Age | Commit message (Expand) | Author |
2010-07-29 | M4: Added further code fragments to enable player to move again | Paul Gilbert |
2010-07-29 | M4: Further work done on the setup and starting of actions | Paul Gilbert |
2010-07-24 | M4: Implemented lots of support code for pre-action handling | Paul Gilbert |
2010-07-23 | Removed some old deprecated code that was drawing the status text a second time | Paul Gilbert |
2010-07-23 | Lots of action related fields added; scroll over default action is now displa... | Paul Gilbert |
2010-07-16 | Implemented path-finding logic for accurate player movement | Paul Gilbert |
2010-07-16 | Clarified variable used for scene node loading, and added in extra blank node... | Paul Gilbert |
2010-07-15 | Bugfixes to walking code. Rex can now walk about on-screen | Paul Gilbert |
2010-07-15 | Implemented the original game cheat key for displaying the current mouse curs... | Paul Gilbert |
2010-07-14 | Preliminary implementation of lots of code related to player movement | Paul Gilbert |
2010-07-07 | Bugfixes and changed field names in the player class to be more explanatory. ... | Paul Gilbert |
2010-07-06 | Added support for idle character animations | Paul Gilbert |
2010-07-05 | Bugfixes for new player code - Rex is now correctly positioned when the playe... | Paul Gilbert |
2010-07-03 | Implemented necessary logic for the abort timer/action code, which allows the... | Paul Gilbert |
2010-07-03 | Adding the beginnings of a player control class, as well as various changes t... | Paul Gilbert |
2010-07-02 | Some slight fixes so that Phantom/Dragon start again | Filippos Karapetis |
2010-06-27 | Centralised the update logic for the various system lists into the MadsView c... | Paul Gilbert |
2010-06-24 | Bugfix for correctly decoding 2-bit encoded depth surfaces | Paul Gilbert |
2010-06-20 | Removed unused variables | Paul Gilbert |
2010-06-20 | Implemented explicit transparency index support - the previous hardcoded inde... | Paul Gilbert |
2010-06-20 | Added support for the alternate encoding for depth surfaces | Paul Gilbert |
2010-06-17 | Fixed a few cppcheck errors. | Torbjörn Andersson |
2010-06-14 | Moved the actionNouns array from the scene to the globals object, since the s... | Paul Gilbert |
2010-06-14 | Fixes for memory leaks reported by Valgrind | Paul Gilbert |
2010-06-13 | Bugfixes for correct moving of the screen viewport within an animation | Paul Gilbert |
2010-06-11 | Clarified various incorrectly named parameters, and fixed code for loading th... | Paul Gilbert |
2010-06-04 | Bugfix for wrong parameter order in scene resources load method call. Also ad... | Paul Gilbert |
2010-06-04 | Added code and support routines for destroying animations correctly, which al... | Paul Gilbert |
2010-06-03 | Renamed some variables to silence GCC warnings. | Torbjörn Andersson |
2010-06-03 | Moved the MADS interface view into mads_scene.cpp and did a major cleanup of ... | Paul Gilbert |
2010-05-25 | Bugfix to allow timed text to display in the correct colours | Paul Gilbert |
2010-05-25 | Changed the font system to allow for multiple fonts to be loaded simultaneously | Paul Gilbert |
2010-05-24 | Implemented the bulk of the logic for displaying timed on-screen messages | Paul Gilbert |
2010-05-23 | Major work done on the animation and support classes to match the original | Paul Gilbert |
2010-05-15 | Decoded further fields in the SequenceList class, and started implementation ... | Paul Gilbert |
2010-04-30 | Added proper names for some of the previous unknown timer fields, and bugfixe... | Paul Gilbert |
2010-04-27 | Added further timer method implementation. Also renamed some of the classes t... | Paul Gilbert |
2010-04-23 | Implemented extra timer methods and a DynamicHotspots class | Paul Gilbert |
2010-04-21 | Changed MadsView into a separate class, since it's functionality is needed by... | Paul Gilbert |
2010-04-12 | Added the beginnings of the main timer list | Paul Gilbert |
2010-03-23 | Added further code for the game dialog framework | Paul Gilbert |
2010-03-21 | Added framework for displaying game dialogs | Paul Gilbert |
2010-03-16 | Further code implemented for the current action display | Paul Gilbert |
2010-03-14 | Further separation of MADS and M4 scene logic | Paul Gilbert |
2010-03-14 | Further work on separating M4 specific scene code into the m4_scene.cpp file | Paul Gilbert |
2010-03-10 | Split up the SceneResources class into a generic common set, with specific ve... | Paul Gilbert |
2010-03-07 | Split up the scene.cpp file into separate files for M4 and MADS specific scen... | Paul Gilbert |