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path: root/engines/lure/luredefs.h
AgeCommit message (Expand)Author
2007-12-12Incremented the required version of lure.dat because string resource has changedPaul Gilbert
2007-12-09Added new debug category for string handlingPaul Gilbert
2007-12-02Added some more code to the savegame load process to correctly handle previou...Paul Gilbert
2007-12-02Reworked the RoomResource structure to make the game easier to compile on PalmOSPaul Gilbert
2007-11-22Changed animation constants to clarify standard indexes versus custom voice b...Paul Gilbert
2007-11-17Added saving of the current hotspot animation record to savegamesPaul Gilbert
2007-10-07Added support for setting animations by their index rather than their offset,...Paul Gilbert
2007-09-30Fix load offset for straw fire, and added proper cross-language handling of i...Paul Gilbert
2007-09-23Converted fields in data that were originally offsets (such as tick proc offs...Paul Gilbert
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...Nicola Mettifogo
2007-09-16Initial sound implementationPaul Gilbert
2007-08-12Added new resource identifiers and incremented required data versionPaul Gilbert
2007-07-26Added proper room change fading effectPaul Gilbert
2007-06-22Lots of bugfixes - game is now completablePaul Gilbert
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-05-27Reworked game saving so that restored games don't fire off hotspot activation...Paul Gilbert
2007-05-03Bugfix for characters freezing after talking when in a different room than th...Paul Gilbert
2007-04-29Reworked hotspot actions so that talking to characters work properlyPaul Gilbert
2007-04-22General bugfixes, added animation handlers for creating potion and freeing Go...Paul Gilbert
2007-04-19Added code to prevent NPCs from moving when being talked toPaul Gilbert
2007-04-14Implemented handling for barmen (rooms 29, 32, and 35)Paul Gilbert
2007-04-02Added in more character tick handlersPaul Gilbert
2007-03-06Added support for Blacksmith's hammering animation and added Morkus' animatio...Paul Gilbert
2007-02-26Added saving of the random actions set state, and implemented NPC opcode 29, ...Paul Gilbert
2007-02-22Added proper support for the random actions your sidekick can do in each roomPaul Gilbert
2007-01-31Added constants for the dungeon bricks and chute animation resourcesPaul Gilbert
2006-11-05Added display of the two special between room animations: falling down the ch...Paul Gilbert
2006-10-02Added functionality to allow saving/loading the game statePaul Gilbert
2006-09-07Transferred all previously hard-coded English in-game text to a resourcePaul Gilbert
2006-09-03Changed name of HOTSPOTFLAG_HIGHLIGHTED to HOTSPOTFLAG_FOUND to make it's use...Paul Gilbert
2006-08-27Incremented version numberPaul Gilbert
2006-08-07Incremented required data file versionPaul Gilbert
2006-07-30Added constants for known hotspot flags, and added line to flag hotspots that...Paul Gilbert
2006-07-23Changed __lure_res_h__ to LURE_RES_H etc for consistency.Torbjörn Andersson
2006-07-23Added extra hotspot flags bytes needed for asking Ratpouch for an object, and...Paul Gilbert
2006-07-08Incremented lure.dat version and added new constants for debugging, tick meth...Paul Gilbert
2006-06-03Bugfix to properly detect the end of the indexed room hotspot listPaul Gilbert
2006-05-23Added new resource entries for NPC schedules, the Skorl catching animation, a...Paul Gilbert
2006-04-30Incremented required lure.dat versionPaul Gilbert
2006-04-29Changed resource Id constants, added a few more general constants, and slight...Paul Gilbert
2006-04-11Added new resources for pathfinding and new resourcesPaul Gilbert
2006-03-13Add proper handling for animations with frame offset tables during decodingPaul Gilbert
2006-03-09Replaced GF_ENGLISH in LureGameSettings by a proper Common::Language member v...Max Horn
2006-02-19Added new definitions used by the conversation subsystemPaul Gilbert
2006-02-11Moved engines to the new engines/ directoryMax Horn