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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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lure
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game.cpp
Age
Commit message (
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Author
2007-05-07
Added code responsible for transforming the player back from Selena
Paul Gilbert
2007-03-17
Moved Event/EventType/keyboard enum from common/system.h (part of class OSyst...
Max Horn
2007-03-17
Got rid of Lure::System
Max Horn
2007-02-09
Removed use of static support data record for player to simplify save process
Paul Gilbert
2007-01-31
Expanded the chute animation to display the full sequence as the player leave...
Paul Gilbert
2006-11-05
Added display of the two special between room animations: falling down the ch...
Paul Gilbert
2006-10-02
Added functionality to allow saving/loading the game state
Paul Gilbert
2006-09-07
Transferred all previously hard-coded English in-game text to a resource
Paul Gilbert
2006-09-03
Fixed handling of player occupied areas during room changes
Paul Gilbert
2006-09-03
Added code fragment to mark a room as found when the player enters it
Paul Gilbert
2006-08-27
Added support for selecting a sequence of commands in response to the Tell ac...
Paul Gilbert
2006-08-07
Fixed item overwriting destination character in ASK action
Paul Gilbert
2006-07-30
Added proper item selection handling for the ASK action
Paul Gilbert
2006-07-08
Added support for ScummVM boot parameter values as well invoking the built-in...
Paul Gilbert
2006-05-31
Fixed two Valgrind warnings. But there are still a couple of invalid reads
Torbjörn Andersson
2006-05-29
Player now moves out of the way if he's blocking an entrance when an NPC ente...
Paul Gilbert
2006-05-23
Added a new outer loop for what will later allow the restarting of the game. ...
Paul Gilbert
2006-05-11
Changed "it's" to "its" in a few comments.
Torbjörn Andersson
2006-05-11
Whitespace changes.
Torbjörn Andersson
2006-04-29
Fix warning
Max Horn
2006-04-29
Enhanced hotspot action so that the player will properly walk to a hotspot be...
Paul Gilbert
2006-04-17
Made the Lure engine call updateScreen() more often - particularly when using
Torbjörn Andersson
2006-04-11
Added delays to the main and menu event loops to keep Lure from gobbling up all
Torbjörn Andersson
2006-04-11
Implemented better handling of changing rooms via room exits
Paul Gilbert
2006-03-13
Fix a few valgrind warnings
Travis Howell
2006-02-19
Fixed compiler warning
Max Horn
2006-02-19
Cleaned up the main game loop, improved handling for changing rooms, and impr...
Paul Gilbert
2006-02-11
Moved engines to the new engines/ directory
Max Horn