Age | Commit message (Collapse) | Author |
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Selena if they left the current room too quickly after the change back had been scheduled
svn-id: r29958
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game's rounding - the current code was causing the player to be placed inside the exit area when entering room 6 from room 5.
svn-id: r29949
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svn-id: r29892
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svn-id: r29891
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svn-id: r29885
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svn-id: r29882
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added code from the original game that used the high bit of sounds to distinguish between the two
svn-id: r29873
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svn-id: r29825
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get processed
svn-id: r29576
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played during an animation
svn-id: r29547
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svn-id: r29531
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save sessions
svn-id: r29526
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svn-id: r29524
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that of the room being left, rather than the one being entered
svn-id: r29482
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svn-id: r29451
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svn-id: r29278
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svn-id: r29272
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svn-id: r29257
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svn-id: r29250
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svn-id: r29237
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svn-id: r29168
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resource file
svn-id: r29069
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svn-id: r29057
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svn-id: r28917
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tables; merged Hotspot::doLookAt and doLookThrough code
svn-id: r28880
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svn-id: r28714
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svn-id: r28548
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svn-id: r28212
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svn-id: r27668
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constants.
svn-id: r27609
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svn-id: r27606
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formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
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svn-id: r26778
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OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again
svn-id: r26180
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svn-id: r26155
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svn-id: r25439
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leaves the dungeon
svn-id: r25302
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chute and hiding in the barrel
svn-id: r24623
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svn-id: r24070
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svn-id: r23831
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svn-id: r23826
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svn-id: r23822
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action
svn-id: r23786
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svn-id: r23693
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svn-id: r23632
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built-in debugger
svn-id: r23413
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at startup.
svn-id: r22800
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enters. Also changed errors in unimplemented NPC actions to warnings
svn-id: r22731
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Also added the animation of the Skorl catching the player if the game state indicates it has happened
svn-id: r22581
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svn-id: r22408
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