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path: root/engines/m4/mads_scene.cpp
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2011-06-20ALL: Remove trailing whitespacesMax Horn
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2011-05-30TSAGE: General cleanup of object classPaul Gilbert
2011-05-25ALL: initialise -> initializeMatthew Hoops
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
Some backends may break as I only compiled SDL
2011-04-14ALL: colour -> colorMax Horn
2011-03-28M4: Corrected incorrect case in cheat key handlerPaul Gilbert
2011-02-20M4: Updated for OSystem Palette RGBA->RGB Change.D G Turner
2010-11-02M4: Added function pointers to the the script engine data map listPaul Gilbert
svn-id: r54034
2010-08-25M4: Fixes for compiler errorsPaul Gilbert
svn-id: r52365
2010-08-25M4: Implementation of script enginePaul Gilbert
svn-id: r52364
2010-07-29M4: Added further code fragments to enable player to move againPaul Gilbert
svn-id: r51462
2010-07-29M4: Further work done on the setup and starting of actionsPaul Gilbert
svn-id: r51461
2010-07-24M4: Implemented lots of support code for pre-action handlingPaul Gilbert
svn-id: r51235
2010-07-23Removed some old deprecated code that was drawing the status text a second timePaul Gilbert
svn-id: r51201
2010-07-23Lots of action related fields added; scroll over default action is now ↵Paul Gilbert
displayed on-screen svn-id: r51200
2010-07-16Implemented path-finding logic for accurate player movementPaul Gilbert
svn-id: r50936
2010-07-16Clarified variable used for scene node loading, and added in extra blank ↵Paul Gilbert
nodes for player movement like the original game does svn-id: r50932
2010-07-15Bugfixes to walking code. Rex can now walk about on-screenPaul Gilbert
svn-id: r50914
2010-07-15Implemented the original game cheat key for displaying the current mouse ↵Paul Gilbert
cursor position svn-id: r50913
2010-07-14Preliminary implementation of lots of code related to player movementPaul Gilbert
svn-id: r50882
2010-07-07Bugfixes and changed field names in the player class to be more explanatory. ↵Paul Gilbert
Implemented Ctrl-T to turn the player - the original game used Ctrl-U, but this is reserved by ScummVM for toggle Mute. svn-id: r50734
2010-07-06Added support for idle character animationsPaul Gilbert
svn-id: r50723
2010-07-05Bugfixes for new player code - Rex is now correctly positioned when the ↵Paul Gilbert
player manager takes over from the wakeup animation sequence svn-id: r50669
2010-07-03Implemented necessary logic for the abort timer/action code, which allows ↵Paul Gilbert
the player manager to be correctly activated when the 'getting up' animation finishes svn-id: r50622
2010-07-03Adding the beginnings of a player control class, as well as various changes ↵Paul Gilbert
to the other classes to support it svn-id: r50620
2010-07-02Some slight fixes so that Phantom/Dragon start againFilippos Karapetis
svn-id: r50598
2010-06-27Centralised the update logic for the various system lists into the MadsView ↵Paul Gilbert
class svn-id: r50365
2010-06-24Bugfix for correctly decoding 2-bit encoded depth surfacesPaul Gilbert
svn-id: r50206
2010-06-20Removed unused variablesPaul Gilbert
svn-id: r50071
2010-06-20Implemented explicit transparency index support - the previous hardcoded ↵Paul Gilbert
index of 0 wasn't correct, since some sprites need that index svn-id: r50070
2010-06-20Added support for the alternate encoding for depth surfacesPaul Gilbert
svn-id: r50069
2010-06-17Fixed a few cppcheck errors.Torbjörn Andersson
svn-id: r49919
2010-06-14Moved the actionNouns array from the scene to the globals object, since the ↵Paul Gilbert
scene will no longer be active during animation sequences svn-id: r49646
2010-06-14Fixes for memory leaks reported by ValgrindPaul Gilbert
svn-id: r49643
2010-06-13Bugfixes for correct moving of the screen viewport within an animationPaul Gilbert
svn-id: r49629
2010-06-11Clarified various incorrectly named parameters, and fixed code for loading ↵Paul Gilbert
the correct art file backgrounds when running animation sequences svn-id: r49595
2010-06-04Bugfix for wrong parameter order in scene resources load method call. Also ↵Paul Gilbert
added fragment to destroy an active animation when it's finished animating svn-id: r49434
2010-06-04Added code and support routines for destroying animations correctly, which ↵Paul Gilbert
also necessitated changing the sprite list code svn-id: r49426
2010-06-03Renamed some variables to silence GCC warnings.Torbjörn Andersson
svn-id: r49412
2010-06-03Moved the MADS interface view into mads_scene.cpp and did a major cleanup of ↵Paul Gilbert
scene loading code svn-id: r49405
2010-05-25Bugfix to allow timed text to display in the correct coloursPaul Gilbert
svn-id: r49211
2010-05-25Changed the font system to allow for multiple fonts to be loaded simultaneouslyPaul Gilbert
svn-id: r49209
2010-05-24Implemented the bulk of the logic for displaying timed on-screen messagesPaul Gilbert
svn-id: r49180
2010-05-23Major work done on the animation and support classes to match the originalPaul Gilbert
svn-id: r49150
2010-05-15Decoded further fields in the SequenceList class, and started implementation ↵Paul Gilbert
of kernel message display svn-id: r49034
2010-04-30Added proper names for some of the previous unknown timer fields, and ↵Paul Gilbert
bugfixes for the sequence list methods svn-id: r48875
2010-04-27Added further timer method implementation. Also renamed some of the classes ↵Paul Gilbert
to match those of the original engine, based on the contents of various in-game error messages svn-id: r48816
2010-04-23Implemented extra timer methods and a DynamicHotspots classPaul Gilbert
svn-id: r48776
2010-04-21Changed MadsView into a separate class, since it's functionality is needed ↵Paul Gilbert
by two different class hierarchies that can't share a common ancestor class svn-id: r48763