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path: root/engines/m4/mads_scene.cpp
AgeCommit message (Expand)Author
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
2011-04-14ALL: colour -> colorMax Horn
2011-03-28M4: Corrected incorrect case in cheat key handlerPaul Gilbert
2011-02-20M4: Updated for OSystem Palette RGBA->RGB Change.D G Turner
2010-11-02M4: Added function pointers to the the script engine data map listPaul Gilbert
2010-08-25M4: Fixes for compiler errorsPaul Gilbert
2010-08-25M4: Implementation of script enginePaul Gilbert
2010-07-29M4: Added further code fragments to enable player to move againPaul Gilbert
2010-07-29M4: Further work done on the setup and starting of actionsPaul Gilbert
2010-07-24M4: Implemented lots of support code for pre-action handlingPaul Gilbert
2010-07-23Removed some old deprecated code that was drawing the status text a second timePaul Gilbert
2010-07-23Lots of action related fields added; scroll over default action is now displa...Paul Gilbert
2010-07-16Implemented path-finding logic for accurate player movementPaul Gilbert
2010-07-16Clarified variable used for scene node loading, and added in extra blank node...Paul Gilbert
2010-07-15Bugfixes to walking code. Rex can now walk about on-screenPaul Gilbert
2010-07-15Implemented the original game cheat key for displaying the current mouse curs...Paul Gilbert
2010-07-14Preliminary implementation of lots of code related to player movementPaul Gilbert
2010-07-07Bugfixes and changed field names in the player class to be more explanatory. ...Paul Gilbert
2010-07-06Added support for idle character animationsPaul Gilbert
2010-07-05Bugfixes for new player code - Rex is now correctly positioned when the playe...Paul Gilbert
2010-07-03Implemented necessary logic for the abort timer/action code, which allows the...Paul Gilbert
2010-07-03Adding the beginnings of a player control class, as well as various changes t...Paul Gilbert
2010-07-02Some slight fixes so that Phantom/Dragon start againFilippos Karapetis
2010-06-27Centralised the update logic for the various system lists into the MadsView c...Paul Gilbert
2010-06-24Bugfix for correctly decoding 2-bit encoded depth surfacesPaul Gilbert
2010-06-20Removed unused variablesPaul Gilbert
2010-06-20Implemented explicit transparency index support - the previous hardcoded inde...Paul Gilbert
2010-06-20Added support for the alternate encoding for depth surfacesPaul Gilbert
2010-06-17Fixed a few cppcheck errors.Torbjörn Andersson
2010-06-14Moved the actionNouns array from the scene to the globals object, since the s...Paul Gilbert
2010-06-14Fixes for memory leaks reported by ValgrindPaul Gilbert
2010-06-13Bugfixes for correct moving of the screen viewport within an animationPaul Gilbert
2010-06-11Clarified various incorrectly named parameters, and fixed code for loading th...Paul Gilbert
2010-06-04Bugfix for wrong parameter order in scene resources load method call. Also ad...Paul Gilbert
2010-06-04Added code and support routines for destroying animations correctly, which al...Paul Gilbert
2010-06-03Renamed some variables to silence GCC warnings.Torbjörn Andersson
2010-06-03Moved the MADS interface view into mads_scene.cpp and did a major cleanup of ...Paul Gilbert
2010-05-25Bugfix to allow timed text to display in the correct coloursPaul Gilbert
2010-05-25Changed the font system to allow for multiple fonts to be loaded simultaneouslyPaul Gilbert
2010-05-24Implemented the bulk of the logic for displaying timed on-screen messagesPaul Gilbert
2010-05-23Major work done on the animation and support classes to match the originalPaul Gilbert
2010-05-15Decoded further fields in the SequenceList class, and started implementation ...Paul Gilbert
2010-04-30Added proper names for some of the previous unknown timer fields, and bugfixe...Paul Gilbert
2010-04-27Added further timer method implementation. Also renamed some of the classes t...Paul Gilbert
2010-04-23Implemented extra timer methods and a DynamicHotspots classPaul Gilbert
2010-04-21Changed MadsView into a separate class, since it's functionality is needed by...Paul Gilbert
2010-04-12Added the beginnings of the main timer listPaul Gilbert
2010-03-23Added further code for the game dialog frameworkPaul Gilbert
2010-03-21Added framework for displaying game dialogsPaul Gilbert