Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-10-07 | ENGINES: Remove default1x scaler flag | Colin Snover | |
This flag is removed for a few reasons: * Engines universally set this flag to true for widths > 320, which made it redundant everywhere; * This flag functioned primarily as a "force 1x scaler" flag, since its behaviour was almost completely undocumented and users would need to figure out that they'd need an explicit non-default scaler set to get a scaler to operate at widths > 320; * (Most importantly) engines should not be in the business of deciding how the backend may choose to render its virtual screen. The choice of rendering behaviour belongs to the user, and the backend, in that order. A nearby future commit restores the default1x scaler behaviour in the SDL backend code for the moment, but in the future it is my hope that there will be a better configuration UI to allow users to specify how they want scaling to work for high resolutions. | |||
2016-10-31 | JANITORIAL: Typos | Alexandre Detiste | |
I've not fixed this one, maybe it's on purpose: RELASE -> RELEASE engines/mads/staticres.cpp:const char *const kGameReleaseTitleStr = "GAME RELASE VERSION INFO"; | |||
2016-10-09 | JANITORIAL: Remove trailing spaces | Eugene Sandulenko | |
2016-08-24 | ALL: Make simpleSaveNames() a MetaEngineFeature | Alexander Tkachev | |
Added it into hasFeature() of all engines which returned `true` in simpleSaveNames() before. As mentioned in #788, SCI is not always using simple names, so it doesn't have such feature now. | |||
2016-08-24 | ALL: Add MetaEngine::simpleSaveNames() | Alexander Tkachev | |
Engines with "simple" savenames would support "Run in background" in save/load dialog and gradual save slots unlocking. Other engines save/load feature would be locked until save sync is over. | |||
2016-05-29 | Fix LAB copyright sign | Hubert Maier | |
2016-05-17 | LAB: Fix waiting for sounds embedded in animations | Filippos Karapetis | |
A regression of 75d1385c8d1ba61b5740a0b43966d3c2f111440d | |||
2016-04-14 | JANITORIAL: Reduce audio header dependencies | Ori Avtalion | |
2016-03-08 | LAB: Remove gap handling from removeSaveState. | Johannes Schickel | |
This removes the annoying behavior that removing a save state causes your physical files to be renamed. | |||
2016-03-08 | ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines. | Johannes Schickel | |
_singleid -> _singleId _gameids -> _gameIds _guioptions -> _guiOptions | |||
2016-03-05 | LAB: Process events during ending sequence | Bendegúz | |
LAB: Fix bug #7022 - Events not processed during ending sequence | |||
2016-02-28 | LAB: Remove ADGF_TESTING from DOS version of Labyrinth of Time. | Kirben | |
2016-02-25 | LAB: Let listSaves return list sorted on slot numbers. | Johannes Schickel | |
2016-02-10 | LAB: Enable by default. | Johannes Schickel | |
Thanks to tsoliman for noticing. | |||
2016-02-08 | LAB: Allow saving/loading in animated scenes - bug #7014 | Filippos Karapetis | |
2016-02-08 | LAB: Merge all the different scene restoring code after saving/loading | Filippos Karapetis | |
2016-02-02 | LAB: Fix wrong glowing belt file in getInvName() | Filippos Karapetis | |
A regression from 4fb53ad170f483bbce2e27643cd3ee1fa604cebd | |||
2016-02-02 | LAB: Fix loading rules from room 0 | Willem Jan Palenstijn | |
Regression from cd3ebf687c0e783147723095056d72684eddd347. This fixes bug #6997. | |||
2016-01-26 | LAB: Only request actual save slots in listSaves. | Johannes Schickel | |
2016-01-26 | LAB: Fix the coordinates of the inventory buttons of the non-Windows versions | Strangerke | |
2016-01-25 | LAB: Wait for the end of sound effects when they are played in Diff files. ↵ | Strangerke | |
Fixes toilet noises. | |||
2016-01-25 | LAB: Add a workaround to load the right file in rooms 121 & 122 (Dos and ↵ | Strangerke | |
Windows) | |||
2016-01-25 | LAB: Do not crash the DOS version in case of missing file as some files are ↵ | Strangerke | |
known to be missing in the original | |||
2016-01-24 | LAB: Add a workaround for DOS version using long filenames | Strangerke | |
2016-01-24 | LAB: Remove testing flag on the Amiga version, set it as unsupported | Strangerke | |
2016-01-24 | LAB: Fix DOS filename in speciallocks | Strangerke | |
2016-01-23 | LAB: Mark all versions as testing | Filippos Karapetis | |
2016-01-23 | LAB: Move mouse code in interfaceOn, for consistency with interfaceOff | Filippos Karapetis | |
2016-01-15 | LAB: Get rid of _interfaceOff | Filippos Karapetis | |
2016-01-15 | LAB: Separate the interface from the event manager | Filippos Karapetis | |
2016-01-14 | LAB: Remove superfluous calls to updateEvents() | Filippos Karapetis | |
These are leftovers, as updateEvents() was called to fill in the music buffer | |||
2016-01-14 | LAB: Better separation of the event and interface code | Filippos Karapetis | |
2016-01-14 | LAB: Clean up the trial warning handling code | Filippos Karapetis | |
2016-01-14 | LAB: Allow the game to be launched from the GAME folder | Filippos Karapetis | |
The FONTS folder is pretty much useless, so if a user points ScummVM to the GAME folder, handle the game files properly | |||
2016-01-14 | LAB: Read the header of DIFF files when opening them | Filippos Karapetis | |
2016-01-14 | LAB: Call checkRoomMusic() when changing a room | Filippos Karapetis | |
2016-01-14 | LAB: Use the sample speed value instead of a define for game music | Filippos Karapetis | |
2016-01-14 | LAB: Clean up the event loops of special game screens | Filippos Karapetis | |
2016-01-14 | LAB: Move frame waiting outside setAmigaPal() | Filippos Karapetis | |
2016-01-14 | LAB: Fix accidental change to code style | Filippos Karapetis | |
2016-01-14 | LAB: Hide the mouse cursor while fading when closing the map | Filippos Karapetis | |
2016-01-14 | LAB: Properly update the screen in monitors | Filippos Karapetis | |
2016-01-14 | LAB: Rename doCloseup() to reflect its actual purpose | Filippos Karapetis | |
2016-01-14 | LAB: Get rid of setDirection() | Filippos Karapetis | |
A leftover from code restructuring | |||
2016-01-14 | LAB: Rename the members of the CrumbData struct | Filippos Karapetis | |
This helps to distinguish them from the LabEngine variables | |||
2016-01-14 | LAB: Cleanup and reorder the music code | Filippos Karapetis | |
2016-01-14 | LAB: Move music reset code into a separate function | Filippos Karapetis | |
2016-01-14 | LAB: The parameter of doMap() isn't needed | Filippos Karapetis | |
2016-01-11 | LAB: Prevent duplicate processing of input | Filippos Karapetis | |
2016-01-11 | LAB: Prevent excessive screen updates when checking for events | Filippos Karapetis | |