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path: root/engines/mads/game.h
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2014-05-26MADS: Fix displaying multi-line messages in conversation with village girlPaul Gilbert
2014-05-27MADS: synchronise -> synchronizeJohannes Schickel
2014-05-27MADS: initialise -> initialize.Johannes Schickel
2014-05-19MADS: Some more British -> American English modificationsStrangerke
2014-05-18MADS: Replace _ongoingGame by the use of quitGame()Strangerke
2014-05-18MADS: Implement scene 803, add an ongoingGame global flag to exit the ↵Strangerke
multiple game loops
2014-05-03MADS: Savegames are now workingPaul Gilbert
2014-05-01MADS: Implemented more savegame synchronizationPaul Gilbert
2014-04-27MADS: Implement the audio playerFilippos Karapetis
This is used for all digital samples, plus voices in talkie versions. Currently, it's only hooked to the "play_audio" debugger command
2014-04-26MADS: Implemented more save/load logicPaul Gilbert
2014-04-26MADS: Implemented savegame header read/writesPaul Gilbert
2014-04-22MADS: Beginnings of savegame synchronisationPaul Gilbert
2014-04-21MADS: Create a Globals base class that the games will derive fromPaul Gilbert
2014-04-20MADS: Implemented display of conversation topicsPaul Gilbert
2014-04-12MADS: Fix a bunch of GCC warningsPaul Gilbert
2014-04-10MADS: Added method stub for unhandled action methodPaul Gilbert
2014-04-08MADS: Resolve some old TODOsPaul Gilbert
2014-04-08MADS: Added preliminary keyboard handling and keypress process stubPaul Gilbert
2014-04-08MADS: Implement scene 210, some cleanup of some other 2xx scenes, add some stubsStrangerke
2014-04-07MADS: Implement loading logic for UI background animationsPaul Gilbert
2014-04-02MADS: Fix/clean up ending of ScreenObjects::checkPaul Gilbert
2014-04-01MADS: Minor variable renaming and remove incorrect variable set in scene loopPaul Gilbert
2014-03-29MADS: Implemented message loading/decodingPaul Gilbert
2014-03-29MADS: Implemented NebularGame::stepPaul Gilbert
2014-03-27MADS: Initial cleanup of action/player handlingPaul Gilbert
2014-03-27MADS: Cleanup of game and player fields used during initializationPaul Gilbert
2014-03-26MADS: Cleaned up game initialisation code to use more constantsPaul Gilbert
2014-03-25MADS: Added enums for copy protection result and globalsPaul Gilbert
2014-03-25MADS: Add scene 208Strangerke
2014-03-23MADS: Implemented more action handling methodsPaul Gilbert
2014-03-21MADS: Fixes for screen objects loading and checkingPaul Gilbert
2014-03-19MADS: Moved ScreenObjects into the Game classPaul Gilbert
2014-03-16MADS: Implementing user interface text display methodsPaul Gilbert
2014-03-15MADS: Implemented scene 103 setup and needed support methodsPaul Gilbert
2014-03-11MADS: Implemented scene 804 stepPaul Gilbert
2014-03-07MADS: Implemented remainder of scene 804 setup code and support methodsPaul Gilbert
2014-03-06MADS: Implementing support methods needed for scene 804 initialisationPaul Gilbert
2014-03-06MADS: Added in Rex Nebular globals classPaul Gilbert
2014-03-05MADS: Starting implementation of scene group 8Paul Gilbert
2014-03-04MADS: Implementation of timer functionality for Scene::doFramePaul Gilbert
2014-03-03MADS: Implemented extra message and dirty area classesPaul Gilbert
2014-03-03MADS: Implementing Scene::doFramePaul Gilbert
2014-03-02MADS: Bulk of implementation of ScreenObjects::checkPaul Gilbert
2014-03-02MADS: Implemented more of the multi-scene loopPaul Gilbert
2014-03-02MADS: Moved Player class into it's own filePaul Gilbert
2014-03-02MADS: Added skeleton class for actionsPaul Gilbert
2014-02-25MADS: In progress implementation of loadScenePaul Gilbert
2014-02-25MADS: Starting to refactor some Scene array fields as separate classesPaul Gilbert
2014-02-25MADS: Moved scene data classes into their own code filePaul Gilbert
2014-02-24MADS: Beginnings of scene-specific data loadingPaul Gilbert