Age | Commit message (Expand) | Author |
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client fo... | Max Horn |
2007-05-27 | Reworked game saving so that restored games don't fire off hotspot activation... | Paul Gilbert |
2007-04-27 | Moved lure detection code into a new detection.cpp file | Max Horn |
2007-03-17 | Got rid of Lure::System | Max Horn |
2007-02-18 | Improved (I hope) the 'Unknown MD5' messages in our detectors a little bit | Max Horn |
2007-02-14 | Make use of md5_file_string | Max Horn |
2007-01-20 | First phase of detection-related plugins interface improvements. Now plugins | Eugene Sandulenko |
2006-10-02 | Added functionality to allow saving/loading the game state | Paul Gilbert |
2006-09-16 | Reduce code duplication | Max Horn |
2006-08-06 | Reduced MD5 checking to 1Kb, and recalculated MD5 strings | Paul Gilbert |
2006-07-31 | * Added copyright string to all engine plugins | Max Horn |
2006-07-22 | - let md5_file accept a FilesystemNode too | Johannes Schickel |
2006-07-22 | Using FilesystemNode::name instead of FilesystemNode::displayName in all game... | Johannes Schickel |
2006-07-08 | Added support for ScummVM boot parameter values as well invoking the built-in... | Paul Gilbert |
2006-06-24 | Move backends/fs/fs.h and .cpp to common/fs/fs.h and .cpp | Max Horn |
2006-05-01 | It's wrong to assume a given file is located in gameDataPath, so do not use t... | Max Horn |
2006-04-29 | * Changed the createEngine() factory function of our plugins to return an err... | Max Horn |
2006-04-16 | Removed the directory parameter from md5_file | Max Horn |
2006-04-15 | - Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ... | Max Horn |
2006-04-08 | Introduced language EN_ANY used for general English game entries. EN_USA and | Eugene Sandulenko |
2006-04-08 | Modified the REGISTER_PLUGIN macro so that it allows (and requires) a trailin... | Max Horn |
2006-04-08 | Renamed various *GameSettings to GameSettings (our namespaces are enough to d... | Max Horn |
2006-03-29 | Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ... | Max Horn |
2006-03-28 | Renamed various container isEmpty() methods to empty() to match STL conventions | Max Horn |
2006-03-25 | - Implemented case insensitive file reading. Left old system as a fallback | Eugene Sandulenko |
2006-03-09 | Replaced GF_ENGLISH in LureGameSettings by a proper Common::Language member v... | Max Horn |
2006-03-09 | Make use of DetectedGame::updateDesc in the kyra & lure engines | Max Horn |
2006-03-09 | - Renamed GameSettings to PlainGameDescriptor | Max Horn |
2006-03-09 | - added new toDetectedGame() template function (analog to toGameSettings) | Max Horn |
2006-03-02 | Fix for bug #1438822 (Targets are case sensitive) | Max Horn |
2006-02-26 | Cleaned up my earlier "delay in busy-wait loop" commit, and added a similar | Torbjörn Andersson |
2006-02-26 | Added delays to the waitForRelease() and waitForPress() busy-wait loops. | Torbjörn Andersson |
2006-02-19 | Changed subsystem object create methods whose constructors I've switched to t... | Paul Gilbert |
2006-02-18 | - renamed PLUGIN_getSupportedGames to PLUGIN_gameIDList for consistency | Max Horn |
2006-02-18 | - Removed the 'features' field from GameSettings | Max Horn |
2006-02-17 | Added global toGameSettings() template function for convenience; simplified G... | Max Horn |
2006-02-17 | Reduced use of GF_DEFAULT_TO_1X_SCALER in favor of a new param to Engine::ini... | Max Horn |
2006-02-12 | The GameDetector is no longer a required parameter for Engine constructors | Max Horn |
2006-02-11 | Moved engines to the new engines/ directory | Max Horn |