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2015-10-28MADS: Use uint32 for frame timer functionsStrangerke
2015-10-28MADS: Phantom: Implement scene 309Strangerke
2015-10-28MADS: Phantom: Implement scene 308Strangerke
2015-10-28MADS: Phantom: Implement scene 307Strangerke
2015-10-28MADS: Phantom: Implement scene 306Strangerke
2015-10-28MADS: Phantom: Add scene 305Strangerke
2015-10-28MADS: Phantom: Polish scene 303, add scene 304Strangerke
2015-10-28MADS: Phantom: Add scene 303Strangerke
2015-10-27MADS: Janitorial: Remove trailing spaces and tabsStrangerke
2015-10-27MADS: Phantom: Implement scene 302Strangerke
2015-10-27MADS: Phantom: Implement scene 301Strangerke
2015-10-27MADS: Phantom: Rewrite some commentsStrangerke
2015-10-27MADS: Phantom: Set scaling velocity in generic classes Scene1xx and Scene2xxStrangerke
2015-10-27MADS: Phantom: Add generic class Scene3xxStrangerke
2015-10-27MADS: Phantom: Implement scene 250Strangerke
2015-10-27MADS: Phantom: Implement scene 208Strangerke
2015-10-27MADS: Phantom: Implement scene 207Strangerke
2015-10-27MADS: Phantom: Add scene 206Strangerke
2015-10-27MADS: Phantom: Implement scene 205Strangerke
2015-10-26MADS: Phantom: Implement scene 204Strangerke
2015-10-25MADS: Phantom: change the type of a couple of local variablesStrangerke
2015-10-25MADS: Phantom: Implement scene 203Strangerke
2015-10-25MADS: Dragon: Some rework in scene 104Strangerke
2015-10-25MADS: Phantom: Implement scene 202Strangerke
2015-10-24MADS: Implement getFrameWidth and getFrameHeightStrangerke
2015-10-24MADS: Don't show protection dialog when resuming game from in-game menuPaul Gilbert
2015-10-24MADS: Fix crash at end of copy protection failure cutscenePaul Gilbert
2015-10-24MADS: Phantom: Initial implementation of Player::setWalkTrigger()Filippos Karapetis
2015-10-24MADS: Phantom: Add hack in setHeroTrigger to stop conversationsFilippos Karapetis
2015-10-24MADS: More work on V2 conversationsFilippos Karapetis
2015-10-24MADS: Dragon: Implement scene 104Strangerke
2015-10-23MADS: Dragon: Implement scene 103Strangerke
2015-10-23MADS: Dragon: Implement scene 102Strangerke
2015-10-22MADS: Phantom: Disable auto camera adjust code for V2 games, for nowFilippos Karapetis
2015-10-22MADS: Phantom: Some initial work on reading conversation filesFilippos Karapetis
2015-10-22MADS: Dragon: Implement scene 101Strangerke
2015-10-22MADS: Dragon: Add generic scene for group 1Strangerke
2015-10-22MADS: Phantom: Some renaming in scene 113Strangerke
2015-10-22MADS: Phantom: Implement scene 201Strangerke
2015-10-22MADS: Phantom: Add Scene Group 2 generic functionsStrangerke
2015-10-22MADS: Dragon: Better checking for scene codesFilippos Karapetis
2015-10-22MADS: Phantom: Better checking for scene codesFilippos Karapetis
2015-10-22MADS: Phantom: Implement deleteSequence()Filippos Karapetis
2015-10-22MADS: Fix typoFilippos Karapetis
2015-10-22MADS: Phantom: Expand the existing camera adjustment logic for V2 gamesFilippos Karapetis
2015-10-22MADS: Phantom: Initial work on hotspots with dynamic animationsFilippos Karapetis
2015-10-21MADS: Phantom: Implement resetFacing()Filippos Karapetis
2015-10-21MADS: Phantom: Fix loadAnimation and silence warning in animations_tickFilippos Karapetis
2015-10-21MADS: Phantom: Increase maximum dynamic hotspots to 10, up from 8Filippos Karapetis
2015-10-21MADS: Get rid of SequenceList::setRange, use SequenceList::setAnimRange insteadStrangerke