Age | Commit message (Collapse) | Author |
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formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
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activation scripts, and conversation bugfix to keep characters in place
svn-id: r26955
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svn-id: r26625
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svn-id: r26155
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svn-id: r25695
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svn-id: r25593
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return StringMap instead of fixed list of parameters. This adds great
flexibility.
Current patch should not alter any functionality, i.e. if there are regressions,
submit a report. Phase 2 will benefit from these changes and will come later.
svn-id: r25134
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svn-id: r24070
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svn-id: r23888
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svn-id: r23686
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* Modified about dialog to list all available plugins with their resp. copyright
* Modified about dialog credits to show the GPL last (like movie end credits do with their legal text, too)
svn-id: r23645
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- changes some engine detectors to use it
svn-id: r23559
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game detectors.
svn-id: r23558
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built-in debugger
svn-id: r23413
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Rationale: backend implementations belong to backends/, but portable APIs meant to be used by high level code is for common / sound / graphics / ... (compare also with backends/midi vs. sound/mididrv.h)
svn-id: r23274
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that to print out warnings that pretend otherwise
svn-id: r22272
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error code (the engine is now passed indirectly via a double pointer)
* Removed Engine_Empty (obsolete now that engines can return actual error codes)
svn-id: r22199
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svn-id: r21937
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new getActiveDomain method that returns a pointer to the actual active *domain*
- Added Engine::_targetName whose value is computed from the name of the active domain
- Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain
- This in turn allowed for removing usage of GameDetector in many places
svn-id: r21916
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EN_GRB should be used for games which have both variants. Currently it is
MM NES and BASS. All other are switched to EN_ANY.
svn-id: r21702
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trailing semicolon (this helps certain tools to parse our code better)
svn-id: r21689
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distinguish them)
svn-id: r21686
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to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
svn-id: r21500
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svn-id: r21472
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in case some engine writer decide to do something unwise
- Removed used of ConfMan.getKey("path") in file-related cases, because
now File class handles that
- Fixed bug in ScummEngine_v80he::o80_getFileSize() where path delimiters
weren't translated
svn-id: r21443
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variable; added (commented out) entries for the german and french lure
svn-id: r21168
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svn-id: r21167
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- Added new GameDescriptor struct (similar to PlainGameDescriptor but with
Common::String members instead of const char * ones)
- Changed DetectedGame to subclass GameDescriptor
- Removed toGameSettings() in favor of new (template) constructors in
DetectedGame and GameDescriptor
- Fixed a bug in the obsolete gameid handling in the SCUMM & SIMON engines
svn-id: r21150
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- made use of the new DetectedGame constructor from my last commit
- some related cleanup
svn-id: r21149
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svn-id: r21017
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delay to PopupMenu::Show().
svn-id: r20914
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svn-id: r20912
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the newer getReference access
svn-id: r20758
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- renamed Engine_XXX_gameList to Engine_XXX_gameList for consistency
- added new Engine_XXX_findGameID / PLUGIN_findGameID function
- updated plugins code to take advantage of the new plugin API, to support
obsolete gameids w/o showing them to the user
svn-id: r20752
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- Removed GF_DEFAULT_TO_1X_SCALER
svn-id: r20747
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GameSettings usage in some engines
svn-id: r20739
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Engine::initCommonGFX; added a TODO stating that it should eventually be removed completly
svn-id: r20738
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svn-id: r20590
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svn-id: r20582
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