Age | Commit message (Expand) | Author |
2007-09-08 | Fixed code formatting (hanging braces); added static/const keywords to data t... | Max Horn |
2007-08-25 | Completed the restart/restore dialog screen and functionality | Paul Gilbert |
2007-08-12 | Skeleton code added for restart/restore screen | Paul Gilbert |
2007-07-26 | Added proper room change fading effect | Paul Gilbert |
2007-06-23 | Converted LURE code to use KEYCODEs | Max Horn |
2007-06-22 | Don't include sdl_keysym.h. Use our Common::KEYCODE constants instead of SDLK | Torbjörn Andersson |
2007-06-22 | Lots of bugfixes - game is now completable | Paul Gilbert |
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client fo... | Max Horn |
2007-05-07 | Added code responsible for transforming the player back from Selena | Paul Gilbert |
2007-03-17 | Moved Event/EventType/keyboard enum from common/system.h (part of class OSyst... | Max Horn |
2007-03-17 | Got rid of Lure::System | Max Horn |
2007-02-09 | Removed use of static support data record for player to simplify save process | Paul Gilbert |
2007-01-31 | Expanded the chute animation to display the full sequence as the player leave... | Paul Gilbert |
2006-11-05 | Added display of the two special between room animations: falling down the ch... | Paul Gilbert |
2006-10-02 | Added functionality to allow saving/loading the game state | Paul Gilbert |
2006-09-07 | Transferred all previously hard-coded English in-game text to a resource | Paul Gilbert |
2006-09-03 | Fixed handling of player occupied areas during room changes | Paul Gilbert |
2006-09-03 | Added code fragment to mark a room as found when the player enters it | Paul Gilbert |
2006-08-27 | Added support for selecting a sequence of commands in response to the Tell ac... | Paul Gilbert |
2006-08-07 | Fixed item overwriting destination character in ASK action | Paul Gilbert |
2006-07-30 | Added proper item selection handling for the ASK action | Paul Gilbert |
2006-07-08 | Added support for ScummVM boot parameter values as well invoking the built-in... | Paul Gilbert |
2006-05-31 | Fixed two Valgrind warnings. But there are still a couple of invalid reads | Torbjörn Andersson |
2006-05-29 | Player now moves out of the way if he's blocking an entrance when an NPC ente... | Paul Gilbert |
2006-05-23 | Added a new outer loop for what will later allow the restarting of the game. ... | Paul Gilbert |
2006-05-11 | Changed "it's" to "its" in a few comments. | Torbjörn Andersson |
2006-05-11 | Whitespace changes. | Torbjörn Andersson |
2006-04-29 | Fix warning | Max Horn |
2006-04-29 | Enhanced hotspot action so that the player will properly walk to a hotspot be... | Paul Gilbert |
2006-04-17 | Made the Lure engine call updateScreen() more often - particularly when using | Torbjörn Andersson |
2006-04-11 | Added delays to the main and menu event loops to keep Lure from gobbling up all | Torbjörn Andersson |
2006-04-11 | Implemented better handling of changing rooms via room exits | Paul Gilbert |
2006-03-13 | Fix a few valgrind warnings | Travis Howell |
2006-02-19 | Fixed compiler warning | Max Horn |
2006-02-19 | Cleaned up the main game loop, improved handling for changing rooms, and impr... | Paul Gilbert |
2006-02-11 | Moved engines to the new engines/ directory | Max Horn |