Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-05-13 | LURE: Safer string manupulation | Eugene Sandulenko | |
2016-05-13 | LURE: Safer string manipulation | Eugene Sandulenko | |
2016-01-12 | LURE: Add support for Russian version | Eugene Sandulenko | |
2014-02-18 | LURE: Make GPL headers consistent in themselves. | Johannes Schickel | |
2012-03-13 | JANITORIAL: Simply use *x instead of *x.get() on smart pointers. | Christoph Mallon | |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-02-07 | ALL: Fix whitespaces / indention | Max Horn | |
svn-id: r55818 | |||
2010-07-21 | LURE: Make LURE respect the mute settings. | Johannes Schickel | |
svn-id: r51101 | |||
2010-07-17 | DEBUGGER: Simplify how our console debugger works / is used | Max Horn | |
* Remove _isAttached member var and isAttached method * Engines now always call the onFrame method; whether it does something is decided by the debugger class resp. its subclasses * Make detach() protected instead of private, so that subclasses can invoke it * Remove _detach_now member var (call detach() instead). * Rename _frame_countdown to _frameCountdown and properly document it. * Add more doxygen comments * Cleanup svn-id: r50963 | |||
2010-04-16 | Added code to de-activate town NPCs once the player makes it to the castle, ↵ | Paul Gilbert | |
since they're no longer needed svn-id: r48661 | |||
2010-02-21 | Patch for bug 2943361 by littleboy, adding full kb modifier support to all ↵ | Yotam Barnoy | |
engines + GUI and proper keypad handling svn-id: r48101 | |||
2010-01-19 | LURE: Remove evil 'using namespace' from header files | Max Horn | |
svn-id: r47396 | |||
2010-01-05 | Bugfix for crash if an error occurs before the game object (and thus the ↵ | Paul Gilbert | |
debugger) is created svn-id: r47018 | |||
2009-10-04 | Change a couple places from 'end of namespace' to 'End of namespace', for ↵ | Max Horn | |
consistency svn-id: r44634 | |||
2009-09-24 | Reverted my commit #44290 - apparently, it was a bad idea, as g_engine is a hack | Filippos Karapetis | |
svn-id: r44311 | |||
2009-09-24 | Changed some references from LureEngine to the global g_engine (e.g. calls ↵ | Filippos Karapetis | |
to shouldQuit()), to minimize places where LureEngine is referenced svn-id: r44290 | |||
2009-08-30 | Fix indentation | Jordi Vilalta Prat | |
svn-id: r43837 | |||
2009-01-01 | Whoa! Removing trailing spaces. | Eugene Sandulenko | |
svn-id: r35648 | |||
2008-09-30 | Renamed Engine::quit to Engine::shouldQuit (previously, it was easily ↵ | Max Horn | |
confused with Engine::quitGame); also cleaned up engine.h a bit svn-id: r34700 | |||
2008-07-25 | Added -x and --list-saves support for LURE | Christopher Page | |
svn-id: r33291 | |||
2008-07-10 | Lure works with the new GMM implementation | Christopher Page | |
svn-id: r32996 | |||
2008-06-25 | Kyra and Lure are now using the new _quit flag | Christopher Page | |
svn-id: r32772 | |||
2008-05-24 | Changed the delayed sequence list from using a system milliseconds expiry ↵ | Paul Gilbert | |
point to a milliseconds countdown - this should fix potential problems that could arise if a modal dialog was kept on-screen too long svn-id: r32237 | |||
2008-04-06 | Replaced ManagedList with Common::SharedPtr in the rest of the lure engine | Filippos Karapetis | |
svn-id: r31420 | |||
2008-01-27 | Removed trailing spaces. | Jordi Vilalta Prat | |
svn-id: r30664 | |||
2008-01-07 | Changed debug keys enablement to be on by default if a Debug Level is specified | Paul Gilbert | |
svn-id: r30322 | |||
2008-01-07 | Made debugging keys disabled by default, with a debugger command to allow ↵ | Paul Gilbert | |
them to be turned on svn-id: r30317 | |||
2008-01-05 | Fix to remove a tab character from the GPL header | Paul Gilbert | |
svn-id: r30238 | |||
2008-01-05 | Fix to show credits screen correctly in EGA mode | Paul Gilbert | |
svn-id: r30232 | |||
2007-12-28 | Fix to prevent the F5 key allowing the game to be saved during player ↵ | Paul Gilbert | |
conversations or viewing a remote room svn-id: r30048 | |||
2007-12-23 | Fix for problem that the player could stop themselves changing back from ↵ | Paul Gilbert | |
Selena if they left the current room too quickly after the change back had been scheduled svn-id: r29958 | |||
2007-12-22 | Tweaked the calculation for player position in new rooms to use the original ↵ | Paul Gilbert | |
game's rounding - the current code was causing the player to be placed inside the exit area when entering room 6 from room 5. svn-id: r29949 | |||
2007-12-17 | Changed Credits display to avoid the brief flash as the palette changed | Paul Gilbert | |
svn-id: r29892 | |||
2007-12-16 | Bugfix for Use actions to work correctly | Paul Gilbert | |
svn-id: r29891 | |||
2007-12-16 | Removed unused variable. | Torbjörn Andersson | |
svn-id: r29885 | |||
2007-12-16 | use the virtual keyboard facilities if available, when needed | Kostas Nakos | |
svn-id: r29882 | |||
2007-12-16 | Hooked up the sound code to use the configuration for sfx and music, and ↵ | Paul Gilbert | |
added code from the original game that used the high bit of sounds to distinguish between the two svn-id: r29873 | |||
2007-12-11 | Bugfix for the display of ASK, GIVE, and TELL actions in the status line | Paul Gilbert | |
svn-id: r29825 | |||
2007-11-20 | Changed calls to pollEvent to be in while loops to ensure all pending events ↵ | Paul Gilbert | |
get processed svn-id: r29576 | |||
2007-11-18 | Cleaned up animation player and added support for a set of sounds to be ↵ | Paul Gilbert | |
played during an animation svn-id: r29547 | |||
2007-11-17 | Added missing destructor and sounds to barrel animation sequence | Paul Gilbert | |
svn-id: r29531 | |||
2007-11-17 | Bugfixes to the fighting animations and proper reset of fight data between ↵ | Paul Gilbert | |
save sessions svn-id: r29526 | |||
2007-11-17 | Bugfixes to restoring or restarting a game from the Restore/Restart dialog | Paul Gilbert | |
svn-id: r29524 | |||
2007-11-12 | removeSounds was being called too early - it was setting the current area to ↵ | Paul Gilbert | |
that of the room being left, rather than the one being entered svn-id: r29482 | |||
2007-11-08 | Added sound to animation of falling down the chute | Paul Gilbert | |
svn-id: r29451 | |||
2007-10-28 | Current room is now correctly refreshed after showing credits | Paul Gilbert | |
svn-id: r29278 | |||
2007-10-28 | Sound is now paused when displaying menu dialogs | Paul Gilbert | |
svn-id: r29272 | |||
2007-10-25 | Bugfix to make sound toggle work correctly, and added flag state to savegames | Paul Gilbert | |
svn-id: r29257 | |||
2007-10-24 | Changed text speed flag, and added saving of it to savegames | Paul Gilbert | |
svn-id: r29250 | |||
2007-10-21 | Removed deprecated YNKeyStruct structure | Paul Gilbert | |
svn-id: r29237 |