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2015-10-29MADS: Phantom: Implement scene 310Strangerke
2015-10-28MADS: Use uint32 for frame timer functionsStrangerke
2015-10-28MADS: Phantom: Implement scene 309Strangerke
2015-10-28MADS: Phantom: Implement scene 308Strangerke
2015-10-28MADS: Phantom: Implement scene 307Strangerke
2015-10-28MADS: Phantom: Implement scene 306Strangerke
2015-10-28MADS: Phantom: Add scene 305Strangerke
2015-10-28MADS: Phantom: Polish scene 303, add scene 304Strangerke
2015-10-28MADS: Phantom: Add scene 303Strangerke
2015-10-27MADS: Janitorial: Remove trailing spaces and tabsStrangerke
2015-10-27MADS: Phantom: Implement scene 302Strangerke
2015-10-27MADS: Phantom: Implement scene 301Strangerke
2015-10-27MADS: Phantom: Rewrite some commentsStrangerke
2015-10-27MADS: Phantom: Set scaling velocity in generic classes Scene1xx and Scene2xxStrangerke
2015-10-27MADS: Phantom: Add generic class Scene3xxStrangerke
2015-10-27MADS: Phantom: Implement scene 250Strangerke
2015-10-27MADS: Phantom: Implement scene 208Strangerke
2015-10-27MADS: Phantom: Implement scene 207Strangerke
2015-10-27MADS: Phantom: Add scene 206Strangerke
2015-10-27MADS: Phantom: Implement scene 205Strangerke
2015-10-26MADS: Phantom: Implement scene 204Strangerke
2015-10-25MADS: Phantom: change the type of a couple of local variablesStrangerke
2015-10-25MADS: Phantom: Implement scene 203Strangerke
2015-10-25MADS: Dragon: Some rework in scene 104Strangerke
2015-10-25MADS: Phantom: Implement scene 202Strangerke
2015-10-24MADS: Implement getFrameWidth and getFrameHeightStrangerke
2015-10-24MADS: Don't show protection dialog when resuming game from in-game menuPaul Gilbert
2015-10-24MADS: Fix crash at end of copy protection failure cutscenePaul Gilbert
2015-10-24MADS: Phantom: Initial implementation of Player::setWalkTrigger()Filippos Karapetis
2015-10-24MADS: Phantom: Add hack in setHeroTrigger to stop conversationsFilippos Karapetis
This allows the conversation in Phantom scene 101 to close, and enables player actions for the scene
2015-10-24MADS: More work on V2 conversationsFilippos Karapetis
Most of the conversation data has been figured out, with a few TODOs left
2015-10-24MADS: Dragon: Implement scene 104Strangerke
2015-10-23MADS: Dragon: Implement scene 103Strangerke
2015-10-23MADS: Dragon: Implement scene 102Strangerke
2015-10-22MADS: Phantom: Disable auto camera adjust code for V2 games, for nowFilippos Karapetis
2015-10-22MADS: Phantom: Some initial work on reading conversation filesFilippos Karapetis
2015-10-22MADS: Dragon: Implement scene 101Strangerke
2015-10-22MADS: Dragon: Add generic scene for group 1Strangerke
2015-10-22MADS: Phantom: Some renaming in scene 113Strangerke
2015-10-22MADS: Phantom: Implement scene 201Strangerke
2015-10-22MADS: Phantom: Add Scene Group 2 generic functionsStrangerke
2015-10-22MADS: Dragon: Better checking for scene codesFilippos Karapetis
2015-10-22MADS: Phantom: Better checking for scene codesFilippos Karapetis
This allows scene 150 to start
2015-10-22MADS: Phantom: Implement deleteSequence()Filippos Karapetis
I've left in a CHECKME for the part of the code I'm not 100% sure. Unfortunately, this can't really be tested yet until animations work properly
2015-10-22MADS: Fix typoFilippos Karapetis
2015-10-22MADS: Phantom: Expand the existing camera adjustment logic for V2 gamesFilippos Karapetis
This fixes all of the scenes that expand over the screen (e.g. 101, 104, 109 in Phantom, as well as the several scenes in the Dragonsphere intro). Also added a new debugger command, "set_camera", which sets the scene camera to specific coordinates
2015-10-22MADS: Phantom: Initial work on hotspots with dynamic animationsFilippos Karapetis
2015-10-21MADS: Phantom: Implement resetFacing()Filippos Karapetis
2015-10-21MADS: Phantom: Fix loadAnimation and silence warning in animations_tickFilippos Karapetis
2015-10-21MADS: Phantom: Increase maximum dynamic hotspots to 10, up from 8Filippos Karapetis
Scene 105 in Phantom uses 9 dynamic hotspots