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path: root/engines/lure/game.cpp
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2007-12-23Fix for problem that the player could stop themselves changing back from ↵Paul Gilbert
Selena if they left the current room too quickly after the change back had been scheduled svn-id: r29958
2007-12-22Tweaked the calculation for player position in new rooms to use the original ↵Paul Gilbert
game's rounding - the current code was causing the player to be placed inside the exit area when entering room 6 from room 5. svn-id: r29949
2007-12-17Changed Credits display to avoid the brief flash as the palette changedPaul Gilbert
svn-id: r29892
2007-12-16Bugfix for Use actions to work correctlyPaul Gilbert
svn-id: r29891
2007-12-16Removed unused variable.Torbjörn Andersson
svn-id: r29885
2007-12-16use the virtual keyboard facilities if available, when neededKostas Nakos
svn-id: r29882
2007-12-16Hooked up the sound code to use the configuration for sfx and music, and ↵Paul Gilbert
added code from the original game that used the high bit of sounds to distinguish between the two svn-id: r29873
2007-12-11Bugfix for the display of ASK, GIVE, and TELL actions in the status linePaul Gilbert
svn-id: r29825
2007-11-20Changed calls to pollEvent to be in while loops to ensure all pending events ↵Paul Gilbert
get processed svn-id: r29576
2007-11-18Cleaned up animation player and added support for a set of sounds to be ↵Paul Gilbert
played during an animation svn-id: r29547
2007-11-17Added missing destructor and sounds to barrel animation sequencePaul Gilbert
svn-id: r29531
2007-11-17Bugfixes to the fighting animations and proper reset of fight data between ↵Paul Gilbert
save sessions svn-id: r29526
2007-11-17Bugfixes to restoring or restarting a game from the Restore/Restart dialogPaul Gilbert
svn-id: r29524
2007-11-12removeSounds was being called too early - it was setting the current area to ↵Paul Gilbert
that of the room being left, rather than the one being entered svn-id: r29482
2007-11-08Added sound to animation of falling down the chutePaul Gilbert
svn-id: r29451
2007-10-28Current room is now correctly refreshed after showing creditsPaul Gilbert
svn-id: r29278
2007-10-28Sound is now paused when displaying menu dialogsPaul Gilbert
svn-id: r29272
2007-10-25Bugfix to make sound toggle work correctly, and added flag state to savegamesPaul Gilbert
svn-id: r29257
2007-10-24Changed text speed flag, and added saving of it to savegamesPaul Gilbert
svn-id: r29250
2007-10-21Removed deprecated YNKeyStruct structurePaul Gilbert
svn-id: r29237
2007-10-07Changed string constant name to avoid clashing with inventory display constantsPaul Gilbert
svn-id: r29168
2007-09-23Removed some old redundant code and moved some string constants to the ↵Paul Gilbert
resource file svn-id: r29069
2007-09-23Indentation.Torbjörn Andersson
svn-id: r29057
2007-09-16Initial sound implementationPaul Gilbert
svn-id: r28917
2007-09-08Fixed code formatting (hanging braces); added static/const keywords to data ↵Max Horn
tables; merged Hotspot::doLookAt and doLookThrough code svn-id: r28880
2007-08-25Completed the restart/restore dialog screen and functionalityPaul Gilbert
svn-id: r28714
2007-08-12Skeleton code added for restart/restore screenPaul Gilbert
svn-id: r28548
2007-07-26Added proper room change fading effectPaul Gilbert
svn-id: r28212
2007-06-23Converted LURE code to use KEYCODEsMax Horn
svn-id: r27668
2007-06-22Don't include sdl_keysym.h. Use our Common::KEYCODE constants instead of SDLKTorbjörn Andersson
constants. svn-id: r27609
2007-06-22Lots of bugfixes - game is now completablePaul Gilbert
svn-id: r27606
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-05-07Added code responsible for transforming the player back from SelenaPaul Gilbert
svn-id: r26778
2007-03-17Moved Event/EventType/keyboard enum from common/system.h (part of class ↵Max Horn
OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again svn-id: r26180
2007-03-17Got rid of Lure::SystemMax Horn
svn-id: r26155
2007-02-09Removed use of static support data record for player to simplify save processPaul Gilbert
svn-id: r25439
2007-01-31Expanded the chute animation to display the full sequence as the player ↵Paul Gilbert
leaves the dungeon svn-id: r25302
2006-11-05Added display of the two special between room animations: falling down the ↵Paul Gilbert
chute and hiding in the barrel svn-id: r24623
2006-10-02Added functionality to allow saving/loading the game statePaul Gilbert
svn-id: r24070
2006-09-07Transferred all previously hard-coded English in-game text to a resourcePaul Gilbert
svn-id: r23831
2006-09-03Fixed handling of player occupied areas during room changesPaul Gilbert
svn-id: r23826
2006-09-03Added code fragment to mark a room as found when the player enters itPaul Gilbert
svn-id: r23822
2006-08-27Added support for selecting a sequence of commands in response to the Tell ↵Paul Gilbert
action svn-id: r23786
2006-08-07Fixed item overwriting destination character in ASK actionPaul Gilbert
svn-id: r23693
2006-07-30Added proper item selection handling for the ASK actionPaul Gilbert
svn-id: r23632
2006-07-08Added support for ScummVM boot parameter values as well invoking the ↵Paul Gilbert
built-in debugger svn-id: r23413
2006-05-31Fixed two Valgrind warnings. But there are still a couple of invalid readsTorbjörn Andersson
at startup. svn-id: r22800
2006-05-29Player now moves out of the way if he's blocking an entrance when an NPC ↵Paul Gilbert
enters. Also changed errors in unimplemented NPC actions to warnings svn-id: r22731
2006-05-23Added a new outer loop for what will later allow the restarting of the game. ↵Paul Gilbert
Also added the animation of the Skorl catching the player if the game state indicates it has happened svn-id: r22581
2006-05-11Changed "it's" to "its" in a few comments.Torbjörn Andersson
svn-id: r22408