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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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m4
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mads_scene.cpp
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Author
2011-03-28
M4: Corrected incorrect case in cheat key handler
Paul Gilbert
2011-02-20
M4: Updated for OSystem Palette RGBA->RGB Change.
D G Turner
2010-11-02
M4: Added function pointers to the the script engine data map list
Paul Gilbert
2010-08-25
M4: Fixes for compiler errors
Paul Gilbert
2010-08-25
M4: Implementation of script engine
Paul Gilbert
2010-07-29
M4: Added further code fragments to enable player to move again
Paul Gilbert
2010-07-29
M4: Further work done on the setup and starting of actions
Paul Gilbert
2010-07-24
M4: Implemented lots of support code for pre-action handling
Paul Gilbert
2010-07-23
Removed some old deprecated code that was drawing the status text a second time
Paul Gilbert
2010-07-23
Lots of action related fields added; scroll over default action is now displa...
Paul Gilbert
2010-07-16
Implemented path-finding logic for accurate player movement
Paul Gilbert
2010-07-16
Clarified variable used for scene node loading, and added in extra blank node...
Paul Gilbert
2010-07-15
Bugfixes to walking code. Rex can now walk about on-screen
Paul Gilbert
2010-07-15
Implemented the original game cheat key for displaying the current mouse curs...
Paul Gilbert
2010-07-14
Preliminary implementation of lots of code related to player movement
Paul Gilbert
2010-07-07
Bugfixes and changed field names in the player class to be more explanatory. ...
Paul Gilbert
2010-07-06
Added support for idle character animations
Paul Gilbert
2010-07-05
Bugfixes for new player code - Rex is now correctly positioned when the playe...
Paul Gilbert
2010-07-03
Implemented necessary logic for the abort timer/action code, which allows the...
Paul Gilbert
2010-07-03
Adding the beginnings of a player control class, as well as various changes t...
Paul Gilbert
2010-07-02
Some slight fixes so that Phantom/Dragon start again
Filippos Karapetis
2010-06-27
Centralised the update logic for the various system lists into the MadsView c...
Paul Gilbert
2010-06-24
Bugfix for correctly decoding 2-bit encoded depth surfaces
Paul Gilbert
2010-06-20
Removed unused variables
Paul Gilbert
2010-06-20
Implemented explicit transparency index support - the previous hardcoded inde...
Paul Gilbert
2010-06-20
Added support for the alternate encoding for depth surfaces
Paul Gilbert
2010-06-17
Fixed a few cppcheck errors.
Torbjörn Andersson
2010-06-14
Moved the actionNouns array from the scene to the globals object, since the s...
Paul Gilbert
2010-06-14
Fixes for memory leaks reported by Valgrind
Paul Gilbert
2010-06-13
Bugfixes for correct moving of the screen viewport within an animation
Paul Gilbert
2010-06-11
Clarified various incorrectly named parameters, and fixed code for loading th...
Paul Gilbert
2010-06-04
Bugfix for wrong parameter order in scene resources load method call. Also ad...
Paul Gilbert
2010-06-04
Added code and support routines for destroying animations correctly, which al...
Paul Gilbert
2010-06-03
Renamed some variables to silence GCC warnings.
Torbjörn Andersson
2010-06-03
Moved the MADS interface view into mads_scene.cpp and did a major cleanup of ...
Paul Gilbert
2010-05-25
Bugfix to allow timed text to display in the correct colours
Paul Gilbert
2010-05-25
Changed the font system to allow for multiple fonts to be loaded simultaneously
Paul Gilbert
2010-05-24
Implemented the bulk of the logic for displaying timed on-screen messages
Paul Gilbert
2010-05-23
Major work done on the animation and support classes to match the original
Paul Gilbert
2010-05-15
Decoded further fields in the SequenceList class, and started implementation ...
Paul Gilbert
2010-04-30
Added proper names for some of the previous unknown timer fields, and bugfixe...
Paul Gilbert
2010-04-27
Added further timer method implementation. Also renamed some of the classes t...
Paul Gilbert
2010-04-23
Implemented extra timer methods and a DynamicHotspots class
Paul Gilbert
2010-04-21
Changed MadsView into a separate class, since it's functionality is needed by...
Paul Gilbert
2010-04-12
Added the beginnings of the main timer list
Paul Gilbert
2010-03-23
Added further code for the game dialog framework
Paul Gilbert
2010-03-21
Added framework for displaying game dialogs
Paul Gilbert
2010-03-16
Further code implemented for the current action display
Paul Gilbert
2010-03-14
Further separation of MADS and M4 scene logic
Paul Gilbert
2010-03-14
Further work on separating M4 specific scene code into the m4_scene.cpp file
Paul Gilbert
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