Age | Commit message (Collapse) | Author |
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able to talk to Goewin in the apothecary after restoring a savegame
svn-id: r33057
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svn-id: r30664
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data flags
svn-id: r30582
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German version
svn-id: r30545
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svn-id: r30526
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active schedule of an NPC when it's deactivated in case it's later reactivated again.
svn-id: r30378
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barman data to savegames
svn-id: r30367
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svn-id: r30347
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svn-id: r30238
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svn-id: r30233
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svn-id: r30227
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svn-id: r30115
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svn-id: r30094
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to account for added fight animation entry
svn-id: r29948
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added code from the original game that used the high bit of sounds to distinguish between the two
svn-id: r29873
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svn-id: r29834
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svn-id: r29772
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previously saved savegames (from version 25)
svn-id: r29693
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svn-id: r29687
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bubble Ids
svn-id: r29603
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svn-id: r29528
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offset, allowing for easier multi-language support. Also fixed translation of inventory window
svn-id: r29169
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initial talks to strangers
svn-id: r29137
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offsets) to use indexes, allowing for more generic handling of different language versions
svn-id: r29073
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been updated.
svn-id: r28966
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svn-id: r28917
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svn-id: r28546
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svn-id: r28212
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svn-id: r27606
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formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
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activation scripts, and conversation bugfix to keep characters in place
svn-id: r26955
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the player, and fixed NPC to NPC conversations
svn-id: r26740
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svn-id: r26675
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Goewin, and in-progress work on completing original game's action precheck code
svn-id: r26572
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svn-id: r26546
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svn-id: r26464
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svn-id: r26368
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animation handler
svn-id: r26003
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which allows for an NPC to be given a custom talk record
svn-id: r25875
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svn-id: r25780
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svn-id: r25300
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chute and hiding in the barrel
svn-id: r24623
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svn-id: r24070
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svn-id: r23831
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use clearer
svn-id: r23823
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svn-id: r23785
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svn-id: r23696
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that have been highlighted with the cursor
svn-id: r23630
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svn-id: r23584
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and changed differing word read macros to use a single standard
svn-id: r23579
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