Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-10-28 | Added storing of playing sounds to savegame (note: only sounds flagged as ↵ | Paul Gilbert | |
restorable are restarted after loading a savegame) svn-id: r29271 | |||
2007-10-24 | Changed text speed flag, and added saving of it to savegames | Paul Gilbert | |
svn-id: r29250 | |||
2007-09-23 | Converted fields in data that were originally offsets (such as tick proc ↵ | Paul Gilbert | |
offsets) to use indexes, allowing for more generic handling of different language versions svn-id: r29073 | |||
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵ | Nicola Mettifogo | |
been updated. svn-id: r28966 | |||
2007-09-16 | Initial sound implementation | Paul Gilbert | |
svn-id: r28917 | |||
2007-09-10 | Lots of source code formatting corrections | Max Horn | |
svn-id: r28887 | |||
2007-06-22 | Lots of bugfixes - game is now completable | Paul Gilbert | |
svn-id: r27606 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-05-27 | Reworked game saving so that restored games don't fire off hotspot ↵ | Paul Gilbert | |
activation scripts, and conversation bugfix to keep characters in place svn-id: r26955 | |||
2007-04-27 | Moved lure detection code into a new detection.cpp file | Max Horn | |
svn-id: r26625 | |||
2007-03-17 | Got rid of Lure::System | Max Horn | |
svn-id: r26155 | |||
2007-02-18 | Improved (I hope) the 'Unknown MD5' messages in our detectors a little bit | Max Horn | |
svn-id: r25695 | |||
2007-02-14 | Make use of md5_file_string | Max Horn | |
svn-id: r25593 | |||
2007-01-20 | First phase of detection-related plugins interface improvements. Now plugins | Eugene Sandulenko | |
return StringMap instead of fixed list of parameters. This adds great flexibility. Current patch should not alter any functionality, i.e. if there are regressions, submit a report. Phase 2 will benefit from these changes and will come later. svn-id: r25134 | |||
2006-10-02 | Added functionality to allow saving/loading the game state | Paul Gilbert | |
svn-id: r24070 | |||
2006-09-16 | Reduce code duplication | Max Horn | |
svn-id: r23888 | |||
2006-08-06 | Reduced MD5 checking to 1Kb, and recalculated MD5 strings | Paul Gilbert | |
svn-id: r23686 | |||
2006-07-31 | * Added copyright string to all engine plugins | Max Horn | |
* Modified about dialog to list all available plugins with their resp. copyright * Modified about dialog credits to show the GPL last (like movie end credits do with their legal text, too) svn-id: r23645 | |||
2006-07-22 | - let md5_file accept a FilesystemNode too | Johannes Schickel | |
- changes some engine detectors to use it svn-id: r23559 | |||
2006-07-22 | Using FilesystemNode::name instead of FilesystemNode::displayName in all ↵ | Johannes Schickel | |
game detectors. svn-id: r23558 | |||
2006-07-08 | Added support for ScummVM boot parameter values as well invoking the ↵ | Paul Gilbert | |
built-in debugger svn-id: r23413 | |||
2006-06-24 | Move backends/fs/fs.h and .cpp to common/fs/fs.h and .cpp | Max Horn | |
Rationale: backend implementations belong to backends/, but portable APIs meant to be used by high level code is for common / sound / graphics / ... (compare also with backends/midi vs. sound/mididrv.h) svn-id: r23274 | |||
2006-05-01 | It's wrong to assume a given file is located in gameDataPath, so do not use ↵ | Max Horn | |
that to print out warnings that pretend otherwise svn-id: r22272 | |||
2006-04-29 | * Changed the createEngine() factory function of our plugins to return an ↵ | Max Horn | |
error code (the engine is now passed indirectly via a double pointer) * Removed Engine_Empty (obsolete now that engines can return actual error codes) svn-id: r22199 | |||
2006-04-16 | Removed the directory parameter from md5_file | Max Horn | |
svn-id: r21937 | |||
2006-04-15 | - Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ↵ | Max Horn | |
new getActiveDomain method that returns a pointer to the actual active *domain* - Added Engine::_targetName whose value is computed from the name of the active domain - Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain - This in turn allowed for removing usage of GameDetector in many places svn-id: r21916 | |||
2006-04-08 | Introduced language EN_ANY used for general English game entries. EN_USA and | Eugene Sandulenko | |
EN_GRB should be used for games which have both variants. Currently it is MM NES and BASS. All other are switched to EN_ANY. svn-id: r21702 | |||
2006-04-08 | Modified the REGISTER_PLUGIN macro so that it allows (and requires) a ↵ | Max Horn | |
trailing semicolon (this helps certain tools to parse our code better) svn-id: r21689 | |||
2006-04-08 | Renamed various *GameSettings to GameSettings (our namespaces are enough to ↵ | Max Horn | |
distinguish them) svn-id: r21686 | |||
2006-03-29 | Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ↵ | Max Horn | |
to ~250). Many greetings to eriktorbjorn, and have fun recompiling. svn-id: r21500 | |||
2006-03-28 | Renamed various container isEmpty() methods to empty() to match STL conventions | Max Horn | |
svn-id: r21472 | |||
2006-03-25 | - Implemented case insensitive file reading. Left old system as a fallback | Eugene Sandulenko | |
in case some engine writer decide to do something unwise - Removed used of ConfMan.getKey("path") in file-related cases, because now File class handles that - Fixed bug in ScummEngine_v80he::o80_getFileSize() where path delimiters weren't translated svn-id: r21443 | |||
2006-03-09 | Replaced GF_ENGLISH in LureGameSettings by a proper Common::Language member ↵ | Max Horn | |
variable; added (commented out) entries for the german and french lure svn-id: r21168 | |||
2006-03-09 | Make use of DetectedGame::updateDesc in the kyra & lure engines | Max Horn | |
svn-id: r21167 | |||
2006-03-09 | - Renamed GameSettings to PlainGameDescriptor | Max Horn | |
- Added new GameDescriptor struct (similar to PlainGameDescriptor but with Common::String members instead of const char * ones) - Changed DetectedGame to subclass GameDescriptor - Removed toGameSettings() in favor of new (template) constructors in DetectedGame and GameDescriptor - Fixed a bug in the obsolete gameid handling in the SCUMM & SIMON engines svn-id: r21150 | |||
2006-03-09 | - added new toDetectedGame() template function (analog to toGameSettings) | Max Horn | |
- made use of the new DetectedGame constructor from my last commit - some related cleanup svn-id: r21149 | |||
2006-03-02 | Fix for bug #1438822 (Targets are case sensitive) | Max Horn | |
svn-id: r21017 | |||
2006-02-26 | Cleaned up my earlier "delay in busy-wait loop" commit, and added a similar | Torbjörn Andersson | |
delay to PopupMenu::Show(). svn-id: r20914 | |||
2006-02-26 | Added delays to the waitForRelease() and waitForPress() busy-wait loops. | Torbjörn Andersson | |
svn-id: r20912 | |||
2006-02-19 | Changed subsystem object create methods whose constructors I've switched to ↵ | Paul Gilbert | |
the newer getReference access svn-id: r20758 | |||
2006-02-18 | - renamed PLUGIN_getSupportedGames to PLUGIN_gameIDList for consistency | Max Horn | |
- renamed Engine_XXX_gameList to Engine_XXX_gameList for consistency - added new Engine_XXX_findGameID / PLUGIN_findGameID function - updated plugins code to take advantage of the new plugin API, to support obsolete gameids w/o showing them to the user svn-id: r20752 | |||
2006-02-18 | - Removed the 'features' field from GameSettings | Max Horn | |
- Removed GF_DEFAULT_TO_1X_SCALER svn-id: r20747 | |||
2006-02-17 | Added global toGameSettings() template function for convenience; simplified ↵ | Max Horn | |
GameSettings usage in some engines svn-id: r20739 | |||
2006-02-17 | Reduced use of GF_DEFAULT_TO_1X_SCALER in favor of a new param to ↵ | Max Horn | |
Engine::initCommonGFX; added a TODO stating that it should eventually be removed completly svn-id: r20738 | |||
2006-02-12 | The GameDetector is no longer a required parameter for Engine constructors | Max Horn | |
svn-id: r20590 | |||
2006-02-11 | Moved engines to the new engines/ directory | Max Horn | |
svn-id: r20582 |