index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
mads
/
game.h
Age
Commit message (
Expand
)
Author
2014-06-01
MADS: Fixes for recharging durafail batteries
Paul Gilbert
2014-05-26
MADS: Fix displaying multi-line messages in conversation with village girl
Paul Gilbert
2014-05-27
MADS: synchronise -> synchronize
Johannes Schickel
2014-05-27
MADS: initialise -> initialize.
Johannes Schickel
2014-05-19
MADS: Some more British -> American English modifications
Strangerke
2014-05-18
MADS: Replace _ongoingGame by the use of quitGame()
Strangerke
2014-05-18
MADS: Implement scene 803, add an ongoingGame global flag to exit the multipl...
Strangerke
2014-05-03
MADS: Savegames are now working
Paul Gilbert
2014-05-01
MADS: Implemented more savegame synchronization
Paul Gilbert
2014-04-27
MADS: Implement the audio player
Filippos Karapetis
2014-04-26
MADS: Implemented more save/load logic
Paul Gilbert
2014-04-26
MADS: Implemented savegame header read/writes
Paul Gilbert
2014-04-22
MADS: Beginnings of savegame synchronisation
Paul Gilbert
2014-04-21
MADS: Create a Globals base class that the games will derive from
Paul Gilbert
2014-04-20
MADS: Implemented display of conversation topics
Paul Gilbert
2014-04-12
MADS: Fix a bunch of GCC warnings
Paul Gilbert
2014-04-10
MADS: Added method stub for unhandled action method
Paul Gilbert
2014-04-08
MADS: Resolve some old TODOs
Paul Gilbert
2014-04-08
MADS: Added preliminary keyboard handling and keypress process stub
Paul Gilbert
2014-04-08
MADS: Implement scene 210, some cleanup of some other 2xx scenes, add some stubs
Strangerke
2014-04-07
MADS: Implement loading logic for UI background animations
Paul Gilbert
2014-04-02
MADS: Fix/clean up ending of ScreenObjects::check
Paul Gilbert
2014-04-01
MADS: Minor variable renaming and remove incorrect variable set in scene loop
Paul Gilbert
2014-03-29
MADS: Implemented message loading/decoding
Paul Gilbert
2014-03-29
MADS: Implemented NebularGame::step
Paul Gilbert
2014-03-27
MADS: Initial cleanup of action/player handling
Paul Gilbert
2014-03-27
MADS: Cleanup of game and player fields used during initialization
Paul Gilbert
2014-03-26
MADS: Cleaned up game initialisation code to use more constants
Paul Gilbert
2014-03-25
MADS: Added enums for copy protection result and globals
Paul Gilbert
2014-03-25
MADS: Add scene 208
Strangerke
2014-03-23
MADS: Implemented more action handling methods
Paul Gilbert
2014-03-21
MADS: Fixes for screen objects loading and checking
Paul Gilbert
2014-03-19
MADS: Moved ScreenObjects into the Game class
Paul Gilbert
2014-03-16
MADS: Implementing user interface text display methods
Paul Gilbert
2014-03-15
MADS: Implemented scene 103 setup and needed support methods
Paul Gilbert
2014-03-11
MADS: Implemented scene 804 step
Paul Gilbert
2014-03-07
MADS: Implemented remainder of scene 804 setup code and support methods
Paul Gilbert
2014-03-06
MADS: Implementing support methods needed for scene 804 initialisation
Paul Gilbert
2014-03-06
MADS: Added in Rex Nebular globals class
Paul Gilbert
2014-03-05
MADS: Starting implementation of scene group 8
Paul Gilbert
2014-03-04
MADS: Implementation of timer functionality for Scene::doFrame
Paul Gilbert
2014-03-03
MADS: Implemented extra message and dirty area classes
Paul Gilbert
2014-03-03
MADS: Implementing Scene::doFrame
Paul Gilbert
2014-03-02
MADS: Bulk of implementation of ScreenObjects::check
Paul Gilbert
2014-03-02
MADS: Implemented more of the multi-scene loop
Paul Gilbert
2014-03-02
MADS: Moved Player class into it's own file
Paul Gilbert
2014-03-02
MADS: Added skeleton class for actions
Paul Gilbert
2014-02-25
MADS: In progress implementation of loadScene
Paul Gilbert
2014-02-25
MADS: Starting to refactor some Scene array fields as separate classes
Paul Gilbert
2014-02-25
MADS: Moved scene data classes into their own code file
Paul Gilbert
[next]