not closing / chunk slot clogging bug (Yeah, I'm ap...Sven Hesse
2008-05-13Some fixes for vertical scrolling in WoodruffSven Hesse
2008-05-13Added a warning when all chunk slots are full, as that's still a problem in W...Sven Hesse
2008-05-13Fixing the crash when entering the virtual trip tower in WoodruffSven Hesse
2008-05-13Implemented support for object videos with more than 256 frames, this fixes a...Sven Hesse
2008-05-13Fixing a segfault when quitting while an object video with sound playsSven Hesse
2008-05-13Implemented/Fixed saving/loading in Woodruff -- this time for real.Sven Hesse
2008-05-11Implemented saving/loading in Woodruff. Should work, although it tries to sav...Sven Hesse