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path: root/engines/lure/lure.cpp
AgeCommit message (Expand)Author
2007-10-28Added storing of playing sounds to savegame (note: only sounds flagged as res...Paul Gilbert
2007-10-24Changed text speed flag, and added saving of it to savegamesPaul Gilbert
2007-09-23Converted fields in data that were originally offsets (such as tick proc offs...Paul Gilbert
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...Nicola Mettifogo
2007-09-16Initial sound implementationPaul Gilbert
2007-09-10Lots of source code formatting correctionsMax Horn
2007-06-22Lots of bugfixes - game is now completablePaul Gilbert
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-05-27Reworked game saving so that restored games don't fire off hotspot activation...Paul Gilbert
2007-04-27Moved lure detection code into a new detection.cpp fileMax Horn
2007-03-17Got rid of Lure::SystemMax Horn
2007-02-18Improved (I hope) the 'Unknown MD5' messages in our detectors a little bitMax Horn
2007-02-14Make use of md5_file_stringMax Horn
2007-01-20First phase of detection-related plugins interface improvements. Now pluginsEugene Sandulenko
2006-10-02Added functionality to allow saving/loading the game statePaul Gilbert
2006-09-16Reduce code duplicationMax Horn
2006-08-06Reduced MD5 checking to 1Kb, and recalculated MD5 stringsPaul Gilbert
2006-07-31* Added copyright string to all engine pluginsMax Horn
2006-07-22- let md5_file accept a FilesystemNode too Johannes Schickel
2006-07-22Using FilesystemNode::name instead of FilesystemNode::displayName in all game...Johannes Schickel
2006-07-08Added support for ScummVM boot parameter values as well invoking the built-in...Paul Gilbert
2006-06-24Move backends/fs/fs.h and .cpp to common/fs/fs.h and .cppMax Horn
2006-05-01It's wrong to assume a given file is located in gameDataPath, so do not use t...Max Horn
2006-04-29* Changed the createEngine() factory function of our plugins to return an err...Max Horn
2006-04-16Removed the directory parameter from md5_fileMax Horn
2006-04-15- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ...Max Horn
2006-04-08Introduced language EN_ANY used for general English game entries. EN_USA andEugene Sandulenko
2006-04-08Modified the REGISTER_PLUGIN macro so that it allows (and requires) a trailin...Max Horn
2006-04-08Renamed various *GameSettings to GameSettings (our namespaces are enough to d...Max Horn
2006-03-29Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ...Max Horn
2006-03-28Renamed various container isEmpty() methods to empty() to match STL conventionsMax Horn
2006-03-25- Implemented case insensitive file reading. Left old system as a fallbackEugene Sandulenko
2006-03-09Replaced GF_ENGLISH in LureGameSettings by a proper Common::Language member v...Max Horn
2006-03-09Make use of DetectedGame::updateDesc in the kyra & lure enginesMax Horn
2006-03-09- Renamed GameSettings to PlainGameDescriptorMax Horn
2006-03-09- added new toDetectedGame() template function (analog to toGameSettings)Max Horn
2006-03-02Fix for bug #1438822 (Targets are case sensitive)Max Horn
2006-02-26Cleaned up my earlier "delay in busy-wait loop" commit, and added a similarTorbjörn Andersson
2006-02-26Added delays to the waitForRelease() and waitForPress() busy-wait loops.Torbjörn Andersson
2006-02-19Changed subsystem object create methods whose constructors I've switched to t...Paul Gilbert
2006-02-18- renamed PLUGIN_getSupportedGames to PLUGIN_gameIDList for consistencyMax Horn
2006-02-18- Removed the 'features' field from GameSettingsMax Horn
2006-02-17Added global toGameSettings() template function for convenience; simplified G...Max Horn
2006-02-17Reduced use of GF_DEFAULT_TO_1X_SCALER in favor of a new param to Engine::ini...Max Horn
2006-02-12The GameDetector is no longer a required parameter for Engine constructorsMax Horn
2006-02-11Moved engines to the new engines/ directoryMax Horn